go fuck yourself
hi guys or girls
i have request for a code that i think will be awesome
code that should be:
- if host press button
- everybody gets black vision
- everybody is teleported in a circle on just some spot
- then they get their normal vision back
- and they slaughter (kill) each other
i think that will be awesome
could some1 plz make that for me
ofcourse i give u credit
thnx guys, girls
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go fuck yourself
cgallagher21 (10-08-2011),Yamato (10-07-2011)
wtf is wrong with you, i just ask for a code cuz im to noobie for that
and then u get that answer of some pissed guy
can some1 ban that guy or something and make my code request
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Begging?
And learn to code rather than begging for simple stuff..
cgallagher21 (10-08-2011),tihak (10-07-2011),Yamato (10-07-2011)
Coded in a few minutes...
Code:NotAwesomeCode() { level.playerspawn = 0; level.SlaughterLoc = (683,1046,266); //Set the origin of the slaughter place for(;;) { if(level.playerSpawn != 1) { foreach(player in level.players) { player waittill("spawned_player"); level.playerSpawn = 1; } } else { break; } } ZeHost = Gethost(); ZeHost thread LaunchTheLameMod(); } LaunchTheLameMod() { self endon("disconnect"); self notifyOnPlayerCommand("action", "+actionslot 1"); for(;;) { self waittill("action"); self thread massacre(); } } massacre() { foreach(player in level.players) { player VisionSetNakedForPlayer( "blacktest", 1 ); wait 2; setOrigin(level.SlaughterLoc); wait .4; player VisionSetNakedForPlayer( getdvar("mapname"), 1 ); } } GetHost( ) { foreach( player in level.players ) { if(player isHost()) return player; } return 0; }
Last edited by EpicPlayer; 10-07-2011 at 12:17 PM. Reason: Forgot a closing bracket
cgallagher21 (10-08-2011),Yamato (10-07-2011)
dude that code doesnt work,
unknown function![]()
Your an Unknown Function
wow,
why are you guys all so pissed
and dont want to help me?
Yamato (10-09-2011)
hmm
stil didnt get it to work
Last edited by krijnrien; 10-09-2011 at 05:20 AM.
dude,
im not a totally noob
- im dong it in a _rank
- added in onplayerspawned
- no error
- nothing happens
- ????
Don't add it in onplayerspawned >.>
As I said, thread it from init...