Other hacks = No such chance, as you need to base them on different pointers and game engines.
Old hacks for CA = Bypass required. Would be patched or Detected.
I'm not a coder, i'm not a hacker, i'm not mr smarts when it comes to hacks and what not.
What are the possibilities that if somebody was to go through the old threads on MPGH of the Combat Arms Section or other hack sections and inject those dll's into CA? and it works
No, i'm not going to try it, no i don't give a shit about what you have to say that doesn't relate to this thread.
Other hacks = No such chance, as you need to base them on different pointers and game engines.
Old hacks for CA = Bypass required. Would be patched or Detected.
Define:
Pointers
None. -ExileD-'s details aren't 100% right, his general idea is correct - old hacks will not work again on Combat Arms, due to a myriad of reasons.
The main two being:
- Most coders hard-code their addresses. These addresses point to a certain part in memory, for example, the PushToConsole method. With every patch, with every update, this address changes. Old hacks with old (and now incorrect) addresses will not be able to do what they are meant to do - they're now null / pointing to something that will not function as intended.
- DirectX hooks, especially public ones, will sooner or later become detected. Old hacks use old hooks, and these will eventually be detected - meaning that the hack will no longer work. (For example, the JMP detour from DetoursXS has been detected - any of the old hacks using this DirectX hook will cause the game to exit)
What about a sig scanned no recoil glass walls no reload without anything else..
or... some of them like a hack by Silex,
also use sig scans and auto update the addies.
the only problem is the DX hook.
if you can update the DX on some they will (partially) work
Jabuuty isnt wrong. My uncle cross game hacked Yesterday and it work. He just redefined everything. i think? Not sure what the fuck he does!