Originally Posted by
Invader_Zim
You only need to add your items XML objects to your server and client, and also the sprites to the client as well. Your XML objects have a texture tag, which tells you what sprite sheet and what position in that sprite sheet the texture is located.
If you add an object to dat1.xml, you also need to add it to the client, then if the object's texture is lofiobj5 0xff, the sprite of the object needs to be located there in the client.
Proper technique would involve having the same XML files in your server and client, instead of a large dat1 file and then putting everything in the GhostShip file in the client.