Does this function works on CF VN ? without error ?
Code:DWORD Gun = g_CShell + 0x18C1A98; for (int i=0; i<=2500; i++) { if (*(PDWORD)((DWORD)(Gun)) + (0x4*i)) { DWORD Pointer0 = *(PDWORD)((DWORD)(Gun)) + (0x4*i); if (*(PDWORD)((DWORD)(Pointer0)) + 0xEB8) { DWORD Damage = *(PDWORD)((DWORD)(Pointer0)) + 0xEB8; if (*(float*)(Damage) > 100) { float GunDamage = *(float*)(Damage); float GetGamege = GunDamage + ((GunDamage / 100) * 30); *(float*)(Damage) = GetGamege; } } } }
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1.[Source Code] Undetected Super Kill Crossfire VN
2.[Source Code] Damage Hack Undetected Crossfire VN
Does this function works on CF VN ? without error ?
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just 30% increase , nothing special
btw m700 will cause errors with some bones with this high 20 is enough not a big difference anyway
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NewieX (12-22-2018)