[working base]

Posts 1–15 of 23 · Page 1 of 2
[working base]
Code:
#include <windows.h>



void __cdecl PushToConsole(char* szVal ) {
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
		_asm
		{
			push szVal;
			call CONoff;
			add esp, 4;
		}
	}
}

void hjk() {
	Sleep(3000);
	bool boxes = true; 
	bool nosky = true;

	for(;;) {
						
			if  (boxes) {
				PushToConsole("ModelDebug_DrawBoxes 1");
			}
			else {
				PushToConsole("ModelDebug_DrawBoxes 0");
			}

			if  (nosky) {
				PushToConsole("DrawSky 0");
			}
			else {
				PushToConsole("DrawSky 1");
			}	
	}
}

DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("cshell.dll") == NULL ) {
		Sleep(100); 
	}
	hjk();
	return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		CreateThread(NULL, NULL,das, NULL, NULL, NULL);
	}
	return TRUE;
}
GL

Change 2 letters and it will work
delete this tread plese becouse z8games patch the base codes !!! no more releases please!
i know it work but,... i think ist patched soon! soo please edit and delete youre code!
Code:
void hjk()
Code:
void hack()
Quote Originally Posted by wassup40 View Post
Code:
void hjk()
Code:
void hack()

Nope

/toshort
Nice base.
Yea looks nice =P
Meh.. i dont care my base is completely different.

Btw anyone knows how to make hotkeys work on 32bit system?
No i dont know that.
Code:
DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("cshell.dll") == NULL ) {
		Sleep(100); 
	}
	hjk();
	return 0;
Must be??:

Code:
DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("cshell.dll") == NULL ) {
		Sleep(100); 
	}
	hack();
	return 0;
Quote Originally Posted by joered View Post
Code:
DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("cshell.dll") == NULL ) {
		Sleep(100); 
	}
	hjk();
	return 0;
Must be??:

Code:
DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("cshell.dll") == NULL ) {
		Sleep(100); 
	}
	hack();
	return 0;
no xD .. only a C++ coder know what s wrong i know it but i don t tell it public becouse z8games WILL patch this! ...
Quote Originally Posted by lauwy View Post
Code:
#include <windows.h>



void __cdecl PushToConsole(char* szVal ) {
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
		_asm
		{
			push szVal;
			call CONoff;
			add esp, 4;
		}
	}
}

void hjk() {
	Sleep(3000);
	bool boxes = true; 
	bool nosky = true;

	for(;;) {
						
			if  (boxes) {
				PushToConsole("ModelDebug_DrawBoxes 1");
			}
			else {
				PushToConsole("ModelDebug_DrawBoxes 0");
			}

			if  (nosky) {
				PushToConsole("DrawSky 0");
			}
			else {
				PushToConsole("DrawSky 1");
			}	
	}
}

DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("cshell.dll") == NULL ) {
		Sleep(100); 
	}
	hjk();
	return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if ( dwReason == DLL_PROCESS_ATTACH )
	{
		CreateThread(NULL, NULL,das, NULL, NULL, NULL);
	}
	return TRUE;
}
GL

Change 2 letters and it will work

can i use this in visual basic??
No, its for c++
what do you mean 2 letter? can you give and i will change now!!!
replay to lauwy's hack base
Quote Originally Posted by lauwy View Post
Code:
#include <windows.h>

DWORD WINAPI das(LPVOID) {
	while(GetModuleHandleA("CShell.dll") == NULL ) {
		Sleep(100); 
	}
	hjk();
	return 0;
}
is it just a matter of changing those to caps ? :P
don't post here then all noobs leeche :P
Posts 1–15 of 23 · Page 1 of 2

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