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  1. #106
    Demonsp3ed's Avatar
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    Quote Originally Posted by wolf8537110 View Post
    Armor offsets 8 and 14B8.
    Thank you very much for armor offset, anyone has it for infinite ammo ?

  2. #107
    chelseabus's Avatar
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    I've made infinite ammo for every gun u take
    but there is a problem
    i'm new at making scripts,pointers
    so if anyone can help i can give code and adresses that i got,because i can;t post img
    without scripts it's looks like u should find and edit code every time u run gta
    Last edited by chelseabus; 12-16-2017 at 10:39 PM.

  3. #108
    sst311212's Avatar
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    GetPointerAddressA for steam version "GTA5.exe+2C5DD78"
    rp multiply is working, but i can't find the offset of money multiply

  4. #109
    roflsecurity's Avatar
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    Quote Originally Posted by chelseabus View Post
    I've made infinite ammo for every gun u take
    but there is a problem
    i'm new at making scripts,pointers
    so if anyone can help i can give code and adresses that i got,because i can;t post img
    without scripts it's looks like u should find and edit code every time u run gta


    this still works for infinite ammo.
    aobscanmodule(ammo,GTA5.exe,41 2B D1 E8)
    ammo:
    db 90 90 90
    registersymbol(ammo)

    [DISABLE]
    ammo:
    db 41 2B D1
    unregistersymbol(ammo)

  5. #110
    wolf8537110's Avatar
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    Quote Originally Posted by sst311212 View Post
    GetPointerAddressA for steam version "GTA5.exe+2C5DD78"
    rp multiply is working, but i can't find the offset of money multiply
    I have the SC version. maybe I can use this as a starting point so thanks.

  6. #111
    tyronenaggerton's Avatar
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    Not very good instructions on how this is supposed to work, Where can I get "cheat table"? I have script hook and asi loader, and downloaded the file but pressing all the buttons on my keyboard nothing pops up... If someone could help me out thatd be great (yes Im a noob)

  7. #112
    wolf8537110's Avatar
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    Quote Originally Posted by tyronenaggerton View Post
    Not very good instructions on how this is supposed to work, Where can I get "cheat table"? I have script hook and asi loader, and downloaded the file but pressing all the buttons on my keyboard nothing pops up... If someone could help me out thatd be great (yes Im a noob)
    cheat table is used with cheat engine. its assembly code. not sure about the differences though.

  8. #113
    MOLOH's Avatar
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    Quote Originally Posted by sst311212 View Post
    GetPointerAddressA for steam version "GTA5.exe+2C5DD78"
    rp multiply is working, but i can't find the offset of money multiply
    It's empty for non steam version :/
    Can you provide me the array of bits (not sure if they are the same though) or idk something that will help me find it? Like fragment of code, what's happening there, instructions?

  9. #114
    tyronenaggerton's Avatar
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    Thank you, ok so I got the cheat table, downloaded the file and it recognizes it in the program, now what do I do exactly?

  10. #115
    sst311212's Avatar
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    it should works on steam version
    Code:
    [ENABLE]
    {$lua}
    autoAssemble([[
    aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
    registersymbol(GetPointerAddressA)
    ]])
    local addr = getAddress("GetPointerAddressA")
    addr = addr + 4
    addr = readInteger(addr)
    addr = addr + getAddress("GTA5.exe")
    unregisterSymbol("GetPointerAddressA")
    registerSymbol("GetPointerAddressA", addr, true)
    
    [DISABLE]
    {$asm}
    unregistersymbol(GetPointerAddressA)

  11. The Following User Says Thank You to sst311212 For This Useful Post:

    wolf8537110 (12-21-2017)

  12. #116
    atadrisque's Avatar
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    wolf you sexy ho! thank you so much for the body armor offsets!

  13. #117
    MOLOH's Avatar
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    Quote Originally Posted by sst311212 View Post
    it should works on steam version
    Code:
    [ENABLE]
    {$lua}
    autoAssemble([[
    aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
    registersymbol(GetPointerAddressA)
    ]])
    local addr = getAddress("GetPointerAddressA")
    addr = addr + 4
    addr = readInteger(addr)
    addr = addr + getAddress("GTA5.exe")
    unregisterSymbol("GetPointerAddressA")
    registerSymbol("GetPointerAddressA", addr, true)
    
    [DISABLE]
    {$asm}
    unregistersymbol(GetPointerAddressA)
    So using your array of bits I found the adress for SC version (hope it's correct), but it seems the offsets for money multiplier also changed :/
    Earlier adresses were GetPointerAddressA+8 with offset 93E8 and GetPointerAddressA+8 with offset 93F8. I remember the first value were originally 40 and the second 30 or 32 (i'm not sure, but 30 is more probable). Now they are both 0, so i guess we need to find new ones :/

    Full script code:
    Code:
    [ENABLE]
    aobscanmodule(get_ptr,GTA5.exe,48 8B 81 E0 03 00 00 48 8B) //Thanks to Zanzer (même si Lobix reste le boss)
    alloc(newmem,$1000,get_ptr) // By Lobix300
    alloc(some_ptr,8)
    
    label(code)
    label(return)
    
    newmem:
    
    code:
      mov qword ptr [some_ptr],rcx
      mov rax,[rcx+000003E0]
      jmp return
    
    get_ptr:
      jmp code
      nop
      nop
    return:
    registersymbol(get_ptr)
    registersymbol(some_ptr)
    
    {$lua}
    autoAssemble([[
    aobscanmodule(LightsPTR,GTA5.exe,4C 89 0D xx xx xx xx 44 xx xx xx xx xx xx 8B 00 2B C1 48 8D)
    registersymbol(LightsPTR)
    ]])
    local addr = getAddress("LightsPTR")
    addr = addr + readInteger(addr + 3) + 7
    unregisterSymbol("LightsPTR")
    registerSymbol("LightsPTR", addr, true)
    
    autoAssemble([[
    aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
    registersymbol(GetPointerAddressA)
    ]])
    local addr = getAddress("GetPointerAddressA")
    addr = addr + 4
    addr = readInteger(addr)
    addr = addr + getAddress("GTA5.exe")
    unregisterSymbol("GetPointerAddressA")
    registerSymbol("GetPointerAddressA", addr, true)
    
    autoAssemble([[
    aobscanmodule(WorldPTR,GTA5.exe,48 8B 05 ? ? ? ? 45 ? ? ? ? 48 8B 48 08 48 85 C9 74 07)
    registersymbol(WorldPTR)
    ]])
    local addr = getAddress("WorldPTR")
    addr = addr + readInteger(addr + 3) + 7
    unregisterSymbol("WorldPTR")
    registerSymbol("WorldPTR", addr, true)
    
    autoAssemble([[
    aobscanmodule(playersPTR,GTA5.exe,48 8B 0D ? ? ? ? E8 ? ? ? ? 48 8B C8 E8 ? ? ? ? 48 8B CF)
    registersymbol(playersPTR)
    ]])
    local addr = getAddress("playersPTR")
    addr = addr + readInteger(addr + 3) + 7
    unregisterSymbol("playersPTR")
    registerSymbol("playersPTR", addr, true)
    
    
    [DISABLE]
    {$asm}
    get_ptr:
      db 48 8B 81 E0 03 00 00
    unregisterSymbol(playersPTR)
    unregisterSymbol(WorldPTR)
    unregisterSymbol(LightsPTR)
    unregisterSymbol(GetPointerAddressA)
    unregistersymbol(get_ptr)
    unregistersymbol(some_ptr)
    dealloc(newmem)
    dealloc(some_ptr)
    Any ideas?

  14. #118
    Roddy01's Avatar
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    hey all...

    u guys know the address and offset for jetfuel?
    i mean, infinite boost for oppressor/voltic rocket/vigilante/principe lectro

    ty all for this helpfull topic!

  15. #119
    wolf8537110's Avatar
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    Quote Originally Posted by Roddy01 View Post
    hey all...

    u guys know the address and offset for jetfuel?
    i mean, infinite boost for oppressor/voltic rocket/vigilante/principe lectro

    ty all for this helpfull topic!
    boost offset is 8, D28, 320.

  16. #120
    wolf8537110's Avatar
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    Quote Originally Posted by sst311212 View Post
    it should works on steam version
    Code:
    [ENABLE]
    {$lua}
    autoAssemble([[
    aobscanmodule(GetPointerAddressA,GTA5.exe,4D89B4F7????????488B7424)
    registersymbol(GetPointerAddressA)
    ]])
    local addr = getAddress("GetPointerAddressA")
    addr = addr + 4
    addr = readInteger(addr)
    addr = addr + getAddress("GTA5.exe")
    unregisterSymbol("GetPointerAddressA")
    registerSymbol("GetPointerAddressA", addr, true)
    
    [DISABLE]
    {$asm}
    unregistersymbol(GetPointerAddressA)
    Thanks for this. now I can work on finding new offsets for other stuff.

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