i have half of the tile ids here they are(did not add new stuff from 1.06also Demon Altar id is 26)https://www.media,fire.com/?a156qp9y1ltmq5e
Hello.
I am currently working on a mod that will add even more balance changes to the game.
I have added 25 new items, 12 new projectiles, and 29 new recipes.
I am working on adding a item that allows you to place a demon alter. The only problem is that I need to find out the id for it.
If anyone knows the ID and what class it is. This would be a great help, and I will add you to the credits and if it goes for sale(Probably won't) I will give you a free copy(Best I could do.)
i have half of the tile ids here they are(did not add new stuff from 1.06also Demon Altar id is 26)https://www.media,fire.com/?a156qp9y1ltmq5e
Dasqe4 (08-18-2011)
heres some vital information.
be more specific with the ids, theres the tiles ids, types, frames, they all different uses. if you go to item.cs and convert the types hex to decimal youll get the type ids. and if you convert the this.createtiles from hex to decimal youll get the tile ids, but you also need the placestyle if you plan to place it and then send. the game recognise all items from the map by reading the frames,
(frameX and frameY plus the (type) from tile.cs from which is in fact = to this.createtile determines the item it selft. ) all is equal to (type) from item.cs dont get confuses by the names.
this.placestyle modifies the frames.
so: (frameX + frameY + type <- (tile.cs) )== type <- (item.cs) the item on both side client and server.
Last edited by dantedom; 08-20-2011 at 02:25 PM.
Dasqe4 (08-20-2011)