Still Looking for D3D Features

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Still Looking for D3D Features
Anymore codes for D3D features wanna share specially from pros and master coders? I only have few... Memhacks were screwed up

Pls pm me if you have. Some working features I already have are wallhack, chams, fullbright, cursor,no fog, wireframe,c4,asus & xray, thanks to @Swag @Brimir

It would be great if you have No recoil or No spread.

Thanks in advance!
All leeched features? D3D features aren't hard
There is no no recoil/spread in D3D..
Quote Originally Posted by Swag View Post
There is no no recoil/spread in D3D..
I got D3D cheat got Aimbot [AutoHead] / No Recoil / Speed Hack
 
Chams
Code:
pDevice->SetTexture(0,back color);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
pDrawIndexedPrimitive(pDevice, typ, BaseVertex, MinId, NumVer, StartId, Prim);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
pDevice->SetTexture(0,front color);


 
wallhack
Code:
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);


 
full bright
Code:
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_AMBIENT,FRONT);


 
Wireframe
Code:
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);

 
glass wallhack
Code:
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);


have fun
Quote Originally Posted by [N.O]N.A.M.E View Post
 
Chams
Code:
pDevice->SetTexture(0,back color);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
pDrawIndexedPrimitive(pDevice, typ, BaseVertex, MinId, NumVer, StartId, Prim);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
pDevice->SetTexture(0,front color);


 
wallhack
Code:
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);


 
full bright
Code:
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_AMBIENT,FRONT);


 
Wireframe
Code:
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);

 
glass wallhack
Code:
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);


have fun
I just said, I already have this working Thanks anyway.. Got it from Swag's thread

---------- Post added at 08:44 AM ---------- Previous post was at 08:43 AM ----------

Quote Originally Posted by xKickAss View Post
Omg noname why did you post it -.-
Post it or Not I already have this features ... By the way, we almost have the same hack... lol I might release it to CFPH today

---------- Post added at 08:46 AM ---------- Previous post was at 08:44 AM ----------

Quote Originally Posted by Swag View Post
There is no no recoil/spread in D3D..
That's what I thought ... Is it possible to merge memhacks to D3d? tried it awhile ago it crashes the game lol...
Quote Originally Posted by jmdante View Post
lol I might release it to CFPH today
LOL let's wait for tomorrow's XTRAP patch and see if this public DIP hook will still work
Quote Originally Posted by Ryuzaki2 View Post
LOL let's wait for tomorrow's XTRAP patch and see if this public DIP hook will still work
Ok granted Preview nalang ahaha, mang-iinis lang mmya
Omg noname why did you post it -.-
Quote Originally Posted by [N.O]N.A.M.E View Post
 
Chams
Code:
pDevice->SetTexture(0,back color);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
pDrawIndexedPrimitive(pDevice, typ, BaseVertex, MinId, NumVer, StartId, Prim);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_LIGHTING,true);
pDevice->SetTexture(0,front color);


 
wallhack
Code:
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);


 
full bright
Code:
pDevice->SetRenderState(D3DRS_LIGHTING, false); 
pDevice->SetRenderState(D3DRS_AMBIENT,FRONT);


 
Wireframe
Code:
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);

 
glass wallhack
Code:
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);


have fun
What about no fog
 
NO FOG

pDevice->SetRenderState(D3DRS_FOGENABLE, false);




Quote Originally Posted by xKickAss View Post
Omg noname why did you post it -.-
Its not like you aren't gonna use it.
Quote Originally Posted by Reflex- View Post


What about no fog
 
NO FOG

pDevice->SetRenderState(D3DRS_FOGENABLE, false);






Its not like you aren't gonna use it.
Erm... i already posted my hack and has already it ._.
Quote Originally Posted by xKickAss View Post


Erm... i already posted my hack and it already has those features.._.
Fixed , Anyways link me
Quote Originally Posted by Reflex- View Post


Fixed , Anyways link me
My hack? It's in crossfire forum :|
learn d3d, its not hard at all lol
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