clothinBRABO2 (11-05-2019),nikazizi97 (04-04-2020),proeggby (11-04-2019)
No entanto, é importante ressaltar que, além de ser um produto de alta qualidade, pode ser utilizado em qualquer ambiente.
O Blackshot melhorou muito do que antes do meu ponto de vista. Levei duas horas para finalmente me dirigir.Code:if( ( Stride == 32) && Menu.chams == true ) { if( GAME_TYPE == Blackshot && Stride == 32 ) { if (stride1) { Device->SetRenderState(D3DRS_ZENABLE, false); Device->SetTexture( 0, Yellow ); Device->DrawIndexedPrimitive( Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount); Device->SetRenderState(D3DRS_ZENABLE, true); Device->SetTexture( 0, Red ); } else if (stride2) { Device->SetRenderState(D3DRS_ZENABLE, false); Device->SetTexture( 0, Green ); Device->DrawIndexedPrimitive( Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount); Device->SetRenderState(D3DRS_ZENABLE, true); Device->SetTexture( 0, Blue ); }
Translation: Blackshot has improved a lot than before my point of view. It took me two hours to finally found new addresses.
Para injetar, usei params e módulos armitry para fazê-lo funcionar.
Aqui estão alguns parâmetros básicos para começar.
Code:DEFINEAPI(NTSTATUS,NtQueryVirtualMemory,(HANDLE ProcessHandle,PVOID BaseAddress,MEMORY_INFORMATION_CLASS MemoryInformationClass,PVOID Buffer,DWORD Length,PDWORD ResultLenght)); DEFINEAPI(NTSTATUS,NtWriteVirtualMemory,(HANDLE ProcessHandle,PVOID BaseAddress,PVOID DataBuffer,DWORD BytesToWrite,PDWORD BytesWritten)); DEFINEAPI(NTSTATUS,NtReadVirtualMemory,(HANDLE ProcessHandle,PVOID BaseAddress,PVOID DataBuffer,DWORD BytesToRead,PDWORD BytedReaded)); DEFINEAPI(NTSTATUS,NtAllocateVirtualMemory,(HANDLE ProcessHandle,PVOID *BaseAddress,DWORD ZeroBits,PDWORD RegionSize,DWORD AllocatinType,DWORD Protect)); DEFINEAPI(NTSTATUS,NtFreeVirtualMemory,(HANDLE ProcessHandle,PVOID *BaseAddress,PDWORD RegionSize,DWORD FreeType)); int main(int argc, WCHAR* argv[]) { //importações é uma variável global definida em algum lugar do tipo DLLEXPORTS imports.GetAPI(L"NtQueryVirtualMemory"); imports.GetAPI(L"NtWriteVirtualMemory"); imports.GetAPI(L"NtReadVirtualMemory"); imports.GetAPI(L"NtAllocateVirtualMemory"); imports.GetAPI(L"NtFreeVirtualMemory"); auto a = USEAPI(imports,NtWriteVirtualMemory); auto b = USEAPI(imports,NtReadVirtualMemory); auto c = imports.RawGetProcAddress<somedefinedfunctiontype>(module handle,functionname); a(params,params,params); b(params,params,params); c(params,params,params); USEAPI(imports,NtQueryVirtualMemory)(params,params,params...); return 0; }
Last edited by P4R460N; 11-04-2019 at 02:36 PM.
clothinBRABO2 (11-05-2019),nikazizi97 (04-04-2020),proeggby (11-04-2019)
Olá,para usar terei que criar uma nova DLL e colocar esse novo source code que você divulgou isso?só colocar seus códigos e já era? e pra injetar você indica qual tipo de injetor que ainda se mantém aberto e que funciona aqui na mpgh? responde minha dúvida amigo.
R4R460N,
Até que enfim alguém explora o jogo de outra maneira... maioria so queria saber do bsdb/totalitem
A um tempo montei um hook d3d completo com a uma boa quantidade de funções.. até postei um modelo de chams(https://www.mpgh.net/forum/showthread.php?t=1139675)
Parabéns ai!
BlackShot Sea / Global Stride:
Code:Smoke : Stride -> 36 LittleHelpGuyBody: Stride -> 48 PlayerBody: Stride -> 60 ( Hair & Backpack ) Stride -> 68 ( Face ) Stride -> 76 ( Body ) Weapon : Stride -> 32 Tank ( Part of ) : Stride -> 28 NV -> 58 & 236 & 250 & 437 PC -> 82 & 296 & 384 & 729 36 => square under the player 40 => my gun 56 => my player 72 => all players chams
Last edited by Coder.Anonymous; 11-06-2019 at 01:53 PM.
Claro[...]
WFBR:
PBBR:
CABR:
Muito apreciado! Você ficou legal lá!
- - - Updated - - -
Com isso, apenas torne minha vida mais fácil de codificar! Graças à você!Code:Smoke : Stride -> 36 LittleHelpGuyBody: Stride -> 48 PlayerBody: Stride -> 60 ( Hair & Backpack ) Stride -> 68 ( Face ) Stride -> 76 ( Body ) Weapon : Stride -> 32 Tank ( Part of ) : Stride -> 28 NV -> 58 & 236 & 250 & 437 PC -> 82 & 296 & 384 & 729 36 => square under the player 40 => my gun 56 => my player 72 => all players chams
I get it that we have constant lag and delay. But since today I witnessed that the last 10 minutes of each game is super laggy. Have you experienced this?
im new and can u tell me wheare i need to past it ?
[Outdated] Weapon Hack All Server (BlackShot SEA) - 20/03
Code:========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
nikazizi97 (03-20-2020)
Hello, i got visual studio and everything and i already learn c++. But i dont really understand how to hook and everything. Can I have a step by step tutorial?
how to edit the bsdb to bypass my own champ but its always say that hand ani modify how to bypss it ehh
using this to edit https://www.mpgh.net/forum/showthread.php?t=1391845
Password you will know good lucky with that bsdb is at zip file not rar if you want to crack that password take time
[IMG]https://lh5.googleuserconten*****m/-rpt5KK71cm0/V1_rWzuxq8I/AAAAAAADr5Q/06LuL9LuxzYI1VyWEWPGdGsAlijAOWkrQCL0B/s350-no/image_861912150219522936878.gif[/IMG]
Furry Team Link:https://www.furaffinity.net/view/21762564/
By Kenjifurry HE red name is Jackapx
[Outdated] Weapon Hack All Server (BlackShot SEA) - 20/03
Code:========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========