So what is the hack supposed to look like after you launch it? Is it like a separate application that comes up or is it just implemented into the game with no additional applications? Thanks.
I recently installed windows with Bootcamp on my mac.
UPDATE:
It still doesn't work..
I dragged the downloaded file to the Terraria folder
C:\Program Files (x86)\Steam\steamapps\common\Terraria
Started the game and commands are not doing anything..
Last edited by Deviledangel72; 07-18-2018 at 10:51 PM.
[]add .tp (teleportation to player). pls.
Ex:
{
Main.NewText(Main.player[id].name, byte.MaxValue, (byte) 150, (byte) 150, false);
if (id < 0 || Main.player[id].name == Main.player[Main.myPlayer].name || Main.player[id].name == "")
return;
if (Main.netMode == 1)
{
NetMessage.SendData(12, -1, -1, (NetworkText) null, Main.myPlayer, 0.0f, 0.0f, 0.0f, 0, 0, 0);
NetMessage.SendData(13, -1, -1, (NetworkText) null, Main.myPlayer, 0.0f, 0.0f, 0.0f, 0, 0, 0);
}
Main.player[Main.myPlayer].position = Main.player[id].position;
if (Main.netMode == 1)
{
NetMessage.SendData(12, -1, -1, (NetworkText) null, Main.myPlayer, 0.0f, 0.0f, 0.0f, 0, 0, 0);
NetMessage.SendData(13, -1, -1, (NetworkText) null, Main.myPlayer, 0.0f, 0.0f, 0.0f, 0, 0, 0);
}
}
[]very hard... but... add .rainbow (changes the dye in slot armor; infinest client 1.2+ had it) => this command add green dye in the had slot, over time (1sec or less), later add red dye, later blue, and so endlessly and so endlessly on all the slots of the armor.
[]add .fill (.stack) or .fillall* (.stackall*). => create max stack for one (all*) things in inventory
Ex:
{
Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].stack = Main.player[Main.myPlayer].inventory[Main.player[Main.myPlayer].selectedItem].maxStack;
}
[]add .nick (.name) => changes the name of your character
Ex(but need fix):
{
text22 = " ";
Main.player[Main.myPlayer].name = text22;
}
[]add .fullbright => block lighting
[]fix .noclip => It should work as ghost mode, but it works like a sight
^^^
[I was able to do this on 1.3.0.8]
Last edited by Soibelarus; 07-19-2018 at 11:10 AM.
If someone can help me, im trying to play with the MOD but im having an error
When exactly do you get this? On launch?
Also, try to delete "InventoryData.txt" and make sure .NET Framework 4 is installed on your computer.
Are you sure you replaced my version of the client with the original one?
You have to replace the attached 'Terraria.exe' with the original one for this to work.
If all the commands don't even message you back an "[ERROR]" in chat, you most likely didn't launch my client.
Double check if you've installed all the necessary packages Terraria has in its folder (.NET Framework, Microsoft XNA Framework Redistributable)
Last edited by rassgamer; 07-19-2018 at 06:31 PM.
I get this on launch the game.
I tried to delete the txt file but got the same error.
I changed all the files that come packaged in the archives of the game exactly as it should be but this occurring it.
Before formatting Windows was working perfectly, now is giving this error.
edit: XNA and Framework is OK
Last edited by chupemba; 07-19-2018 at 06:34 PM.
So in the folder the listed things are:
Content
changelog
CSteamworks.ddl
dotNetFx40_Full_setup
dotNetFx40_Full_x86_x64
installscript.vdf
ReLogic.Native/dll
serverconfig
start-server
start-server-steam-friends
start-server-steam-private
steam_api.dll
steam_appid
Terraria
TerrariaServer
xnafx40_redist
Release v0.3_mpgh.net
What do I change or remove??
Thanks
rassgamer (07-25-2018)