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  1. #136
    swnc26's Avatar
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    Thumbs up OMG i am looking for this!

    This usefull script AHK for my gameplay, thank man for sharing it for evryone

  2. #137
    Win32-0's Avatar
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    Quote Originally Posted by ninjaman4bit View Post

    known bugs:

    - sometimes mouse pointer appears in your screen ( for now just press esc to fix)

    You can fix that with this code

    Code:
    DllCall("SystemParametersInfo", UInt, 0x0017, UInt, 0, UInt, 0, UInt, 0x01)
    So your new code is this;

    Code:
    #NoEnv
    SendMode Input
    SetWorkingDir %A_ScriptDir%
    #SingleInstance force
    SetTitleMatchMode, 2
    
    DllCall("SystemParametersInfo", UInt, 0x0017, UInt, 0, UInt, 0, UInt, 0x01)
    
    #ifwinactive, PLAYERUNKNOWN'S BATTLEGROUNDS
    
    activeMonitorInfo(X, Y, Width, Height)
    
    ~V::
    	if (isMouseShown() == true)
    	{
    		ScreenRatio := ((Width/Height) - 0.6)
    		ModResX := (Width/1680) * ScreenRatio
    		ModResY := (Height/1050) * ScreenRatio
    		MouseClickDrag, Left, 88 * ModResX, 156*ModResY, 831* ModResX, 300*ModResY , 0
    		Sleep 1
    		MouseClickDrag, Left, 91* ModResX, 214*ModResY, 831* ModResX, 300*ModResY , 0
    		Sleep 1
    		MouseClickDrag, Left, 165* ModResX, 293*ModResY, 831* ModResX, 300*ModResY , 0
    		Sleep 1
    		MouseClickDrag, Left, 164* ModResX, 401*ModResY, 831* ModResX, 300*ModResY , 0
    		Sleep 1
    	}
    	Sleep 15
    return
    
    isMouseShown()
    {
    	StructSize := A_PtrSize + 16
    	VarSetCapacity(InfoStruct, StructSize)
    	NumPut(StructSize, InfoStruct)
    	DllCall("GetCursorInfo", UInt, &InfoStruct)
    	Result := NumGet(InfoStruct, 8)
    	if Result > 1
    		Return true
    	else
    		Return false
    }
    
    activeMonitorInfo( ByRef X, ByRef Y, ByRef Width,  ByRef  Height  )
    {
    	CoordMode, Mouse, Screen
    	MouseGetPos, mouseX , mouseY
    	SysGet, monCount, MonitorCount
    	Loop %monCount%
    		{ 	SysGet, curMon, Monitor, %a_index%
    			if ( mouseX >= curMonLeft and mouseX <= curMonRight and mouseY >= curMonTop and mouseY <= curMonBottom )
    				{
    				X      := curMonTop
    				y      := curMonLeft
    				Height := curMonBottom - curMonTop
    				Width  := curMonRight  - curMonLeft
    				return
    			}
    		}
    }

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