[RELEASE] Tommygun LTB file

Posts 115 of 332 · Page 1 of 23
[RELEASE] Tommygun LTB file
i have been playing with this ltb file for the past 1 hour and i cant manage to get it to work in combat arms. the file is from contract jack and the gun is called tommygun, some of you guy have see the video of this. so heres the file, someone try to get it to work, i have only managed to get the rof on the ump increased with this.

virus scans

VIRUS TOTAL: Virustotal. MD5: 9c5e7e4acbf6957d9c4a8abe78890a67

VIRSCAN: http://virscan.org/report/03b04e00a5...0a7888532.html

WHO EVER MANAGES TO GET IT TO WORK BETTER RELEASE IT OR I WILL KILL THEM WHILE THEY ARE SLEEPING


video of wat were trying to achieve

tommygun.rarattachment deleted · 435 downloads before removal
ROFL. Didnt realise what section rofl.
Cause you sent me the link.
/Approved
Quote Originally Posted by KING View Post
ROFL. Didnt realise what section rofl.
Cause you sent me the link.
/Approved
hahaha u removed the other posts
vid link.
i wanna see what were tryin to do here..
were trying to get the file into CA.
video has been added
ill give it a shot, see what i can do
i fucking give up, this is bs
Quote Originally Posted by FORCE6 View Post
i fucking give up, this is bs
no, dont give up, i need every file that is associated with the tommy gun, skins, sounds.. anything that has to do with the tommy gun, there should be 2 model files aswell
Keep it simple: Do what he guy in the video did. Keep the same UMP noise and such. Just sort out all of the UMP LTB files, and see if you can find a match for everything in both files, then sort them into 2 files.

You might have to keep the UMP's reload, it will looked fucked though.
Quote Originally Posted by Haydizzler View Post
Keep it simple: Do what he guy in the video did. Keep the same UMP noise and such. Just sort out all of the UMP LTB files, and see if you can find a match for everything in both files, then sort them into 2 files.

You might have to keep the UMP's reload, it will looked fucked though.
there should be a file in contract jack that controls the reload animations, and the hand placement on the weapon, if we can figure those 2 out, we can see the gun, casue what is happening,, is the gun is just floating were ever it feels like
The UMP's hand positioning is pretty close. Im just lookign to get the model of the tommy gun first. Don't we need to edit REZ's and such for colour? Heres a screenie of it in 3D explorer


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ehhh, ok.. it has the hand animations in the model already, then why da fuck did it not work
I don't know. Im just changing this model with the UMP_ANIBASE.LTB, and im trying it now. Be back with screenies and results.
hmm, swap it for the file in the GUNS_M_HH aswell as the anibase, then see what happens
Posts 115 of 332 · Page 1 of 23
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