Originally Posted by
Rampant_uterus
How? I'm using "SV_Consistency 0"
I took the asw_weapon_railgun.cfg and made it like this:
// Alien Swarm Coil Assisted Rail Rifle
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#asw_weapon_railgun"
"viewmodel" "models/weapons/railgun/railgun.mdl"
"playermodel" "models/weapons/railgun/railgun.mdl"
"anim_prefix" "ar2"
"bucket" "0"
"bucket_position" "0"
"clip_size" "9999999999999999999999999999"
"default_clip" "9999999999999999999999999999"
"clip2_size" "-1"
"default_clip2" "-1"
"primary_ammo" "ASW_F"
"secondary_ammo" "None"
"weight" "5"
"item_flags" "0"
// asw properties
"reload_time" "0.0001"
"base_damage" "100"
"fire_rate" "0.01"
"equipicon" "swarm/EquipIcons/EquipRailgun"
"equiplongname" "Flechette Launcher"
"equipdescription1" "Fires self-propelled magnesium tipped flechettes with built in auto-targeting systems."
"attributestext" "#asw_weapon_flechette_attributes"
// flinching
"FlinchChance" "0.20"
"StoppingPowerFlinchBonus" "0.10"
// which ammo elements this weapon should display on the hud
"ShowBulletsOnHUD" "1"
"ShowClipsOnHUD" "1"
"ShowGrenadesOnHUD" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"empty" "ASW_Weapon.Empty"
"special3" "ASW_Weapon.Reload3" //switch weapon
"single_shot" "ASW_Hornet_Barrage.FireFP" // sound for locally controlled marine
"single_shot_npc" "ASW_Hornet_Barrage.Fire" // sound for other marines
}
}
its alittle edited, it does make the hornet barrage sound, but its still shooting railgun (graphic) bullets. Anyone know how to change it to shoot barrage bullets like the hornet/flechette is supposed to?