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  1. #31
    theowner's Avatar
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    Quote Originally Posted by rassgamer View Post
    I will make something similar to demi-godmode, good idea.
    As for buffs, I will add buffs loadouts for sure.
    Also, what do you mean by persistent? If you have buff loadouts, you can just load the one you want if you die.



    If you want to update your keybinds you need to type .binds
    If you wanted me to update my code, there you go:

    Changelog for 0.2.3
    Code:
    - Added a new UI: https://streamable.com/1e0g0
    - Added a new command: .nodebuffs - No longer will you have to suffer from server debuffs.
    P.S. while testing different things I noticed some bugs in some commands (for example, .addbuff is not wokring if you provide a number and not a name).
    So if you see things like that, and you want them fixed, please report them to me in this thread and I will try my best to fix them.
    That .item ui is very slick, good job

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    rassgamer (06-13-2018)

  3. #32
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    Quote Originally Posted by rassgamer View Post
    I will make something similar to demi-godmode, good idea.
    As for buffs, I will add buffs loadouts for sure.
    Also, what do you mean by persistent? If you have buff loadouts, you can just load the one you want if you die.
    Some buffs, I only know of the nebulas, will reset their stage if you pickup/reapply the buff naturally with an item.

  4. #33
    rassgamer's Avatar
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    Quote Originally Posted by B3T4 View Post
    Some buffs, I only know of the nebulas, will reset their stage if you pickup/reapply the buff naturally with an item.
    This seems like a minor thing, I probably wont address that.
    But thank you for your suggestions so far

  5. #34
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    6/15/2018 8:47:18 PM
    System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    at Steamworks.NativeMethods.SteamAPI_RestartAppIfNece ssary(AppId_t unOwnAppID)
    at Terraria.Social.Steam.CoreSocialModule.Initialize( )
    at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
    at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

  6. #35
    rassgamer's Avatar
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    Quote Originally Posted by NxtesYT View Post
    6/15/2018 8:47:18 PM
    System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
    at Steamworks.NativeMethods.SteamAPI_RestartAppIfNece ssary(AppId_t unOwnAppID)
    at Terraria.Social.Steam.CoreSocialModule.Initialize( )
    at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
    at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
    Don't just throw an error on me, jeeze.
    If you didn't buy the game you cant play with steam..
    Open up "LaunchWithSteam.txt" and type in the first line "no" instead of the "yes" you see there.

  7. #36
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    Thanks it looks pretty clean!

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    rassgamer (06-17-2018)

  9. #37
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    Is it possible to add a modifier command for tools, accessories, and weapons?

  10. #38
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    i am using the steam version, i have put yes there ive tried on two accounts and the same error

  11. #39
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    Quote Originally Posted by NxtesYT View Post
    i am using the steam version, i have put yes there ive tried on two accounts and the same error
    Maybe if you said what the error was we'd be able to help you. Just saying you got an error, doesn't help.

  12. #40
    NxtesYT's Avatar
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    i have no idea what the error means

  13. #41
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    Quote Originally Posted by NxtesYT View Post
    i have no idea what the error means
    Again.. If you told us or showed us the error we can help but you don't seem to be doing so.

  14. #42
    NxtesYT's Avatar
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    the first message i sent was the error

  15. #43
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    Quote Originally Posted by NxtesYT View Post
    the first message i sent was the error
    Issue will only show up if "CSteamworks.dll" isn't present, which it doesn't sound like it is. Verify game data in Steam to replace/download missing files. Then just place YATC back in Terraria's game directory

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    NxtesYT (06-17-2018)

  17. #44
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    When will the latest versions release? Thanks for this anyways

  18. #45
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    Give source code pls or put it on ******

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