Hey guys here is a project for ya:
Create a language that is very very BASIC for hack creation.
How it works:
You write code in the "MPGH Language" and then it sends it to a VB file that can then be compiled, or a C++ file that can also be compiled. Then when you create this "Language", hack making will forever more be easy...
Example:
Into the language compiler you input this:
Code:
Inject."Engine.exe"
CreateHack.NoRecoil == 0x0ff2b /*CreateHack makes a function called
NoRecoil with the adress 0x0ff2b and can be told to Freeze, Pause(seconds) or whatever...*/
CreateHack.NoSpread == 0x0ff2c /*Same as top but NoSpread not NoRecioil (for the Choobs)*/
If.KeyDown(VK_NUMPAD1) NoRecoil.Freeze /*If Numpad1 is pressed, the address at NoRecoil gets frozen */
If.KeyDown(VK_NUMPAD2) NoSpread.Freeze /Same as up there
Code:
EXPLANATION:
The two hex addresses I used were totally random I just made up on the spot.
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I don't really make hacks thats not my thing, but CreateHack makes a new function or whatever you VB people call it, and then the == declares the address that the hack your doing is stored at, such as the recoil address, the spread address, or the bone addresses for like aimbots.
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The If.KeyDown is saying if you press a button, some event happens.
In C++ this would be equal to
if(GetAsyncKeyState(VK_NUMPAD1))
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The NoRecoil.Freeze tells to Freeze the value at the address that NoRecoil occurs at.
And in VB you get something that I don't know because I don't speak VB.
But NextGen1 you get the picture don't you? And since this code would be generic for all games, all our coders would have a MUCH easier time writing us hacks to pwn teh n00bs.