Red faceAimrite - Battlerite aimbot

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Aimrite - Battlerite aimbot
External aimbot and "scripts" for jade (e.g. auto R when enemy is too close)

Scans:
Fix the links yourself since I can't post links but am required to post 2 virus scans.. ???


Here is a video, (I can't link) youtube : zgnAourFS5A
Git repo for updates : github ih1115/BattleriteAimbot
edit : the repo has a few bug fixes and improvements

virustotalDOTcom/#/file/75d21307393cfaddf95cb1582b3235d67d9b0a7688a1cc1d25 f96de9101d7d5f/details

virusscanDOTjottiDOTorg/en-US/filescanjob/b2p5rjck30

Aimrite_mpgh.net.zip23 KB · 1,186 downloads Clean
Thought the game is dead. I guess people still cares about creating a hack for it.
Anyone kind enough to upload the exe for jade 3v3 and 2v2 separate?
I manage to compile the hack directly from VS, and it runs in a window and everything, detects the game and says "Window found!", but ingame doesn't do anything. What am I missing?
Quote Originally Posted by wizardcaleidon View Post
I manage to compile the hack directly from VS, and it runs in a window and everything, detects the game and says "Window found!", but ingame doesn't do anything. What am I missing?
You can try to mess around with the project settings.
I've noticed with other projects that the move mouse feature doesn't always work right away until some settings are changed.
First you should check if that is the actual problem by printing before moving mouse to see if it actually gets to that point.
Quote Originally Posted by sandniga View Post
You can try to mess around with the project settings.
I've noticed with other projects that the move mouse feature doesn't always work right away until some settings are changed.
First you should check if that is the actual problem by printing before moving mouse to see if it actually gets to that point.
I've tried it, but it keeps spamming a number in console, and nothing else works( not even aimbot nor scripts)
anyone know what i can do with the unlocked consol?
I know there is a tutorial about how to compile in this forum, but I didn't find it. I want this tutorial because I want to try this... Can anyone help me?
So, I compiled, the windows open and it shows "windows found!", but nothing happens ingame. Tried with bots and with people. Also, didn't find WINDOW_WIDTH and WINDOW_HEIGHT`, only SCREEN_W/E.
There are two main problems at the moment outlined here:
githubDOTcom/ih1115/BattleriteAimbot/issues/4
githubDOTcom/ih1115/BattleriteAimbot/issues/2

TL;DR If restarting battlerite doesn't fix the problem you will have to wait for a real fix (if I ever find a solution) unless you want to find pointers to entity lists for your own machine yourself.
Im waiting for your usual retard saying

"How to use hack"
"Can you upload usable hack"

or anything related to that
Quote Originally Posted by sandniga View Post
There are two main problems at the moment outlined here:
githubDOTcom/ih1115/BattleriteAimbot/issues/4
githubDOTcom/ih1115/BattleriteAimbot/issues/2

TL;DR If restarting battlerite doesn't fix the problem you will have to wait for a real fix (if I ever find a solution) unless you want to find pointers to entity lists for your own machine yourself.
Now the mouse moves, but it's never on top of the enemy. Tried restarting Battlerite, got the same thing.




Quote Originally Posted by mfarhanry View Post
Im waiting for your usual retard saying

"How to use hack"
"Can you upload usable hack"

or anything related to that
You really are a boring person. Only posted on this topic to talk unnecessary and unreported things to the bot.
- - - Updated - - -

Quote Originally Posted by OPipo View Post
Now the mouse moves, but it's never on top of the enemy. Tried restarting Battlerite, got the same thing.






You really are a boring person. Only posted on this topic to talk unnecessary and unreported things to the bot.
This is maybe because
"
Adjust the number 69

vec->x = 1920 / 2 + dx * 69;
vec->y = 1080 / 2 - dy * 69;

Until the aimbot places the cross-hair directly on-top of the enemy
"
help where I put this * 69?

vec-> x = 1920/2 + dx * 69;
vec-> y = 1080/2-dy * 69;
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