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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Flyable Skybase Mod!

Flyable Skybase Mod!

Posts 1–15 of 46 · Page 1 of 4
kegmeister
kegmeister
Flyable Skybase Mod!
Ok after alot of editing to this file I have finally got it to work on pc!

I have heard alot of people wanted this so here it is works perfect. if you like thank because i actually put in some work here also to make it work on pc cause the orginal pastebin was horribly done!

|Notes|
Only tested it on these maps listed!
_____________________________
Rust
Terminal
Wasteland


Credits:

xLost4468x7s - For making the mod




flyableskybase.rar - Jotti's malware scan. MD5 : e2d200ac633e7fcf90dfa000080103b9

flyableskybase.rar - Virustotal. MD5 : e2d200ac633e7fcf90dfa000080103b9
#1 · edited 16y ago · 16y ago
♪~ ᕕ(ᐛ)ᕗ
♪~ ᕕ(ᐛ)ᕗ
great!!!!!!!
/thanked
#2 · 16y ago
master131
[MPGH]master131
lol, I found this mod a while ago on another site.

This is just like a skybase or something. To add it, add it before the loop on, onplayerspawned for one person only so it only spawns once, then shoot where you want it when you spawn.

[php]onPlayerSpawned()
{
self endon("disconnect");
if(self.name == "GamerTagOfSpawner")
self thread toggle();
for(;
{
[/php]

[php]toggle()
{
self endon("death");
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.lift = [];
h=0;k=0;
origin = level.center.origin;
for(i=0;i<404;i++)
{
if(i<=100)
level.lift[k] = spawn("script_model", origin+(-42,42,h));
else if(i<=201 && i>100)
level.lift[k] = spawn("script_model", origin+(42,42,h-2777.5*2));
else if(i<=302 && i>201)
level.lift[k] = spawn("script_model", origin+(-42,-42,h-5555*2));
else if(i<=404 && i>301)
level.lift[k] = spawn("script_model", origin+(42,-42,h-8332.5*2));
level.lift[i].angles = (90,90,0);
h+=55;
k++;
}
level.center moveto(level.center.origin+(0,0,15), 0.05);
wait 0.05;
level.elevator = [];
level.elevator[0] = spawn("script_model", origin+(0,42,-15));
level.elevator[1] = spawn("script_model", origin+(0,-42,-15));
level.elevator[2] = spawn("script_model", origin+(42,0,-15));
level.elevator[2].angles = (0,90,0);
level.elevator[3] = spawn("script_model", origin+(-42,0,-15));
level.elevator[3].angles = (0,90,0);
level.elevator[4] = spawn("script_model", origin+(0,14,-15));
level.elevator[5] = spawn("script_model", origin+(0,-14,-15));
base = level.center.origin+(-110,182,5513.75);
level.elevatorcontrol = [];
level.elevatorcontrol[0] = spawn("script_model", origin+(0,-42,13.75));
level.elevatorcontrol[0] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[0] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[0] linkto(level.center);
level.elevatorcontrol[1] = spawn("script_model", origin+(0,-42,28.75));
level.elevatorcontrol[1] setModel( "com_laptop_2_open" );
level.elevatorcontrol[1].angles = (0,90,0);
level.elevatorcontrol[1] linkto(level.center);
level.elevatorcontrol[2] = spawn("script_model", base+(0,0,28));
level.elevatorcontrol[2] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[2] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[3] = spawn("script_model", base+(0,0,42));
level.elevatorcontrol[3] setModel( "com_laptop_2_open" );
level.elevatorcontrol[3].angles = (0,90,0);
level.elevatorcontrol[4] = spawn("script_model", level.center.origin+(44,60,40));
level.elevatorcontrol[4] setModel( "ma_flatscreen_tv_wallmount_01" );
level.elevatorcontrol[4].angles = (0,180,0);
level.elevatorcontrol[5] = spawn("script_model", base+(5,224,28));
level.elevatorcontrol[5] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[5] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[5].angles = (0,45,0);
level.elevatorcontrol[6] = spawn("script_model", base+(215,224,28));
level.elevatorcontrol[6] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[6] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[6].angles = (0,-45,0);
level.elevatorcontrol[7] = spawn("script_model", base+(110,252,28));
level.elevatorcontrol[7] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[7] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[8] = spawn("script_model", base+(5,224,42));
level.elevatorcontrol[8] setModel( "com_laptop_2_open" );
level.elevatorcontrol[8].angles = (0,-45,0);
level.elevatorcontrol[8].type = "right";
level.elevatorcontrol[9] = spawn("script_model", base+(215,224,42));
level.elevatorcontrol[9] setModel( "com_laptop_2_open" );
level.elevatorcontrol[9].angles = (0,-135,0);
level.elevatorcontrol[9].type = "left";
level.elevatorcontrol[10] = spawn("script_model", base+(110,252,42));
level.elevatorcontrol[10] setModel( "com_laptop_2_open" );
level.elevatorcontrol[10].angles = (0,-90,0);
level.elevatorcontrol[10].type = "forward";
level.elevatorcontrol[11] = spawn("script_model", base+(220,0,42));
level.elevatorcontrol[11] setModel( "com_laptop_2_open" );
level.elevatorcontrol[11].angles = (0,90,0);
level.elevatorcontrol[11].type = "dock";
level.elevatorcontrol[12] = spawn("script_model", base+(220,0,28));
level.elevatorcontrol[12] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[12] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13] = spawn("script_model", base+(232,98,28));
level.elevatorcontrol[13] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[13] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[13].angles = (0,90,0);
level.elevatorcontrol[14] = spawn("script_model", base+(232,98,42));
level.elevatorcontrol[14] setModel( "com_laptop_2_open" );
level.elevatorcontrol[14].angles = (0,180,0);
level.elevatorcontrol[14].type = "up";
level.elevatorcontrol[15] = spawn("script_model", base+(-12,98,28));
level.elevatorcontrol[15] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[15] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[15].angles = (0,90,0);
level.elevatorcontrol[16] = spawn("script_model", base+(-12,98,42));
level.elevatorcontrol[16] setModel( "com_laptop_2_open" );
level.elevatorcontrol[16].type = "down";
level.elevatorcontrol[17] = spawn("script_model", origin+(-85,84,13.75));
level.elevatorcontrol[17] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[17] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[17].angles = (0,-45,0);
level.elevatorcontrol[18] = spawn("script_model", origin+(-85,84,28.75));
level.elevatorcontrol[18] setModel( "com_laptop_2_open" );
level.elevatorcontrol[18].angles = (0,45,0);
level.elevatorcontrol[18].type = "forcedock";
level.elevatorcontrol[19] = spawn("script_model", base+(165,0,28));
level.elevatorcontrol[19] setModel( "com_plasticcase_friendly" );
level.elevatorcontrol[19] CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
level.elevatorcontrol[20] = spawn("script_model", base+(165,0,42));
level.elevatorcontrol[20] setModel( "com_laptop_2_open" );
level.elevatorcontrol[20].angles = (0,90,0);
level.elevatorcontrol[20].type = "destroy";
level.center2 = spawn("script_origin", level.center.origin);
level.center2 linkto(level.center);
level.elevatorPlatform = [];
level.elevatorPlatform[0] = spawn("script_model", origin+(0,-42,-15));
level.elevatorPlatform[1] = spawn("script_model", origin+(0,-14,-15));
level.elevatorPlatform[2] = spawn("script_model", origin+(0,14,-15));
level.elevatorPlatform[3] = spawn("script_model", origin+(0,42,-15));
level.elevatorBase = [];
j = 0;
w = 0;
for(x=0;x<10;x++)
{
for(i=0;i<5;i++)
{
level.elevatorBase[j] = spawn("script_model", base+(i*55,w,0));
j++;
}
w+= 28;
}
level.BaseCenter = spawn("script_origin", base+(110,126,0));
level.BaseCenterOrigAng = level.BaseCenter.angles;
level.BaseCenterOrigOrigin = level.BaseCenter.origin;
for(i=5;i<=level.elevatorcontrol.size;i++)
level.elevatorcontrol[i] linkto(level.BaseCenter);
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[2] linkto(level.BaseCenter);
level.elevatorcontrol[3] linkto(level.BaseCenter);
foreach(elevatorbase in level.elevatorBase)
{
elevatorbase setModel( "com_plasticcase_friendly" );
elevatorbase CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevatorbase linkto(level.BaseCenter);
}
foreach(platform in level.elevatorPlatform)
{
platform linkto(level.center2);
platform setModel( "com_plasticcase_friendly" );
platform CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
}
foreach(elevator in level.elevator)
{
elevator CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
elevator setmodel("com_plasticcase_friendly");
elevator linkto(level.center);
}
foreach(lift in level.lift)
{
lift CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
lift setmodel("com_plasticcase_friendly");
}
thread computers();
level.elevatorcontrol[8] thread computers2();
level.elevatorcontrol[9] thread computers2();
level.elevatorcontrol[10] thread computers2();
level.elevatorcontrol[11] thread computers2();
level.elevatorcontrol[14] thread computers2();
level.elevatorcontrol[16] thread computers2();
level.elevatorcontrol[18] thread computers2();
level.elevatorcontrol[20] thread computers2();
}

computers()
{
level endon("exploded");
level.elevatorDirection = "up";
place = "default";
for(;
{
foreach(player in level.players)
{
if(distance(level.elevatorcontrol[1].origin, player.origin) <50)
place = "elevator";
else if(distance(level.elevatorcontrol[3].origin, player.origin) <50)
place = "top";
else if(distance(level.elevatorcontrol[4].origin, player.origin) <50)
place = "bottom";
if(distance(level.elevatorcontrol[1].origin, player.origin) <50 || distance(level.elevatorcontrol[3].origin, player.origin) <50 || distance(level.elevatorcontrol[4].origin, player.origin) <50)
{
if(level.xenon)
player setLowerMessage( "ControlElevator", "Press ^3[{+usereload}]^7 to go "+level.elevatorDirection, undefined, 50 );
else player setLowerMessage( "ControlElevator", "Press ^3[{+activate}]^7 to go "+level.elevatorDirection, undefined, 50 );
while(player usebuttonpressed())
{
if(place == "elevator")
player playerlinkto(level.center);
player clearLowerMessage( "ControlElevator" );
if(level.elevatorDirection == "up")
{
level.center moveto(level.center.origin+(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "down";
}
else
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin-(0,112,0), 3);
wait 3.1;
level.center2 linkto(level.center);
level.center moveto(level.center.origin-(0,0,(55*100)+27.5/2), 5, 3, 2);
level.elevatorDirection = "up";
}
wait 5.5;
if(place == "elevator")
player unlink();
if(level.elevatorDirection == "down")
{
level.center2 unlink();
foreach(platform in level.elevatorPlatform)
platform linkto(level.center2);
level.center2 moveto(level.center2.origin+(0,112,0), 3);
wait 3.5;
}
}
}
if(place == "elevator" && distance(level.elevatorcontrol[1].origin, player.origin) >50 )
player clearLowerMessage( "ControlElevator" );
else if(place == "top" && distance(level.elevatorcontrol[3].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
else if(place == "bottom" && distance(level.elevatorcontrol[4].origin, player.origin) >50)
player clearLowerMessage( "ControlElevator" );
}
wait 0.05;
}
}

computers2()
{
for(;
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin)<50)
{
if(self.type == "left" || self.type == "right")
{
if(self.type == "left")
{
if(level.xenon)
player setLowerMessage( "MoveLeft", "Hold ^3[{+usereload}]^7 to go right", undefined, 50 );
else player setLowerMessage( "MoveLeft", "Hold ^3[{+activate}]^7 to go right", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "MoveRight", "Hold ^3[{+usereload}]^7 to go left", undefined, 50 );
else player setLowerMessage( "MoveRight", "Hold ^3[{+activate}]^7 to go left", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "left")
level.BaseCenter rotateyaw(-2, 0.05);
else level.BaseCenter rotateyaw(2, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "forward")
{
if(level.xenon)
player setLowerMessage( "MoveForward", "Hold ^3[{+usereload}]^7 to go forward", undefined, 50 );
else player setLowerMessage( "MoveForward", "Hold ^3[{+activate}]^7 to go forward", undefined, 50 );
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
vec = anglestoright(level.BaseCenter.angles);
center = BulletTrace( level.BaseCenter.origin, level.BaseCenter.origin+(vec[0] * -100, vec[1] * -100, vec[2] * -100), 0, self)[ "position" ];
level.BaseCenter moveto(center, 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "dock" || self.type == "forcedock")
{
if(self.type == "dock")
{
if(level.xenon)
player setLowerMessage( "Redock", "Press ^3[{+usereload}]^7 to redock", undefined, 50 );
else player setLowerMessage( "Redock", "Press ^3[{+activate}]^7 to redock", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "forcedock", "Press ^3[{+usereload}]^7 to force redock [Host Only]", undefined, 50 );
else player setLowerMessage( "forcedock", "Press ^3[{+activate}]^7 to force redock [Host Only]", undefined, 50 );
}
while(player usebuttonpressed())
{
if(player isHost() && self.type == "forcedock")
{
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
wait 0.05;
}
else if(self.type == "dock")
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
speed = distance(level.BaseCenter.origin, level.BaseCenterOrigOrigin)/1000;
level.BaseCenter moveto(level.BaseCenterOrigOrigin, speed, speed*0.8, speed*0.2);
level.BaseCenter rotateto(level.BaseCenterOrigAng, 3, 2, 1);
while(level.BaseCenter.origin != level.BaseCenterOrigOrigin)
wait 0.05;
wait 0.05;
player unlink();
player.fakelink delete();
}
else if(self.type == "forcedock" && !player ishost())
player iprintlnbold("^1You must be host");
wait 0.05;
}
}
if(self.type == "up" || self.type == "down")
{
if(self.type == "up")
{
if(level.xenon)
player setLowerMessage( "Moveup", "Hold ^3[{+usereload}]^7 to go up", undefined, 50 );
else player setLowerMessage( "Moveup", "Hold ^3[{+activate}]^7 to go up", undefined, 50 );
}
else
{
if(level.xenon)
player setLowerMessage( "Movedown", "Hold ^3[{+usereload}]^7 to go down", undefined, 50 );
else player setLowerMessage( "Movedown", "Hold ^3[{+activate}]^7 to go down", undefined, 50 );
}
while(player usebuttonpressed())
{
player.fakelink = spawn("script_origin", player.origin);
player playerlinkto(player.fakelink);
player.fakelink linkto(self);
if(self.type == "up")
level.BaseCenter moveto(level.BaseCenter.origin+(0,0,10), 0.05);
else level.BaseCenter moveto(level.BaseCenter.origin-(0,0,10), 0.05);
wait 0.05;
player unlink();
player.fakelink delete();
}
}
if(self.type == "destroy")
{
self endon("endNuke");
if(level.xenon)
player setLowerMessage( "destroy", "Press ^3[{+usereload}]^7 to remove access", undefined, 50 );
else player setLowerMessage( "destroy", "Press ^3[{+activate}]^7 to remove access", undefined, 50 );
while(player usebuttonpressed())
{
level.elevatorcontrol[2] setmodel("com_plasticcase_enemy");
level.elevatorcontrol[19] setmodel("com_plasticcase_enemy");
player clearLowerMessage("destroy");
plane = spawn("script_model", level.center.origin+(30000,0,0));
plane setmodel("vehicle_av8b_harrier_jet_opfor_mp");
plane.angles = (0,-180,0);
plane moveto(level.center.origin, 5);
wait 5;
playfx( level._effect[ "emp_flash" ], plane.origin);
player playlocalsound( "nuke_explosion" );
player playlocalsound( "nuke_wave" );
plane hide();
for(i=0;i<=200;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-10,0,randomint(1000)) );
}
wait 4;
for(i=200;i<=level.lift.size;i++)
{
level.lift[i] unlink();
level.lift[i] PhysicsLaunchServer( plane.origin, (i*-5,i,0) );
}
foreach(elevator in level.elevator)
{
elevator unlink();
elevator PhysicsLaunchServer( plane.origin, (i*-10,0,1000) );
}
foreach(platform in level.elevatorPlatform)
{
platform unlink();
platform PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
}
level.elevatorcontrol[0] unlink();
level.elevatorcontrol[1] unlink();
level.elevatorcontrol[4] unlink();
level.elevatorcontrol[17] unlink();
level.elevatorcontrol[18] unlink();
level.elevatorcontrol[0] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[1] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[4] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[17] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level.elevatorcontrol[18] PhysicsLaunchServer( plane.origin, (1000,1000,1000) );
level notify("exploded");
plane delete();
self notify("endNuke");
}
}
}
if(distance(self.origin, player.origin) > 50)
{
if(self.type == "left")
player clearLowerMessage("MoveLeft");
else if(self.type == "right")
player clearLowerMessage("MoveRight");
else if(self.type == "forward")
player clearLowerMessage("MoveForward");
else if(self.type == "dock")
player clearLowerMessage("Redock");
else if(self.type == "up")
player clearLowerMessage("Moveup");
else if(self.type == "down")
player clearLowerMessage("Movedown");
else if(self.type == "forcedock")
player clearLowerMessage("forcedock");
else if(self.type == "destroy")
player clearLowerMessage("destroy");
}
}
wait 0.05;
}
}
[/php]
#3 · 16y ago
ZE
ZeroTroubles
Nice mod
#4 · 16y ago
kegmeister
kegmeister
Quote Originally Posted by master131 View Post
lol, I found this mod a while ago on another site.

yeah but just that wont work on pc that code!
there is alot added for it so it works on pc than whats in your code!
#5 · 16y ago
♪~ ᕕ(ᐛ)ᕗ
♪~ ᕕ(ᐛ)ᕗ
Quote Originally Posted by master131 View Post
lol, I found this mod a while ago on another site.
lol.....................
#6 · 16y ago
master131
[MPGH]master131
All of it works fine! What are you talking about! The only key you need to use is F.
#7 · 16y ago
AR
Archangel
/file approved
#8 · 16y ago
candyface
candyface
Its undetectable? Or you need a disabler? Pls reply.
#9 · 16y ago
Ximega34
Ximega34
Why is that on the Xbox 360??
#10 · 16y ago
kegmeister
kegmeister
Quote Originally Posted by Ximega34 View Post
Why is that on the Xbox 360??
Cause it was originally made for xbox360, i just took the patch_mp.ff and threw in alot more codes to it now it works pretty good on pc!
#11 · 16y ago
candyface
candyface
Oh its a mod. IM IDOT thinked its an .exe. XD
#12 · 16y ago
Skyline.
Skyline.
lol people make lots of stuff for XBOX lmao...
#13 · 16y ago
DI
dilleno
how do you use it i cant figure it out? please post the intructions on how to start it. cheers
#14 · 16y ago
KE
kerocx
I dont wanna be rude but i dont really see what u changed besides the spawning on weapon shot... And i dont see how u can say that the original pastebin was crap siince u just copy pasted it and went from there...
#15 · 16y ago
Posts 1–15 of 46 · Page 1 of 4

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