aimbot

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aimbot
ive decided that i dont know enough about c++ to go about making an aimbot yet. ive decided that i am going to learn reverse engineering, winapi, and possibly d3d9 before i start. i am comfortable with c++ in regards of memory editing and general hacking, but ive relized that it takes more then that to be able to make an aimbot. is there anything else i should learn before attempting an aimbot?
Trigonometry.
Maths.
But you can also make a aimbot with chams but only I know how.
Quote Originally Posted by Nathan View Post
Maths.
But you can also make a aimbot with chams but only I know how.
Please, for fuck sake. LEAVE. Only you know how... . YOUR SO COOL. I CAN HAZ CODE FOR YOUR COLOR AIMBOTZ?
Quote Originally Posted by Stephen View Post


Please, for fuck sake. LEAVE. Only you know how... . YOUR SO COOL. I CAN HAZ CODE FOR YOUR COLOR AIMBOTZ?
Calm down.
I was just kidding.
Quote Originally Posted by Nathan View Post


Calm down.
I was just kidding.
Do you kid about every post you make?
Quote Originally Posted by Stephen View Post


Do you kid about every post you make?
Almost everyone yes.
You should hardly ever take me serious.
Quote Originally Posted by Nathan View Post


Almost everyone yes.
You should hardly ever take me serious.
Why even care anymore
Quote Originally Posted by Nathan View Post


Almost everyone yes.
You should hardly ever take me serious.
why post if your not serious? Ontopic you would also need to know how to get adressess for the aimbot and alot about trig and angles.
Quote Originally Posted by @osma8 View Post
why post if your not serious? Ontopic you would also need to know how to get adressess for the aimbot and alot about trig and angles.
Okay I'll be serious then.

You would need to get your pkayers model, get the others players model, and you need to calculate the angle and distance between you and you opponent.
aimbot with chams is color aimbot but they are shit i wouldnt even consider one. yeah ill try to learn trig i know some because im in geometry
To make a successful game hack.

1) C++
2) DirectX
3) Some sort of ASM
4) Trigonometry
5) Good work procedures.
6) MSDN
yeah i hope to learn how to find the addresses while watching the 40 reverse engineering tutorials i downloaded, the ones with lena.
all i know about the addresses i need is i need to loop thro the players for a suitable target (vis checks, diff team, etc) and read their xyz, read my xyz, and do some mathz and write to my pitch/yaw the mathz

Quote Originally Posted by Stephen View Post
6) MSDN
eww msdn their explanations r only for smart people!
Quote Originally Posted by master131 View Post
Player model != player position
Calcualte the distance and angle between the two players is enough.
The only reason you use player position is because you would want to obtain that info.
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