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  1. #1
    dilham's Avatar
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    Question Traditional join command or send packet join command

    What are the difference between the two?

    Does the send packet command (I don't know what it's called) prevent you from getting stuck in a map? eg. getting stuck in an empty room (you're in the cell but your character and the monster aren't in the screen), putting you in the wrong cell.

    I've used them both but I use the traditional one (Join: room) more often. I've never had the issue where I get stuck when using the send packet join one as far as I can remember.

    Also, what are the cause of getting stuck in a room?

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    NoobFloob's Avatar
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    Quote Originally Posted by dilham View Post
    Also, what are the cause of getting stuck in a room?
    Client/Server Lag, causing Grimoire (or rbot) to glitched out. Also cache.


    Quote Originally Posted by dilham View Post
    What are the difference between the two?
    if you're using grimoire, Join: room ones won't rejoin if you are already in that map unlike packet ones where you can but kind of sucks when making a stable bot. Also if you're using packet ones, when you minimize grimoire while the code block (?) of Join packet is about to be executed, you'll experience eternal loading.

    if you're using rbot, doesn't matter. Both of them does the same function.

    Edit: Join Packet (grimoire) is useful before when respawn timer sucks. I don't know what's the best use of rejoining packets in grimoire anymore.
    Last edited by NoobFloob; 05-08-2020 at 05:46 AM. Reason: Update
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