Assassin's Creed (02-12-2012),cttbot89 (02-13-2012),Dragon(H)ell (02-13-2012),Fly3r (02-12-2012),Lightning (12-30-2012),needhash (01-31-2013),Ryuzaki™ (02-13-2012),ToXiC Coder (02-12-2012)
Title says it pretty much. Ask me anything coding related, I'll give you an answer.
~I CAN refuse to answer questions about features
~I MOST LIKELY will NOT give out ANY source, but I will explain the concept behind something.
~No irl / personal life questions~
Begin!
Assassin's Creed (02-12-2012),cttbot89 (02-13-2012),Dragon(H)ell (02-13-2012),Fly3r (02-12-2012),Lightning (12-30-2012),needhash (01-31-2013),Ryuzaki™ (02-13-2012),ToXiC Coder (02-12-2012)
is mid function hook detected ?
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Do you know how people are doing Memory wallhacks? :O
[IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]
I'm not sure, haven't looked into it because I don't use a mid function hook. Maybe it's just the bytes you're using for the patch? ( In general I would stay away from detours FYI )
---------- Post added at 12:38 PM ---------- Previous post was at 12:37 PM ----------
No I don't, but every game has it's own rendering functions for textures and such. Probably an exploit in one of them.
@ ~Fallen~ How are people watching which packets are being sent to the server? Wouldn't you have to have an xtrap bypass because a packet sniffer, etc is detected....
[IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]
I might as well ask, too.
I don't really have knowledge of making hacks or so. But how long would someone need to spend learning C++ in order to start making hacks? Like legitly, not leeching and that sort of stuff.
Last edited by Hero; 02-12-2012 at 11:46 AM.
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whats the best way for hooking? & Say how to make it (in big lines)
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Okay @~FALLEN~ Should I update detours with every patch of CF or does it sometimes dont need a update?
Offtopic;
@[N.O]N.A.M.E EPIC FAIL!!!!!
View B9hZUQ.png on ScreenSnapr
CheatCreatorzz (02-12-2012),sopaver3 (02-18-2012),ToXiC Coder (02-12-2012)
ToXiC Coder (02-12-2012)
Wireshark is not detected.
Its not detected, but you have to hook after the first 5 bytes and dont use JMP and PUSH opcodes.
@~FALLEN~:
For the client error thing i will add u in msn later the week, but i have another question: Any idea how to get the NPC / Zombie list? I got some of the object pointers, but could not find the real list.
[N.O]N.A.M.E (02-13-2012)
I haven't really looked into that too much. First thing that comes to the top of my head is entity iteration through clientfx, or hook setobjectpos grab the object pointer, trace it back to the class pointer, and trace that back to the list
---------- Post added at 12:51 PM ---------- Previous post was at 12:50 PM ----------
No such thing.
Zacherl (02-12-2012)