Unlimited ammo?

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Unlimited ammo?
Well its just blanks but it would work with smoke
how would i add this:
Code:
if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft < 2){
    if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft = 30);
}
to Solifys base?
What.......
No matter the method, anything trying to achieve "Unlimited ammo" is either only client sided or a blank.
Quote Originally Posted by Disturbed View Post
No matter the method, anything trying to achieve "Unlimited ammo" is either only client sided or a blank.
Or Visual
No unlimited ammo is real. At least, it was still about a month ago.
Quote Originally Posted by Flexxxx View Post
Well its just blanks but it would work with smoke
how would i add this:
Code:
if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft < 2){
    if(pMain->goToInfoClass->goToWepInfo->iGrenadesLeft = 30);
}
to Solifys base?
Are you stupid? It's just going to be visual.
there is a way......unlimited ammo is not server sided........../

(btw its not by packet editing either if thats what your thinking. thats illegal)
Pretty sure its possible....
Guys, he's just asking how to add it to his hack /
unlimited ammo is 100% possible still i know of 2 vip's that have it and 1 that is working on developing it

from what i've heard...there was a bug in the beta version of the 1 thats working on developing it, and it glitched the animation of the gun

this is from another forum posted by Netro

Quote Originally Posted by Netro
I was testing another forum's VIP and discovered the niche behind unlimited ammo.

When the bullets from the clip are being shot, they get sent back into the reserve ammo stock. The coders disabled the animated gfx for the clip and reserve stats while unlimited ammo is enabled... I only was able to see what was actually happening when my game glitched out and I saw this happening.

I doubt this is helpful to you REZ modders at all....but if it is... by all means use it to your advantage.
so honestly, unlimited ammo actually sounds easy...and the more i think about this, the more i believe it has to do with the Fire_key code in the anibase/PVMLA files for the guns

Fire_key tells the game to shoot a bullet...and subtract 1 from your magazine if i'm thinking right some how stop that animation from subtracting the bullet and you got it
Quote Originally Posted by supercarz1991 View Post
unlimited ammo is 100% possible still i know of 2 vip's that have it and 1 that is working on developing it

from what i've heard...there was a bug in the beta version of the 1 thats working on developing it, and it glitched the animation of the gun

this is from another forum posted by Netro



so honestly, unlimited ammo actually sounds easy...and the more i think about this, the more i believe it has to do with the Fire_key code in the anibase/PVMLA files for the guns

Fire_key tells the game to shoot a bullet...and subtract 1 from your magazine if i'm thinking right some how stop that animation from subtracting the bullet and you got it
Lol. /
Quote Originally Posted by RagedYet View Post


Lol. /
or i'm just a babbling retard who is about 10000 miles off from the real unlimited ammo XD
unlimited ammo is real.
This way is visual only though.
just find the Pointer for Ammo Use it as Float on C++ :O and freeze it.
Posts 1–15 of 30 · Page 1 of 2

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