You will need to get latest assets from new clients (XMLs, sprites) and add them to your client, I think this tutorial will help you out
you would have to take matters into your own hands and decompile prods newest client (well, not even, there is a somewhat recent decompiled and recompilable source code somewhere in the tut section, its somewhere in the prod section not the pserver section) and after that, you would have to safely import all the assets from the clients side, into also the servers side, its a lot of work which seems easy but can be very stressful because of how much attention you have to give to it to make sure you dont slip up because if you do slip up when updating assets, sometimes its hard to find where you slipped up causing you to have to start from square one.
also i am unsure if this exact tutorial would apply to the more recent clients source codes, not sure if anything related to connections were changed in the clients coding and etc so i cant answer that part :P just wanted to warn you on how much of a hassle importing new items can be, you are better off manually adding the items that you know for a fact are not in the source yet sometimes because prods newer items sometimes have xml tags that are not supported by the private server source and it will have projectile patterns not coded in the server source and etc and if you end up importing all the xmls at once but the client doesnt load after that for example, trust me you dont want to look through 1000+ xmls trying to find whats causing it haha, or you can find one of the few tutorials in this tutorial pserver section because I have seen a few that were titled something along the lines "how to add every prod item" and stuff like that. good luck lol :P
Last edited by Riigged; 04-27-2020 at 11:20 PM.
You will need to get latest assets from new clients (XMLs, sprites) and add them to your client, I think this tutorial will help you out
hi
I followed the tut but got this.
Error:[WebMain]: java.net.SocketTimeoutException: Accept timed out
Error:[WebMain]: Picked up _JAVA_OPTIONS: -Djava.net.preferIPv4Stack=true
I don't know what this means but everytime I save and rebuild, different errors show up. Mostly 2 or 3. They're always different but that's the most common one I get. I tried following the instruction twice but no use. I'm using IntelliJ Ultimate, FSOD and Flex SDK 4.9.1
I have not tried different Flex SDK's as I think the issue has something to do with java.
make sure you're actually using Flex (in "File > Project Settings" i believe) and not Java, otherwise try flex 4.6
YEP cock
The error I get is [WebMain]: Error Code: 1017 The Definition of base class sprite is not found and when i try to edit any .as file it says this file is read only. Any Help?