Question for codedemons base?

Posts 115 of 38 · Page 1 of 3
Question for codedemons base?
Hey codedemon where in your D3d base do you put the hacks in.

Oh and where can i put the ltcclient i cant find it kuz when i inject this it dc's me.?

[php]
//================================================== ================
//CodeDemon's D3D Menu Base v1
//
//Credits: MarkoJ, Blubsi, Crash, IcySeal, mmbob, void, Blood, ac1d_bUrn,
//Gellin, Alkatraz, Hans211, Whit.
//
//This base is mostly ment for educational purposes since it was
//mainly coded for me to get better however, it can be used for D3D9 game hacks.
//Expect updates for this base in the future!
//================================================== ================
#include "DemonMenuClass.h"

oReset pReset;
oEndScene pEndScene;

DemonMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;

int xFontOffSet = 15;

int hackopt1;
int MenuHeight = 10;

int show=1;

int b = 0;
//================================================== ================
//Hack Vars
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//================================================== ================

void DemonMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); //If you want to move the menu opts down do something like this (index*15)+20 and to move it left or right just add/subtract from font offset.
}

void DemonMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show);
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Hack 1", &hack1);
CreateItem(2,"Hack 2", &hack2);
CreateItem(3,"Hack 3", &hack3);
CreateItem(4,"Hack 4", &hack4);
CreateItem(5,"Hack 5", &hack5);
RenderMenu();
}


void DemonMenu::RenderMenu()
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){
for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index){
if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
*HACKITEM[i].hack += 1;
//else
//*HACKITEM[i].hack = HACKITEM[i].hackmaxval;
// Sleep(200);
}
}
}

if (GetAsyncKeyState(VK_LEFT)<0){
for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index){
*HACKITEM[i].hack = 0;
Sleep(200);
}
}
}

for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index)
HACKITEM[i].HCOLOR = GREEN;
else
HACKITEM[i].HCOLOR = RED;
}

for(int i=1; i<(hackcount+1); i++){
if(HACKITEM[i].hacktype == 0){
if(*HACKITEM[i].hack == 1) //to move the opts down do something like this (HACKITEM[i].index*15)+20
PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,YELLOW,pFont);
else
PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);

}
}

/*for(int i=1; i<(hackcount+1); i++){
if(HACKITEM[i].hackmaxval >1 && HACKITEM[i].hacktype == 1){
sprintf_s(hackrval, "%i", *HACKITEM[i].hack);
PrintText(hackrval, xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);
}
}*/ // Just something I was messing around with.

//==============================================

//==============================================

if(selector < 1)
selector = 1;

if(selector > hackcount)
selector = 1;

hackcount = 0;
}

void TestThread()
{
if( hack2 == 1)
PrintText("Made by eXaLtIc™", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Made by eXaLtIc™", 30, 200, RED, dMenu.pFont);
}

void ReFont(LPDIRECT3DDEVICE9 pDevice) // Credits for the ReFont function go to mmbob
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}

HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("eXaLtIc™'s Menu Hack v1.0",0,0,180,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}



int D3Dinit(void) //Just a hook I used for testing, got it from Marko I believe.
{
DWORD hD3D, adr, *vtbl;

// wait for the d3dx dll
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x 00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "eXaLtIc™", "Injected", 0);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH)
{
dMenu.pFont->Release();
}
return TRUE;
}
[/PHP]
Quote Originally Posted by eXaLtIc View Post
Hey codedemon where in your D3d base do you put the hacks in.

Oh and where can i put the ltcclient i cant find it kuz when i inject this it dc's me.?

[php]
//================================================== ================
//CodeDemon's D3D Menu Base v1
//
//Credits: MarkoJ, Blubsi, Crash, IcySeal, mmbob, void, Blood, ac1d_bUrn,
//Gellin, Alkatraz, Hans211, Whit.
//
//This base is mostly ment for educational purposes since it was
//mainly coded for me to get better however, it can be used for D3D9 game hacks.
//Expect updates for this base in the future!
//================================================== ================
#include "DemonMenuClass.h"

oReset pReset;
oEndScene pEndScene;

DemonMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;

int xFontOffSet = 15;

int hackopt1;
int MenuHeight = 10;

int show=1;

int b = 0;
//================================================== ================
//Hack Vars
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//================================================== ================

void DemonMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); //If you want to move the menu opts down do something like this (index*15)+20 and to move it left or right just add/subtract from font offset.
}

void DemonMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show);
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Hack 1", &hack1);
CreateItem(2,"Hack 2", &hack2);
CreateItem(3,"Hack 3", &hack3);
CreateItem(4,"Hack 4", &hack4);
CreateItem(5,"Hack 5", &hack5);
RenderMenu();
}


void DemonMenu::RenderMenu()
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){
for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index){
if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
*HACKITEM[i].hack += 1;
//else
//*HACKITEM[i].hack = HACKITEM[i].hackmaxval;
// Sleep(200);
}
}
}

if (GetAsyncKeyState(VK_LEFT)<0){
for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index){
*HACKITEM[i].hack = 0;
Sleep(200);
}
}
}

for(int i=0;i < (hackcount+1);i++){
if(selector == HACKITEM[i].index)
HACKITEM[i].HCOLOR = GREEN;
else
HACKITEM[i].HCOLOR = RED;
}

for(int i=1; i<(hackcount+1); i++){
if(HACKITEM[i].hacktype == 0){
if(*HACKITEM[i].hack == 1) //to move the opts down do something like this (HACKITEM[i].index*15)+20
PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,YELLOW,pFont);
else
PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);

}
}

/*for(int i=1; i<(hackcount+1); i++){
if(HACKITEM[i].hackmaxval >1 && HACKITEM[i].hacktype == 1){
sprintf_s(hackrval, "%i", *HACKITEM[i].hack);
PrintText(hackrval, xFontOffSet+100, HACKITEM[i].index*15,RED,pFont);
}
}*/ // Just something I was messing around with.

//==============================================

//==============================================

if(selector < 1)
selector = 1;

if(selector > hackcount)
selector = 1;

hackcount = 0;
}

void TestThread()
{
if( hack2 == 1)
PrintText("Made by eXaLtIc™", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Made by eXaLtIc™", 30, 200, RED, dMenu.pFont);
}

void ReFont(LPDIRECT3DDEVICE9 pDevice) // Credits for the ReFont function go to mmbob
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}

HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("eXaLtIc™'s Menu Hack v1.0",0,0,180,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}



int D3Dinit(void) //Just a hook I used for testing, got it from Marko I believe.
{
DWORD hD3D, adr, *vtbl;

// wait for the d3dx dll
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x 00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "eXaLtIc™", "Injected", 0);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH)
{
dMenu.pFont->Release();
}
return TRUE;
}
[/PHP]
Here goes some more with the C+P.
Why in the hell do you have to C+P people's shit on here?
BTW, why in the fuck aren't you even trying to give credits to the one who made the base??

[php]if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "eXaLtIc™", "Injected", 0);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}[/php]
Dont help him... he should study the base like i did. u can't get improved if like this... :/
Quote Originally Posted by Hahaz View Post
Dont help him... he should study the base like i did. u can't get improved if like this... :/
You studied my base /?

Its pretty simple, just create a new function in which you initate your hacks.

Code:
void HackThread()
{
	while(1){
	
	if(blahblah ==1)
		PushToConsole("sdds");
	else
		PushToConsole("dssda");
	}
}
Then create a thread for it /
Quote Originally Posted by Hahaz View Post
Dont help him... he should study the base like i did. u can't get improved if like this... :/
Believe me, bro.
I don't plan on helping him.

But the SAD thing is, I know what his problem is, and I barely even know C++.
But, I have been studying every base that's been released and been making my own private hacks and shit, trying to learn for myself.



Quote Originally Posted by CodeDemon View Post
You studied my base /?

Its pretty simple, just create a new function in which you initate your hacks.

Code:
void HackThread()
{
	while(1){
	
	if(blahblah ==1)
		PushToConsole("sdds");
	else
		PushToConsole("dssda");
	}
}
Then create a thread for it /
Don't fucking help him, I HIGHLY even doubt you're gonna get credits anyways.
Quote Originally Posted by DBag4Life69 View Post


Believe me, bro.
I don't plan on helping him.

But the SAD thing is, I know what his problem is, and I barely even know C++.
But, I have been studying every base that's been released and been making my own private hacks and shit, trying to learn for myself.





Don't fucking help him, I HIGHLY even doubt you're gonna get credits anyways.
If he doesn't give credits than he will get banned.
O ok thank you i knew there was somethin supposed to be there. lol
Um hel yeah hes gonna get credits hes the one who released it
Quote Originally Posted by eXaLtIc View Post
Um hel yeah hes gonna get credits hes the one who released it
Dude... I will take your word, but I don't 100% believe you, because you're a "leecher" and you've only got a few posts, but I hope you do post credits. If not, that's disrespect to another of the BEST coders on here.

Quote Originally Posted by DBag4Life69 View Post


IMO Best coders:
  • CodeDemon
  • CoderNever
  • hahaz
  • whit
  • Blood
  • mmbob
  • Crash
  • DeadLinez
  • I don't know who I might have missed, so if I missed you and you wish to be on this list, lemme know.
Isn't MarkoJ one of the best coders ever? You should add that guy to the list/
Quote Originally Posted by markoj View Post
Isn't MarkoJ one of the best coders ever? You should add that guy to the list/
.
Gordon and Icyseal too.
Workin on that
How long has gordon been coding and studieing
Quote Originally Posted by eXaLtIc View Post
How long has gordon been coding and studieing
for 1-2 years maybe 3.
No i herd hes been coding and studing for about 5 - 6 years
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