Crossfire aimbot soruce code

Posts 1–15 of 54 · Page 1 of 4
Crossfire aimbot soruce code
here is a aimbot soruce code for crossfire:

typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCLTClientShell);
lpGetCameraObject GetCameraObject;


typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;

typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCLTClientShell);
lpGet3rdPlayerInfoList Get3rdPlayerInfoList;

typedef unsigned int (__thiscall *lpIsDeadState)(unsigned long ulCFX);
lpIsDeadState IsDeadState;

typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;

GetCameraObject = (lpGetCameraObject) (CShellBase + 0x23950);
Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x18930);
GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x18950 );

unsigned long ulCLTClientShell = *(unsigned long*)(CShellBase + 0x6103DC);

DrawEngineString = (lpDrawEngineString )(CShellBase + 0x1CAF30);
unsigned long ulBase = *(unsigned long*)(CShellBase + 0x66D76C);

IsDeadState = (lpIsDeadState)(CShellBase + 0x11A800);
unsigned long ulCFX = *(unsigned long *)(ulCLTClientShell + (i * 0x1AC) + 0x77FC);//0x612C

ulCPlayerClnt = *(unsigned long *)(ulCLTClientShell + 0x50);

(ulCPlayerClnt + 0xCC)//yaw
(ulCPlayerClnt + 0xC8)//pitch

creds:Zenma/Type,Cf devs
doese this really work btw i put this in c++ is that it?
Yea it should try it out
Wrap code BBcodes around it.

Code:
typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCLTClientShell);
lpGetCameraObject GetCameraObject;


typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;

typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCLTClientShell);
lpGet3rdPlayerInfoList Get3rdPlayerInfoList;

typedef unsigned int (__thiscall *lpIsDeadState)(unsigned long ulCFX);
lpIsDeadState IsDeadState;

typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;

GetCameraObject = (lpGetCameraObject) (CShellBase + 0x23950);
Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x18930);
GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x18950 ); 

unsigned long ulCLTClientShell = *(unsigned long*)(CShellBase + 0x6103DC);

DrawEngineString = (lpDrawEngineString )(CShellBase + 0x1CAF30);
unsigned long ulBase = *(unsigned long*)(CShellBase + 0x66D76C);

IsDeadState = (lpIsDeadState)(CShellBase + 0x11A800);
unsigned long ulCFX = *(unsigned long *)(ulCLTClientShell + (i * 0x1AC) + 0x77FC);//0x612C

ulCPlayerClnt = *(unsigned long *)(ulCLTClientShell + 0x50);

(ulCPlayerClnt + 0xCC)//yaw
(ulCPlayerClnt + 0xC8)//pitch
Can anyone make an aimbot for cfph
Its hard . . . umm i need hellp i made the dll i put the code and relased my project now wat do it do ?
I get lots of build errors... here it is
Did i do something wrong? Need certain headers?

1>Compiling...
1>dllmain.cpp
1>.\dllmain.cpp(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\dllmain.cpp(22) : error C2373: 'GetCameraObject' : redefinition; different type modifiers
1> .\dllmain.cpp(7) : see declaration of 'GetCameraObject'
1>.\dllmain.cpp(22) : error C2065: 'CShellBase' : undeclared identifier
1>.\dllmain.cpp(23) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\dllmain.cpp(23) : error C2373: 'Get3rdPlayerInfoList' : redefinition; different type modifiers
1> .\dllmain.cpp(14) : see declaration of 'Get3rdPlayerInfoList'
1>.\dllmain.cpp(23) : error C2065: 'CShellBase' : undeclared identifier
1>.\dllmain.cpp(24) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\dllmain.cpp(24) : error C2373: 'GetMeIdxInPlayerInfoList' : redefinition; different type modifiers
1> .\dllmain.cpp(11) : see declaration of 'GetMeIdxInPlayerInfoList'
1>.\dllmain.cpp(24) : error C2065: 'CShellBase' : undeclared identifier
1>.\dllmain.cpp(26) : error C2065: 'CShellBase' : undeclared identifier
1>.\dllmain.cpp(28) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\dllmain.cpp(28) : error C2373: 'DrawEngineString' : redefinition; different type modifiers
1> .\dllmain.cpp(20) : see declaration of 'DrawEngineString'
1>.\dllmain.cpp(28) : error C2065: 'CShellBase' : undeclared identifier
1>.\dllmain.cpp(29) : error C2065: 'CShellBase' : undeclared identifier
1>.\dllmain.cpp(31) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\dllmain.cpp(31) : error C2373: 'IsDeadState' : redefinition; different type modifiers
1> .\dllmain.cpp(17) : see declaration of 'IsDeadState'
1>.\dllmain.cpp(31) : error C2065: 'CShellBase' : undeclared identifier
1>.\dllmain.cpp(32) : error C2065: 'i' : undeclared identifier
1>.\dllmain.cpp(34) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\dllmain.cpp(36) : error C2143: syntax error : missing ')' before '+'
1>.\dllmain.cpp(36) : error C2143: syntax error : missing ';' before '+'
1>.\dllmain.cpp(36) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>.\dllmain.cpp(36) : error C2086: 'int ulCPlayerClnt' : redefinition
1> .\dllmain.cpp(34) : see declaration of 'ulCPlayerClnt'
1>.\dllmain.cpp(36) : error C2059: syntax error : ')'
Is this working or not ??
Do you know what all of those codes mean? Generally it would be nice to see people tell you where to put the code specifically not just put a code up and think people will know what to do with it.
this code not work its lacking no end subs and end if lacking
I tryed dont work req/close!!
Too bad Aimbot code .. this is not actually aimbot but i never coded aimbot
lol, what is this ...
gonna try now...
Code:
typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCLTClientShell);
lpGetCameraObject GetCameraObject;


typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;

typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCLTClientShell);
lpGet3rdPlayerInfoList Get3rdPlayerInfoList;

typedef unsigned int (__thiscall *lpIsDeadState)(unsigned long ulCFX);
lpIsDeadState IsDeadState;

typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;

GetCameraObject = (lpGetCameraObject) (CShellBase + 0x23950);
Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x18930);
GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x18950 );

unsigned long ulCLTClientShell = *(unsigned long*)(CShellBase + 0x6103DC);

DrawEngineString = (lpDrawEngineString )(CShellBase + 0x1CAF30);
unsigned long ulBase = *(unsigned long*)(CShellBase + 0x66D76C);

IsDeadState = (lpIsDeadState)(CShellBase + 0x11A800);
unsigned long ulCFX = *(unsigned long *)(ulCLTClientShell + (i * 0x1AC) + 0x77FC);//0x612C

ulCPlayerClnt = *(unsigned long *)(ulCLTClientShell + 0x50);

(ulCPlayerClnt + 0xCC)//yaw
(ulCPlayerClnt + 0xC8)//pitch
Posts 1–15 of 54 · Page 1 of 4
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