some structs I reversed:
Code:
struct entityInfo_s
{
vec3_t lerpOrigin;
vec3_t Velocity;
char unk01[0x340];
int Overlay; //65 = Nightvision
char unk02[0x4];
float spreadMultiplier;
char unk03[0x18];
int SecondaryStock;
char unk04[0xC];
int PrimaryStock;
char unk05[0x64];
int SecondaryClip;
char unk06[0x8];
int Nades;
char unk07[0x8];
int PrimaryClip;
char unk08[0x8];
int Flashes;
char unk09[0x9C];
int ServerTime;
char unk10[0x13];
byte Perks;
char unk[0x2ECD];
float SpeedMultiplier;
char unk11[0x20C];
int NoClip;
char unk12[0x338];
};
entityInfo_s *entityInfo = (entityInfo_s*)0x1C2945C;
struct Health_s
{
int Health;
char unk01[0x270];
};
Health_s *Health = (Health_s*)0x1A62FC4;
struct Stats_s
{
int Kills;
int Deaths;
int Killstreak;
char unk01[4];
int Assists;
int Headshots;
char unk02[24];
int KDRatio;
int Wins;
int Losses;
int Ties;
int Winstreak;
};
Stats_s *Stats = (Stats_s*)0xB0A7D8;
entityInfo can be used for infinite ammo, nightvision, speedhack etc., Health for godmode and stats for Killstats, Killicons etc. without CG_Obituary