Don't feel like updating my thread.
Code:
cc_set_sub_weapon javelin_lvl2 999 //Fine spears
cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
cc_set_sub_weapon mining_bomb 999 //Mining Bombs
cc_set_sub_weapon snowball 999 //Snowballs
cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
cc_set_sub_weapon flashbang 999 //Palalas
cc_set_sub_weapon hookshot 999 //Hooks
cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
cc_fill_all_items //refill all items
cc_play_emotion 7 //sit down
cc_mailbox_ui //mailbox toggle
show_mini_shop //show minishop
hide_mini_shop //close minishop
plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
changemap_to_current_random_sector //reload map
changemap_to_next_random_sector //skip map
changelevel 2 //skip current map
changelevel2 //skip current map
cc_change_figure_height 0.1 //tiny height
cc_change_figure_height 1 //normal height
cc_change_figure_height 3 //tall height
cc_change_figure_bust 3 //bust size modifier
host_timescale 1 //1x game speed
host_timescale 2 //2x game speed
host_timeplus 1 //Skips a small portion of gametime [experiment yourself!]
sv_gravity 800 //Original Gravity
sv_gravity 0 //No gravity
sv_gravity -800 //Inverse gravity
phys_timescale 0.1 //slows down all physical objects except NPCs and Player
current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
//1 is normal, 2 is hard, 3 is hero
campfire_ignite_num_required_props 0 //no wood required fire
campfire_status_effect_radius 3000 //huge radius fire
campfire_status_effect_enable_time 1 //instant fire buff
plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
mp_friendlyfire 1 //Friendly Fire on
mp_friendlyfire 0 //Friendly Fire off
"cc_enter_colhen_from_rochest"
"cc_enter_rochest_from_colhen"
"cheat_set_armor_condition -1 100"
cc_clear_all_ent //Clear map of all entities
respawn_entities //crashes map
kill //eum. ok.
Useless
cc_efx [efx]//sparkles
cc_random //Random caption from cutscenes.
CreateHairball 1 //creates random hairballs.
name [name] //changes your name
portal [number] //opens up a ch0 portal