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  1. #1
    onerisss's Avatar
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    Offsets Update [19/06/2019]



    CS:GO OFFSETS UPDATE [19/06/2019]


     
    net vars
    constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
    constexpr ::std::ptrdiff_t m_ArmorValue = 0xB340;
    constexpr ::std::ptrdiff_t m_Collision = 0x31C;
    constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
    constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
    constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31B4;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31B0;
    constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
    constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
    constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
    constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
    constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB344;
    constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB348;
    constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
    constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
    constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x392C;
    constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB350;
    constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB334;
    constexpr ::std::ptrdiff_t m_bInReload = 0x3285;
    constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3918;
    constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
    constexpr ::std::ptrdiff_t m_bIsScoped = 0x3910;
    constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
    constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
    constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
    constexpr ::std::ptrdiff_t m_bStartedArming = 0x33D0;
    constexpr ::std::ptrdiff_t m_clrRender = 0x70;
    constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
    constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3310;
    constexpr ::std::ptrdiff_t m_fFlags = 0x104;
    constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
    constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
    constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
    constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31C0;
    constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA3F4;
    constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA3F0;
    constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
    constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A78;
    constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
    constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3218;
    constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
    constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
    constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
    constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
    constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3388;
    constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
    constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
    constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
    constexpr ::std::ptrdiff_t m_iClip1 = 0x3244;
    constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
    constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
    constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3AC;
    constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
    constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
    constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
    constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA40C;
    constexpr ::std::ptrdiff_t m_iHealth = 0x100;
    constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
    constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
    constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
    constexpr ::std::ptrdiff_t m_iObserverMode = 0x3374;
    constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
    constexpr ::std::ptrdiff_t m_iState = 0x3238;
    constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
    constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
    constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31B8;
    constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31BC;
    constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31C4;
    constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
    constexpr ::std::ptrdiff_t m_nTickBase = 0x342C;
    constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
    constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
    constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B0;
    constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
    constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
    constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
    constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
    constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;

    signatures
    constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
    constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
    constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
    constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
    constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
    constexpr ::std::ptrdiff_t dwClientState = 0x58CCFC;
    constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
    constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
    constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
    constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
    constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
    constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
    constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
    constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
    constexpr ::std::ptrdiff_t dwEntityList = 0x4D04B24;
    constexpr ::std::ptrdiff_t dwForceAttack = 0x31361E0;
    constexpr ::std::ptrdiff_t dwForceAttack2 = 0x31361EC;
    constexpr ::std::ptrdiff_t dwForceBackward = 0x3136228;
    constexpr ::std::ptrdiff_t dwForceForward = 0x3136234;
    constexpr ::std::ptrdiff_t dwForceJump = 0x51A81DC;
    constexpr ::std::ptrdiff_t dwForceLeft = 0x313624C;
    constexpr ::std::ptrdiff_t dwForceRight = 0x3136240;
    constexpr ::std::ptrdiff_t dwGameDir = 0x632F70;
    constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x521A524;
    constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD1795C;
    constexpr ::std::ptrdiff_t dwGlobalVars = 0x58CA00;
    constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x5245050;
    constexpr ::std::ptrdiff_t dwInput = 0x514FB70;
    constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8C7B74;
    constexpr ::std::ptrdiff_t dwLocalPlayer = 0xCF2A3C;
    constexpr ::std::ptrdiff_t dwMouseEnable = 0xCF8588;
    constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xCF8558;
    constexpr ::std::ptrdiff_t dwPlayerResource = 0x313456C;
    constexpr ::std::ptrdiff_t dwRadarBase = 0x5139884;
    constexpr ::std::ptrdiff_t dwSensitivity = 0xCF8424;
    constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xCF83F8;
    constexpr ::std::ptrdiff_t dwSetClanTag = 0x896A0;
    constexpr ::std::ptrdiff_t dwViewMatrix = 0x4CF6554;
    constexpr ::std::ptrdiff_t dwWeaponTable = 0x5150634;
    constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x323C;
    constexpr ::std::ptrdiff_t dwYawPtr = 0xCF81E8;
    constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xCFD408;
    constexpr ::std::ptrdiff_t dwbSendPackets = 0xD280A;
    constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA6030;
    constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x393282;
    constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
    constexpr ::std::ptrdiff_t is_c4_owner = 0x39F4D0;
    constexpr ::std::ptrdiff_t m_bDormant = 0xED;
    constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
    constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x5139B30;
    constexpr ::std::ptrdiff_t m_yawClassPtr = 0xCF81E8;
    constexpr ::std::ptrdiff_t model_ambient_min = 0x58FD1C;
    constexpr ::std::ptrdiff_t set_abs_angles = 0x1CA8B0;
    constexpr ::std::ptrdiff_t set_abs_origin = 0x1CA6F0;


  2. #2
    digitalranger4's Avatar
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    How to find offsets? in source code

  3. #3
    LopplioGaming's Avatar
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    Quote Originally Posted by digitalranger4 View Post
    How to find offsets? in source code
    Straight up look for 'offset' or 'offsets'. There should be a .cpp and .h file where you'll find them. Some cheats also auto-update them so you don't need to do it manually.

  4. #4
    DeivisMac's Avatar
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    Blah
    anybody knows the new forceupdate offset

  5. #5
    wodiqq22's Avatar
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    Thanks for the tutorial

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