OutdatedDragonFable SWF Trainer

Posts 115 of 19 · Page 1 of 2
DragonFable SWF Trainer
HISTORY:
This is quite possibly one of the first & oldest DragonFable Trainers out there. (Literally, it dates back to early 2007). If some of you guys were around when the CEF was up then you're probably familiar with this trainer if you have a good memory. When the CEF died, as so did this trainer however I managed to keep a hold of this trainer since and now I'm sharing it with the community (or what's left of it lol) to try it out. Some features such as the loaders within the trainer may feel outdated and there are better trainers out there if I’m being honest, which is normal since the trainer was made like over 10 years ago. It is very much viable to use today and I've added in some cool SWFs such as the Teleport hack/Spider's merge shop lifter/Updated Quest reward cycler and much more... it’s a simple trainer, easy to use, and still works to this day.

THE TRAINER:
Features:
>Fully customizable SWF loader
>Updated SWFs
NOTE: When you run the trainer you will see a red screen, to fix this you MUST double click on the "!FIX RED SCREEN!.swf" (it's the first one on the SWF list)

SCANS:
Virus Scan 1
Virus Scan 2

@Silent approve plz!

The trainer and hacks within the trainer are not made by me. Credit goes out to the people who made it.
B̶a̶t̶t̶l̶e̶ Hack on!
DFSWFL_mpgh.net.zip3.5 MB · 1,645 downloads Clean
File approved.

Btw if they update the game version it may break your trainer. You have no option to change the game swf version so if it updates it will be broke.

Your url uses version game5_91.swf

The current swf version is game14_2_7.swf


Edit: I wrote a VB code for automatically fetching DragonFable game version. Also my AEDAB has the same thing, you'll just need to modify the code for Dragonfable website.

Edit2: The Red Screen issue is caused by the old game version. The Red Screen fixer swf actually just fetches the new Game SWF from the website. That's why it works.



You could replicate this code in VB/C# just as easy. I was unaware someone designed a swf to grab the game version from the site, pretty cool.
Quote Originally Posted by Dab View Post
File approved.

Btw if they update the game version it may break your trainer. You have no option to change the game swf version so if it updates it will be broke.

Your url uses version game5_91.swf

The current swf version is game14_2_7.swf


Edit: I wrote a VB code for automatically fetching DragonFable game version. Also my AEDAB has the same thing, you'll just need to modify the code for Dragonfable website.

Edit2: The Red Screen issue is caused by the old game version. The Red Screen fixer swf actually just fetches the new Game SWF from the website. That's why it works.



You could replicate this code in VB/C# just as easy. I was unaware someone designed a swf to grab the game version from the site, pretty cool.
Thanks bud! And yes I was well aware of that. If I'm being honest my coding skills are not as extensive as yours so I was unable to modify it. But hey, the red screen swf fixer does the job
the teleport thing is really nice!!! will had it to the other trainers!
Quote Originally Posted by Jikurein View Post
the teleport thing is really nice!!! will had it to the other trainers!
You should redo your thread listing DF hacks.

There are tons of useful SWFs but nobody has compiled a good bundle/list of them.
Quote Originally Posted by Dab View Post
You should redo your thread listing DF hacks.

There are tons of useful SWFs but nobody has compiled a good bundle/list of them.
I go with the demand.....but if you think it should be add, I'll take time.....btw I will send the updates to you later today
So... what happened, cuz i tried to use it today and nothing but a white screen and an error when right.clicking
Quote Originally Posted by flakomayer View Post
So... what happened, cuz i tried to use it today and nothing but a white screen and an error when right.clicking
update adobe flash
Quote Originally Posted by Dab View Post
update adobe flash
I'll see if that solves it. Cuz if so, i'll be able to finally complete the Full Darkness Quest Lmao.. I'm lvl 70 and still cannot defeat that fkn dragon

- - - Updated - - -



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

Code:
************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at System.Windows.Forms.NativeWindow.DefWndProc(Message& m)
   at System.Windows.Forms.AxHost.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DragonFable SWF
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Mayer/Desktop/DFSWFL/dragonfable%20swf.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
AxInterop.ShockwaveFlashObjects
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Mayer/Desktop/DFSWFL/AxInterop.ShockwaveFlashObjects.DLL
----------------------------------------
Interop.ShockwaveFlashObjects
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Mayer/Desktop/DFSWFL/Interop.ShockwaveFlashObjects.DLL
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Quote Originally Posted by flakomayer View Post
I'll see if that solves it. Cuz if so, i'll be able to finally complete the Full Darkness Quest Lmao.. I'm lvl 70 and still cannot defeat that fkn dragon

- - - Updated - - -



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at System.Windows.Forms.UnsafeNativeMethods.CallWindo wProc(IntPtr wndProc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at System.Windows.Forms.NativeWindow.DefWndProc(Messa ge& m)
at System.Windows.Forms.AxHost.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DragonFable SWF
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Mayer/Desktop/DFSWFL/dragonfable%20swf.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
AxInterop.ShockwaveFlashObjects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Mayer/Desktop/DFSWFL/AxInterop.ShockwaveFlashObjects.DLL
----------------------------------------
Interop.ShockwaveFlashObjects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Mayer/Desktop/DFSWFL/Interop.ShockwaveFlashObjects.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Tell me if Legit DragonFable Trainer works.

If not then try the link in my sig.
Thanks , i ended up using the perm solution on your sig's link, Thanks <3 infinite love from Chile
Huh. I bought a Dragon Amulet for my account a long time ago, but when I went to the bank using this trainer, it told me I must have a Dragon Amulet to use the bank. I find that odd. Of course, the activate Dragon Amulet video file works to circumvent the issue but...(why?)
Quote Originally Posted by Amyrakunejo View Post
Huh. I bought a Dragon Amulet for my account a long time ago, but when I went to the bank using this trainer, it told me I must have a Dragon Amulet to use the bank. I find that odd. Of course, the activate Dragon Amulet video file works to circumvent the issue but...(why?)
Maybe trainer turns DA off automatically.

Edit: I don't have similar "problem".
Quote Originally Posted by Amyrakunejo View Post
Huh. I bought a Dragon Amulet for my account a long time ago, but when I went to the bank using this trainer, it told me I must have a Dragon Amulet to use the bank. I find that odd. Of course, the activate Dragon Amulet video file works to circumvent the issue but...(why?)
I dont have that bug either....have you tried to put things in bank with the official game page? maybe it needs to be done once in the real page beofre bieng done in the trainer....
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