Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );
setDvar("player_sprintUnlimited", 1);
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
setDvar( "perk_bulletDamage", 10 );
// We remove killstreaks
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
self Show();
wait 0.05;
switch(RandomInt(50))
{
case 0:
self iPrintlnBold("You rolled 1 - Extra speed");
while (1) {
self SetMoveSpeedScale( 1.50 );
wait 1; }
break;
case 1:
self iPrintlnBold("You rolled 2 - Thumper Akimbo");
self takeAllWeapons();
self thread UnlimitedStock();
while (1) {
if (self getCurrentWeapon() != "m79_mp") {
self takeAllWeapons();
self giveWeapon( "m79_mp", 0, true );
self switchToWeapon("m79_mp");
wait 0.05; }
wait 0.05; }
break;
case 2:
self iPrintlnBold("You rolled 3 - No Recoil");
self player_recoilScaleOn(0);
break;
case 3:
self iPrintlnBold("You rolled 4 - You are a one hit kill");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 4:
self iPrintlnBold("You rolled 5 - No ADS");
self allowADS(false);
break;
case 5:
self iPrintlnBold("You rolled 6 - Triple HP");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 6:
self iPrintlnBold("You rolled 7 - 18 different perks");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
break;
case 7:
self iPrintlnBold("You rolled 8 - Unlimited frag grenades");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self thread UnlimitedNades();
break;
case 8:
self iPrintlnBold("You rolled 9 - Go get 'em Makarov");
self thread MonitorWeapon("rpd_grip_xmags_mp");
break;
case 9:
self iPrintlnBold("You rolled 10 - Darkness");
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
break;
case 10:
self iPrintlnBold("You rolled 11 - Thermal vision");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self VisionSetNakedForPlayer("thermal_mp", 0);
break;
case 11:
self iPrintlnBold("You rolled 12 - Barrett roll");
self player_recoilScaleOn(0);
self thread UnlimitedStock();
self thread MonitorWeapon("barrett_acog_xmags_mp");
break;
case 12:
self iPrintlnBold("You rolled 13 - Negative");
self VisionSetNakedForPlayer("cheat_invert_contrast", 0);
break;
case 13:
self iPrintlnBold("You rolled 14 - Knife runner");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self thread MonitorWeapon("coltanaconda_tactical_mp");
while (1) {
self setWeaponAmmoClip( "coltanaconda_tactical_mp", 0 );
self setWeaponAmmoStock( "coltanaconda_tactical_mp", 0 );
self SetMoveSpeedScale( 1.2 );
wait 0.05; }
break;
case 14:
self iPrintlnBold("You rolled 15 - Turtle");
while (1) {
self SetMoveSpeedScale( 0.40 );
wait 0.05; }
break;
case 15:
self iPrintlnBold("You rolled 16 - Supermodel 1887");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self thread MonitorWeapon("model1887_akimbo_fmj_mp");
break;
case 16:
self iPrintlnBold("You rolled 17 - Fallout");
self VisionSetNakedForPlayer("mpnuke", 0);
break;
case 17:
self iPrintlnBold("You rolled 18 - Unlimited ammo");
self thread UnlimitedAmmo();
self thread UnlimitedNades();
break;
case 18:
self iPrintlnBold("You rolled 19 - Wallhack for 40 seconds");
self ThermalVisionFOFOverlayOn();
wait 40;
self ThermalVisionFOFOverlayOff();
break;
case 19:
self iPrintlnBold("You rolled 20 - Double HP and roll again!");
self.maxhealth = 200;
self.health = self.maxhealth;
wait 3;
self thread doRandom();
break;
case 20:
self iPrintlnBold("You rolled 21 - Godmode for 15 seconds");
self.maxhealth = 90000;
self.health = self.maxhealth;
wait 15;
self iPrintlnBold("Godmode off");
self.maxhealth = 100;
wait 0.05;
self.health = self.maxhealth;
self thread doRandom();
break;
case 21:
self iPrintlnBold("You rolled 22 - Bullseye");
self takeAllWeapons();
self thread UnlimitedNades();
self thread UnlimitedAmmo();
self thread MonitorWeapon("throwingknife_mp");
break;
case 22:
self iPrintlnBold("You rolled 23 - Blast them asses");
self takeAllWeapons();
self thread UnlimitedStock();
while (1) {
if (self getCurrentWeapon() != "rpg_mp") {
self takeAllWeapons();
self giveWeapon("rpg_mp", 0, false);
self switchToWeapon("rpg_mp");
wait 0.05; }
wait 0.05; }
break;
case 23:
self iPrintlnBold("You rolled 24 - Aimbot!");
self thread autoAim();
break;
case 24:
self iPrintlnBold("You rolled 25 - AZUMOOB");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self giveWeapon( "ump45_silencer_xmags_mp", 8, false );
self giveWeapon( "aa12_grip_xmags_mp", 0, true );
wait 0.05;
self switchToWeapon("ump45_silencer_xmags_mp");
break;
case 25:
self iPrintlnBold("You rolled 26 - Tank");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self takeAllWeapons();
self giveWeapon( "riotshield_mp", 0, false );
while (1) {
if (self getCurrentWeapon() != "riotshield_mp") {
self takeAllWeapons();
self giveWeapon( "riotshield_mp", 0, false );
self switchToWeapon("riotshield_mp");
self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" );
wait 0.05; }
wait 0.05; }
break;
case 26:
self iPrintlnBold("You rolled 27 - EMP");
self setEMPJammed( true );
break;
case 27:
self iPrintlnBold("You rolled 28 - Semi-Automatic M16");
self takeAllWeapons();
self setClientDvar( "player_burstFireCooldown", 0 );
self thread MonitorWeapon("m16_eotech_xmags_mp");
break;
case 28:
self iPrintlnBold("You rolled 29 - Morpheus");
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self thread MonitorWeapon("mp5k_akimbo_rof_mp");
break;
case 29:
self iPrintlnBold("You rolled 30 - Unlimited Ammo and roll again!");
self thread UnlimitedNades();
self thread UnlimitedAmmo();
wait 3;
self thread doRandom();
break;
case 30:
self iPrintlnBold("You rolled 31 - COD4");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self takeAllWeapons();
self giveWeapon( "p90_fmj_silencer_mp", 7, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
self switchToWeapon("p90_fmj_silencer_mp");
break;
case 31:
self iPrintlnBold("You rolled 32 - Handgun of Crap");
self takeAllWeapons();
self thread UnlimitedStock();
self thread MonitorWeapon("usp_akimbo_fmj_mp");
break;
case 32:
self iPrintlnBold("You rolled 33 - Extra speed and roll again!");
wait 3;
self thread doRandom();
while ( 1 ) {
self SetMoveSpeedScale( 1.5 );
wait 0.05; }
break;
case 33:
self iPrintlnBold("You rolled 34 - Walking AC130");
self takeAllWeapons();
self thread MonitorWeapon("ac130_25mm_mp");
break;
case 34:
self iPrintlnBold("You rolled 35 - Invisibility for 15 seconds");
self Hide();
wait 15;
self iPrintlnBold("Invisibility off");
self Show();
self thread doRandom();
break;
case 35:
self iPrintlnBold("You rolled 36 - Nightvision");
self VisionSetNakedForPlayer("default_night_mp", 0);
break;
case 36:
self iPrintlnBold("You rolled 37 - No ammo reserve");
while (1) {
self setWeaponAmmoStock( self getCurrentWeapon(), 0 );
wait 0.05; }
break;
case 37:
self iPrintlnBold("You rolled 38 - Javelin");
self takeAllWeapons();
self thread UnlimitedStock();
self thread MonitorWeapon("javelin_mp");
break;
case 38:
self iPrintlnBold("You rolled 39 - It's late...");
self VisionSetNakedForPlayer("cobra_sunset3", 1);
break;
case 39:
self iPrintlnBold("You rolled 40 - Golden Deagle");
self takeAllWeapons();
self player_recoilScaleOn(0);
self thread MonitorWeapon("deserteaglegold_mp");
break;
case 40:
self iPrintlnBold("You rolled 41 - Spas");
self thread UnlimitedAmmo();
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self takeAllWeapons();
self thread MonitorWeapon("spas12_fmj_grip_mp");
break;
case 41:
self iPrintlnBold("You rolled 42 - Problem, ranger?");
self thread UnlimitedAmmo();
self thread UnlimitedStock();
self thread UnlimitedNades();
self takeAllWeapons();
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self thread MonitorWeapon("ranger_akimbo_mp");
break;
case 42:
self iPrintlnBold("You rolled 43 - FalL");
self takeAllWeapons();
while (1) {
if (self getCurrentWeapon() != "fal_heartbeat_reflex_mp") {
self takeAllWeapons();
self giveWeapon("fal_heartbeat_reflex_mp", 8, true);
self switchToWeapon("fal_heartbeat_reflex_mp");
wait 0.05; }
wait 0.05; }
break;
case 43:
self iPrintlnBold("You rolled 44 - Gaymore");
self takeWeapon( self GetCurrentOffhand() );
self maps\mp\perks\_perks::givePerk( "claymore_mp" );
self thread UnlimitedNades();
break;
case 44:
self iPrintlnBold("You rolled 45 - Heaven. not.");
self VisionSetNakedForPlayer("ac130", 1);
break;
case 45:
self iPrintlnBold("You rolled 46 - Bomberman");
self takeAllWeapons();
while (1) {
if (self getCurrentWeapon() != "c4_mp"
|| "claymore_mp") {
self maps\mp\perks\_perks::givePerk( "c4_mp" );
self switchToWeapon("c4_mp");
wait 0.05; }
wait 0.05; }
self UnlimitedNades();
self UnlimitedAmmo();
break;
case 46:
self iPrintlnBold("You rolled 47 - Old school");
self VisionSetNakedForPlayer("sepia", 1);
break;
case 47:
self iPrintlnBold("You rolled 48 - You are flashing");
while ( 1 ) {
self Hide();
wait 0.50;
self Show();
wait 0.50; }
break;
case 48:
self iPrintlnBold("You rolled 49 - No perks");
self _clearPerks();
break;
case 49:
self iPrintlnBold("You rolled 50 - No primary");
while ( self getCurrentWeapon() != "none" ) {
self takeWeapon(self getCurrentWeapon()); }
break;
}
}
UnlimitedStock()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentweapon = self GetCurrentWeapon();
if ( currentweapon != "none" ) {
self setWeaponAmmoStock( currentweapon, 080995 ); }
wait 0.05;
}
}
UnlimitedNades()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 080995 );
self GiveMaxAmmo( currentoffhand ); }
wait 0.05;
}
}
UnlimitedAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
currentweapon = self GetCurrentWeapon();
if ( currentweapon != "none" ) {
self setWeaponAmmoClip( currentweapon, 080995 );
if(isSubStr( self getCurrentWeapon(), "akimbo" )) {
self setWeaponAmmoClip( currentweapon, 080995, "left" );
self setWeaponAmmoClip( currentweapon, 080995, "right" ); }
wait 0.05; }
wait 0.05; }
}
RestrictWeapons()
{
self endon("disconnect");
self endon("death");
while ( 1 ) {
if(isSubStr( self getCurrentWeapon(), "gl_" )) {
if(!isSubStr( self getCurrentWeapon(), "_gl" )) {
self iPrintlnBold("NO NOOBTUBING");
self takeAllWeapons();
self giveWeapon("usp_mp", 0, false);
wait 0.01;
self switchToWeapon("usp_mp");
self thread MonitorWeapon("usp_mp");
wait 0.5; }
wait 0.5; }
wait 0.5; }
}
doautoAim()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "k", "+actionslot 3" );
for(;;)
{
self waittill ( "k" );
self thread autoAim();
}
}
unlockChallenges()
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( "o", "+actionslot 1" );
for(;;)
{
self waittill ( "o" );
self thread completeAllChallenges();
}
}
MonitorWeapon( allowed )
{
self endon("disconnect");
self endon("death");
while(1) {
if ( self getCurrentWeapon() != allowed ) {
if(isSubStr(allowed, "akimbo")) {
self takeAllWeapons();
self giveWeapon(allowed, 8, true);
self switchToWeapon(allowed); }
if(!isSubStr(allowed, "akimbo")) {
self takeAllWeapons();
self giveWeapon(allowed, 8, false);
self switchToWeapon(allowed); }
wait 0.5; }
wait 0.5; }
}
monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "SPACE", "+gostand" );
for ( ;; ) {
self waittill( "SPACE" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}
monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "E", "+melee" );
for ( ;; ) {
self waittill( "E" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}
monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "R", "+reload" );
for ( ;; ) {
self waittill( "R" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}
monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "3", "+actionslot 3" );
for ( ;; ) {
self waittill( "3" );
self.buttonLeft = 1;
wait .1;
self.buttonLeft = 0;
}
}
monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "N", "+actionslot 1" );
for ( ;; ) {
self waittill( "N" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}
monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for ( ;; ) {
self waittill( "5" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
setDvar( "scr_restxp_enable", 1 );
setDvar( "scr_restxp_cap", 999999 );
setDvar( "scr_restxp_levelsPerDay", 999 );
setDvar( "scr_restxp_minRestTime", 0 );
setDvar( "scr_restxp_restedAwardScale", 999999 );
setDvar( "scr_restxp_timescale", 999999 );
setDvar( "g_speed", 350 );
setDvar( "bg_falldamagemaxheight", 100001 );
setDvar( "jump_height", 350 );
setDvar( "scr_game_allowkillcam", 0 );
setDvar( "scr_gtnw_roundlimit", 10 );
setDvar( "scr_gtnw_scorelimit", 500 );
setDvar( "scr_gtnw_winlimit", 10 );
setDvar( "scr_player_healthregentime", 10 );
setDvar( "scr_airdrop_mega_nuke", 50 );
setDvar( "scr_nukeCancelMode", 1 );
setDvar( "g_gravity", 500 );
setDVar( "scr_dom_scorelimit", 10000000000 );
setDVar( "scr_dom_timelimit", 13337 );
setDVar( "LaserForceOn", 1 );
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
if (self.name == "S_w_E | Jeezy" ) {
self setClientDvar( "cg_fov", 120 );
self freezeControls(true);
}
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
self thread doSplash();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
self waittill("spawned_player");
self iPrintlnBold("^1Roll The Dice. Hosted and Modded by KEWLSTORYBRO");
self iPrintlnBold("^2 Press 'n' to unlock all challenges!");
continue;
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
if (self isHost()) {
self thread monitorUp();
self thread monitorLeft();
self thread monitorDown();
self thread monitorB();
self thread monitorA();
self thread monitorX();
}
for(;;)
{
self waittill("spawned_player");
self thread RestrictWeapons();
self thread unlockChallenges();
self iPrintlnBold("^1CoolStoryBros ^2RollTheDice Lobby! ^4LEVEL 70");
if (self isHost()) {
self player_recoilScaleOn(0);
self ThermalVisionFOFOverlayOn();
self thread doautoAim();
self thread doAmmo();
}
if (!self isHost()) {
self thread doRandom();
}
}
}
completeAllChallenges()
{
self endon( "disconnect" );
self iPrintlnBold("^1 You are unlocking all challenges.");
chalProgress = 0;
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;;)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
autoAim()
{
self endon( "disconnect" );
for(;;)
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}