Endereços CABR - 20/06/2017

Posts 1–15 of 60 · Page 1 of 4
Endereços CABR - 20/06/2017
Área tá morta né, por que será ?

Code:
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
                              Combat Arms Logger                         
 Credits : luis3232, xCyniu, Matrix - X, We11ngton, Mr_Supremo           
 Coder.Dash, Gellin, DisOwned, Dias Viadao                                            
/////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////


Engine Entry Point : 0x460000
Engine .code Size : 0x273200
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x6B0A00
CShell .code Offset : 0x1000

////////////////////////////////////////[ Hook Engine ]/////////////////////////////////////////////


#define StartOptimized2D	0x539210
#define PresentEngine		0x61C396
#define BeginEndScene		0x575140
#define DipEngine		0x61F43D
#define Start3D			0x538E3F
#define EndScene		0x5736E3


////////////////////////////////////////[ Engine.exe ]/////////////////////////////////////////////


#define DeviceGame		0x7DB480
#define LTClientEXE		0x48EAE0
#define SendToServer		0x47D8E0
#define WorldToScreen		0x49ABC0
#define CursorCenter		0x75B574
#define DrawPrimitive		0x754E30
#define IntersectSegment	0x47B1B0
#define GlassWall		0x5741DA
#define WireFrame		0x581A09


////////////////////////////////////////[ CShell.dll ]/////////////////////////////////////////////


#define GameStatus		0x37C534C4
#define UnlimitedAmmo		0x374BFE27
#define LTClientDLL		0x37C3C378
#define GCS			0x37C7C9D0
#define LocalPlayer		0x371B44E0
#define WeaponMGR		0x37CAD08C
#define WeaponSet		0x37CACA40
#define PlayerServer		0x37CAC794
#define GetConsoleInt		0x37435E60
#define LTCommon		0x37CB0668
#define BuildFont		0x37653580
#define GetFontHandle		0x373D61B0
#define FillFont		0x37654230
#define FontECX			0x37CA633C
#define LTCSBase		0x37C3C360
#define SuperBullets		0x374C3D96
#define BypassChat		0x37664550
#define BypassMenu		0x376644E0
#define NoRecoil		0x373BCAE8
#define NoReload		0x374C8ED2
#define WeaponRange1		0x374CA0DC
#define WeaponRange2		0x374CA4DC
#define MTBWCRET		0x373B5549


////////////////////////////////////////[ Player Manager ]/////////////////////////////////////////////


#define PlayerManager		0x37C7CAB4
#define JogadorZ		0x10
#define ArmaInformacao		0x18
#define PlayerStatus		0x38
#define Pitch			0x54
#define Yaw			0x58
#define Time			0x1F8
#define Vida			0x2F4
#define AP			0x2F8
#define Stamina			0x494

////////////////////////////////////////[ PushToConsole ]/////////////////////////////////////////////


#define Consoles		0x37C1DEC8
#define Statitics		0x37C1DEF4
#define FPS			0x37C1DED0
#define Jump 			0x37C238B8
#define PickUP			0x37C2B7CC
#define BaseMoveAccel 		0x37C23798
#define StartAccel 		0x37C237BC
#define MaxAccel 		0x37C237E0
#define AccelInc 		0x37C23804
#define WalkVel			0x37C23828
#define BRunVel			0x37C23870
#define FRunVel			0x37C2384C
#define SRunVel			0x37C23894


///////////////////////////////////////////////////////////////////////////////////////////////////////
CShell.dll dumped ?
can you post the dumped cshell and engine too? itll help me learn to reverse these... :P
Help me understand this, I'm kind of new in this area. What do I do with these codes?
-
Onde eu coloco esses codigos? tem algum post q eu posso aprender algo do tipo?
testando
Quote Originally Posted by Hacker Fail View Post
Área tá morta né, por que será ?

Code:
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
                              Combat Arms Logger                         
 Credits : luis3232, xCyniu, Matrix - X, We11ngton, Mr_Supremo           
 Coder.Dash, Gellin, DisOwned, Dias Viadao                                            
/////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////


Engine Entry Point : 0x460000
Engine .code Size : 0x273200
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x6B0A00
CShell .code Offset : 0x1000

////////////////////////////////////////[ Hook Engine ]/////////////////////////////////////////////


#define StartOptimized2D	0x539210
#define PresentEngine		0x61C396
#define BeginEndScene		0x575140
#define DipEngine		0x61F43D
#define Start3D			0x538E3F
#define EndScene		0x5736E3


////////////////////////////////////////[ Engine.exe ]/////////////////////////////////////////////


#define DeviceGame		0x7DB480
#define LTClientEXE		0x48EAE0
#define SendToServer		0x47D8E0
#define WorldToScreen		0x49ABC0
#define CursorCenter		0x75B574
#define DrawPrimitive		0x754E30
#define IntersectSegment	0x47B1B0
#define GlassWall		0x5741DA
#define WireFrame		0x581A09


////////////////////////////////////////[ CShell.dll ]/////////////////////////////////////////////


#define GameStatus		0x37C534C4
#define UnlimitedAmmo		0x374BFE27
#define LTClientDLL		0x37C3C378
#define GCS			0x37C7C9D0
#define LocalPlayer		0x371B44E0
#define WeaponMGR		0x37CAD08C
#define WeaponSet		0x37CACA40
#define PlayerServer		0x37CAC794
#define GetConsoleInt		0x37435E60
#define LTCommon		0x37CB0668
#define BuildFont		0x37653580
#define GetFontHandle		0x373D61B0
#define FillFont		0x37654230
#define FontECX			0x37CA633C
#define LTCSBase		0x37C3C360
#define SuperBullets		0x374C3D96
#define BypassChat		0x37664550
#define BypassMenu		0x376644E0
#define NoRecoil		0x373BCAE8
#define NoReload		0x374C8ED2
#define WeaponRange1		0x374CA0DC
#define WeaponRange2		0x374CA4DC
#define MTBWCRET		0x373B5549


////////////////////////////////////////[ Player Manager ]/////////////////////////////////////////////


#define PlayerManager		0x37C7CAB4
#define JogadorZ		0x10
#define ArmaInformacao		0x18
#define PlayerStatus		0x38
#define Pitch			0x54
#define Yaw			0x58
#define Time			0x1F8
#define Vida			0x2F4
#define AP			0x2F8
#define Stamina			0x494

////////////////////////////////////////[ PushToConsole ]/////////////////////////////////////////////


#define Consoles		0x37C1DEC8
#define Statitics		0x37C1DEF4
#define FPS			0x37C1DED0
#define Jump 			0x37C238B8
#define PickUP			0x37C2B7CC
#define BaseMoveAccel 		0x37C23798
#define StartAccel 		0x37C237BC
#define MaxAccel 		0x37C237E0
#define AccelInc 		0x37C23804
#define WalkVel			0x37C23828
#define BRunVel			0x37C23870
#define FRunVel			0x37C2384C
#define SRunVel			0x37C23894


///////////////////////////////////////////////////////////////////////////////////////////////////////

To live in the south now with nothing to do to mechendo to see, my logger also takes the same addresses but does not work no function stays on for 1 minute and dc rsrsrs
Quote Originally Posted by Hacker Fail View Post
Área tá morta né, por que será ?
Nossa faz tempo que não entro aqui. @Hacker Fail
Esse tal motivo é por que a galera não está mais interessado mesmo em CA ou por que ficou muito complicado ?
Esses endereços ainda estão funcionando ? não vou voltar a mexer com CA só uma duvida mesmo.
Quote Originally Posted by 'SmoLL View Post
Nossa faz tempo que não entro aqui. @Hacker Fail
Esse tal motivo é por que a galera não está mais interessado mesmo em CA ou por que ficou muito complicado ?
Esses endereços ainda estão funcionando ? não vou voltar a mexer com CA só uma duvida mesmo.
Eae man, das antigas em kk
O motivo é que a galera n tá conseguindo msm, com o EAC, diminuiu MUITO os hacks, públicos nem existem mais.
Ai a galera não conseguiu burlar, e ficaram desinteressadas kk
Tá funcionando sim, o jogo atualizou mas n mudou os endereços, ninguém faz hack, ai eles nem precisam mudar auehauhe
Quote Originally Posted by Hacker Fail View Post
Eae man, das antigas em kk
O motivo é que a galera n tá conseguindo msm, com o EAC, diminuiu MUITO os hacks, públicos nem existem mais.
Ai a galera não conseguiu burlar, e ficaram desinteressadas kk
Tá funcionando sim, o jogo atualizou mas n mudou os endereços, ninguém faz hack, ai eles nem precisam mudar auehauhe
que dizer que não existe mas nenhum cheat publico vou começar a estuda de novo .--. gosto de desafios assim
Uma contribuição ai pra galera:
Code:
class CLTClientShellBase
{
public:
	CLTBase *ILTBase; //0x0000 
char _0x0004[16];
	CLTDrawPrimitive **ILTDrawPrim; //0x0014 
char _0x0018[4];
	CLTModel **ILTModel; //0x001C 
};//Size=0x0020


class CGameClientShell
{
public:
	virtual void Function0();
	virtual void Function1();
	virtual void Function2();
	virtual void Function3();
	virtual void Function4();
	virtual void Function5();
	virtual void Function6();
	virtual void Function7();
	virtual void Function8();
	virtual void Function9();
	virtual void Function10();
	virtual void Function11();
	virtual void Function12();
	virtual void Function13();
	virtual void Function14();
	virtual void Function15();
	virtual void Function16();
	virtual void Function17();
	virtual void Function18();
	virtual void Function19();
	virtual void Function20();
	virtual void Function21();
	virtual void Function22();
	virtual void Function23();
	virtual void Function24();
	virtual void Function25();
	virtual void Function26();
	virtual void Function27();
	virtual void Function28();
	virtual void Function29();
	virtual void Function30();
	virtual void Function31();
	virtual void Function32();
	virtual void Function33();
	virtual void Function34();
    virtual void Function35();
    virtual void Function36();
    virtual void Function37();
    virtual void Function38();
    virtual void Function39();
    virtual void Function40();
    virtual void Function41();
    virtual void Function42();
    virtual void Function43();
    virtual void Function44();
    virtual void Function45();
    virtual void Function46();
    virtual void Function47();
	virtual void Function48();
	virtual void Function49();
    virtual void Function50();
    virtual void Function51();
    virtual void Function52();
    virtual CClientInfoManager *GetClientInfoManager(); //0x00D4 
    virtual void Function54();
    virtual void Function55();
    virtual CPlayerManager *GetPlayerManager(); //0x00E0 
    virtual void Function57();
    virtual void Function58();
	virtual void Function59();
	virtual void Function60();
	virtual void Function61();
	virtual void Function62();
    virtual CSFXMgr *GetSFXMgr(); //0x00FC 
};//Size=0x0100



https://www.virustotal.com/pt/file/8...is/1501370470/

@BACKD00R Aprove, pls ?

PS: Para abrir a CShell no ollydbg coloque-a dentro da pasta do jogo.
VER_BR_1706.02_mpgh.net.rar8.5 MB · 130 downloads Clean
Quote Originally Posted by luizimloko View Post
Uma contribuição ai pra galera:
Code:
class CLTClientShellBase
{
public:
	CLTBase *ILTBase; //0x0000 
char _0x0004[16];
	CLTDrawPrimitive **ILTDrawPrim; //0x0014 
char _0x0018[4];
	CLTModel **ILTModel; //0x001C 
};//Size=0x0020


class CGameClientShell
{
public:
	virtual void Function0();
	virtual void Function1();
	virtual void Function2();
	virtual void Function3();
	virtual void Function4();
	virtual void Function5();
	virtual void Function6();
	virtual void Function7();
	virtual void Function8();
	virtual void Function9();
	virtual void Function10();
	virtual void Function11();
	virtual void Function12();
	virtual void Function13();
	virtual void Function14();
	virtual void Function15();
	virtual void Function16();
	virtual void Function17();
	virtual void Function18();
	virtual void Function19();
	virtual void Function20();
	virtual void Function21();
	virtual void Function22();
	virtual void Function23();
	virtual void Function24();
	virtual void Function25();
	virtual void Function26();
	virtual void Function27();
	virtual void Function28();
	virtual void Function29();
	virtual void Function30();
	virtual void Function31();
	virtual void Function32();
	virtual void Function33();
	virtual void Function34();
    virtual void Function35();
    virtual void Function36();
    virtual void Function37();
    virtual void Function38();
    virtual void Function39();
    virtual void Function40();
    virtual void Function41();
    virtual void Function42();
    virtual void Function43();
    virtual void Function44();
    virtual void Function45();
    virtual void Function46();
    virtual void Function47();
	virtual void Function48();
	virtual void Function49();
    virtual void Function50();
    virtual void Function51();
    virtual void Function52();
    virtual CClientInfoManager *GetClientInfoManager(); //0x00D4 
    virtual void Function54();
    virtual void Function55();
    virtual CPlayerManager *GetPlayerManager(); //0x00E0 
    virtual void Function57();
    virtual void Function58();
	virtual void Function59();
	virtual void Function60();
	virtual void Function61();
	virtual void Function62();
    virtual CSFXMgr *GetSFXMgr(); //0x00FC 
};//Size=0x0100



https://www.virustotal.com/pt/file/8...is/1501370470/

@BACKD00R Aprove, pls ?

PS: Para abrir a CShell no ollydbg coloque-a dentro da pasta do jogo.
There's a bunch of outside links to other forums in the dll.
Can you remove them?
Quote Originally Posted by Hugo Boss View Post


There's a bunch of outside links to other forums in the dll.
Can you remove them?
the .dll is the CShell.dll of the Combat Arms BR, the links are the 'protection' of the game for don't spam the game hacking sites on the chat game, theses links always existed.
Quote Originally Posted by luizimloko View Post


the .dll is the CShell.dll of the Combat Arms BR, the links are the 'protection' of the game for don't spam the game hacking sites on the chat game, theses links always existed.
Voltei a vida apenas para dizer...

Eae Dino :v
Quote Originally Posted by Coder.DiasII View Post
Voltei a vida apenas para dizer...

Eae Dino :v
Fala ai Dias kkkkk
luizim,
ensina pra gente como burlar o EAC? pls. tô desistindo do CF AL já kkkk.
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