DLC Unlocker - by creamapi - Laws of War / New Thread
Posts 1–15 of 57 · Page 1 of 4
DLC Unlocker - by creamapi - Laws of War / New Thread
I DID NOT CREATE CREAMAPI NOR THE ORIGINAL RELEASE FOR ARMA3
All credits to machine4578 and Sak32009
Download the approved files once they are approved
Open the zip file
Navigate to your Arma3 directory
Locate "steam_api" and "steam_api64"
Rename these to "steam_api_o" and "steam_api64_o" so as to not lose them if you decide to unistall this exploit. Use an o and not a zero!
Drag and drop the contents of the zip file into your arma directory.
Relaunch Arma 3 and enjoy!
Here's the .ini code for those of you who already have the older version and just wish to update the .ini
Code:
; Get DLC Info from SteamDB by Sak32009 v3.3.1
; Format: CREAMAPI v2.0.0.7
; AppID: 107410
; AppID Name: Arma 3
; AppID Total DLCs: 17
; Config EXE: arma3launcher.exe
; Config ARG:
[steam]
; Application ID
appid = 107410
; Force the usage of specific language.
; Uncomment this option to turn it on.
;language = english
; Enable/disable automatic DLC unlock. Default option is set to "false".
; Keep in mind that this option is highly experimental and won't
; work if game wants to call each DLC by index.
unlockall = false
; Original Valve's steam_api.dll.
; Default is "steam_api_o.dll".
orgapi = steam_api_o.dll
; Original Valve's steam_api64.dll.
; Default is "steam_api64_o.dll".
orgapi64 = steam_api64_o.dll
; Enable/disable extra protection bypasser.
; Default is "false".
extraprotection = false
; ExtraProtection level.
; Default is "0".
; Available options :
; 0 = minimum, 1 = medium, 2 = maximum
extraprotectionlevel = 0
; Turn on the "light" wrapper mode.
; Default is "false".
wrappermode = false
; Enable/disable logging of the DLC functions.
; Default is "false".
; If you use log_build, uncomment this option to turn it on.
;log = false
[steam_wrapper]
; Application ID to override (used when the wrapper mode is on)
newappid = 107410
; Load steam emulator library.
; Default is "false".
loademu = true
; Emulator library that is used for the stats
; and storage handling.
; Default is "emu.dll".
emudll = emu.dll
; Use the emulator storage system.
; Default is "false".
wrapperremotestorage = false
; Use the emulator stats/achievements system.
; Default is "false".
wrapperuserstats = false
; Use the emulator utils system.
; Default is "false".
wrapperutils = false
; User the emulator callbacks system.
; Default is "false".
wrappercallbacks = false
[dlc_subscription]
; This will check if the specifed
; DLC is owned by the user.
; Format: <dlc_id> = <true/false>
; e.g. : 12345 = true
; 12346 = true
; 12347 = true
; If the DLC is not specified in this section
; then it won't be subscribed.
; Also if the value is set to "false" the DLC
; won't be subscribed either.
228800 = true
233780 = true
233800 = true
249500 = true
249860 = true
249861 = true
249862 = true
275700 = true
288520 = true
304380 = true
304400 = true
332350 = true
390500 = true
395180 = true
601670 = true
612480 = true
639600 = true
571710 = true
[dlc_index]
; DLC handling.
; Format: <dlc_index> = <dlc_id>
; e.g. : 0 = 12345
; 1 = 12346
; 2 = 12347
0 = 228800
1 = 233780
2 = 233800
3 = 249500
4 = 249860
5 = 249861
6 = 249862
7 = 275700
8 = 288520
9 = 304380
10 = 304400
11 = 332350
12 = 390500
13 = 395180
14 = 601670
15 = 612480
16 = 639600
17 = 571710
[dlc_names]
; Names for the DLCs index put above.
; Use this only if needed.
; Format: <dlc_index> = <dlc_name>
; e.g. : 0 = DLC Name 0
; 1 = DLC Name 1
; 2 = DLC Name 2
0 = Arma 3 Alpha Lite - expires now (Arma 3)
1 = Arma 3 Server
2 = Arma 3 Tools
3 = SteamDB Unknown App 249500
4 = Arma 3 Soundtrack
5 = Arma 3 Maps
6 = Arma 3 Tactical Guide
7 = Arma 3 Zeus
8 = Arma 3 Karts
9 = Arma 3 Helicopters
10 = Arma 3 DLC Bundle 1
11 = Arma 3 Marksmen
12 = Arma 3 Samples
13 = Arma 3 Apex
15 = Arma 3 Jets
16 = Arma 3 DLC Bundle 2
17 = Arma 3 Laws of War
[dlc_timestamp]
; Specifies a unique unix timestamp for the purchased DLC (https://www.onlineconversion.com/unix_time.htm).
; By default returns the current date timestamp (if nothing was specified).
; Format: <dlc_id> = <timestamp>
; e.g. : 12345 = 1420070400
228800 = 1444187068
233780 = 1493935029
233800 = 1492013785
249500 = 1444187068
249860 = 1468520676
249861 = 1468520676
249862 = 1468520676
275700 = 1463012695
288520 = 1490190226
304380 = 1478619980
304400 = 1490187610
332350 = 1490190051
390500 = 1489684140
395180 = 1478568598
601670 = 1492501995
612480 = 1490204550
639600 = 1498139492
571710 = 1504807200
They might've detected the signatures, or made the DLC checks server side. I'd bet on battleye detecting it. Oh well, it was fun while it lasted.
I got the same problem with blocked loading. But my friend is currently in arma 3 and using the cracked DLC. But he dont want to restart arma 3 now Edit: Friend can't start the game anymore
Originally Posted by NickSantosHD
I got the same problem with blocked loading. But my friend is currently in arma 3 and using the cracked DLC. But he dont want to restart arma 3 now Edit: Friend can't start the game anymore
You need a way to disable the BEDaisy driver temporarily to get a workaround.
It didn't work at first, however I restarted steam and BE didnt block the file somehow. I am confuse. https://imgur.com/a/zuf39
Whuuut, how
Update, had a windows update, had my computer off over night and it launched right up no issues
Originally Posted by CykaBlyat1023
It didn't work at first, however I restarted steam and BE didnt block the file somehow. I am confuse. https://imgur.com/a/zuf39
Intresting
- - - Updated - - -
Originally Posted by rockstarj
Update, had a windows update, had my computer off over night and it launched right up no issues
OK piece to the puzzle here
I plan to spend some time figuring out different setting s and ways around battleye detecting the API
Update: Battleye seems inconsistent in blocking the files. I advise to exit and relaunch steam multiple times if you feel like trying your luck.
Originally Posted by iFile_shift
Update: Battleye seems inconsistent in blocking the files. I advise to exit and relaunch steam multiple times if you feel like trying your luck.
Yeah I noticed this. There was a new battle eye update so Im assuming this is why.
Originally Posted by Felix
Yeah I noticed this. There was a new battle eye update so Im assuming this is why.
Maybe the api's just need a new signature or they need to read the config file somewhere where battle eye can't find it? I'm still learning a lot of things and have a very basic undersatnding of things.
It works fine for me,just had to update the .ini since I have the old file
Great release man. I have been using for over a week now