found some
Code:
MW3::ViewMatrix = (MW3::CViewMatrix*)0x01065BEC;
/*How I found it: in CG_Init (https://i.imgur.com/Xy0AXsE.png) using sig 83 EC 50 53 55 56 57 68 ? ? ? ? 8D 4C 24 1C*/
MW3::Game = (MW3::CG_t*)0x900FA0;// 0x8FCFA0;
/*got difference from Old CG_t to the old refdef and then added the difference to new cg_t address (because refdef is a class member of cg_t)*/
MW3::Refdef = (MW3::Refdef_t*)0x96C1B0; //0x9681B0;
/*CG_init (https://i.imgur.com/Ii4JVCO.png)*/
MW3::EntityList = (MW3::centity_t*)0xA0A5C0;
/*looked for CG_t::Cliennnces, https://i.imgur.com/6UMptVX.png*/
MW3::ClientInfo = (MW3::CClientInfo*)0x9FE678;