That's leechingand it should go after the while function .
That's leechingand it should go after the while function .
[IMG]https://i1114.photobucke*****m/albums/k538/ImminentJM/takari.png[/IMG]
How is it leeching @Helper
I didn't copy and paste it from somewhere, I got it off someone, And will give credits, So don't call me a leecher.
Edit: This is my first hack, So leave me alone.![]()
[IMG]https://i1114.photobucke*****m/albums/k538/ImminentJM/takari.png[/IMG]
@Helper You said "Thats Leeching" You didn't say "That's Called Leeching"
And I will give credits to the people.
I'm no noob.
And thank you for your help.
Okay forget about it.
The hotkeys should go after the while function
Let me explain it a bit better.
Code:if(GetAsyncKeyState(VK_F3) || GetAsyncKeyState(VK_NUMPAD0) &1) { myhack = true; Beep(512, 120); }is the first hotkey that will turn myhack on.Code:if(GetAsyncKeyState(VK_F3)
is the second hotkey that will turn myhack on.Code:GetAsyncKeyState(VK_NUMPAD0) &1)
myhack is the function name and = true is to make it on. If you type = false you will turn it off , but probably it won't turn off because you need to store the classes.Code:myhack = true
When you turn it on it will make a sound.Code:Beep(512, 120)
@[CF]Hackers
Last edited by Takari; 09-10-2011 at 10:14 AM.
[IMG]https://i1114.photobucke*****m/albums/k538/ImminentJM/takari.png[/IMG]
So...
Would it be that @Helper?if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = 99999;
}
}
if(GetAsyncKeyState(VK_F3) || GetAsyncKeyState(VK_NUMPAD0) &1) { myhack = true; Beep(512, 120); }
[IMG]https://i1114.photobucke*****m/albums/k538/ImminentJM/takari.png[/IMG]