pop getlocal0 getlex map_ getproperty player_ ifne 45 getlex map_ getproperty gs_ getproperty gsc_ getproperty server_ getproperty name_ pushstring Nexus ifeq 26 getlex _-WA //current health variable (name changes with client update) convert_d getlex _-PV //max health variable (name changes with client update) convert_d divide pushdouble 2 //pushes .5 to stack ifgt 11 getlex map_ getproperty gs_ getproperty gsc_ callpropvoid _-093,0 //name changes with client update pushtrue
pop getlocal0 getlex map_ getproperty player_ ifne 50 getlex map_ getproperty gs_ getproperty gsc_ getproperty server_ getproperty name_ pushstring Nexus ifeq 31 getlex _-WA convert_d getlex _-PV convert_d divide pushbyte 7 convert_d pushbyte 20 convert_d divide ifgt 11 getlex map_ getproperty gs_ getproperty gsc_ callpropvoid _-093,0 pushtrue
L501:
getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne L523
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
getproperty QName(PackageNamespace(""), "server_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
ifeq L523
getlex QName(PackageNamespace(""), "_-WA")
convert_d
getlex QName(PackageNamespace(""), "_-PV")
convert_d
divide
pushdouble 0.5
ifgt L523
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "gs_")
getproperty QName(PackageNamespace(""), "gsc_")
callpropvoid QName(PackageNamespace(""), "_-093"), 0
function 0000 *(Number):void
{
// Max stack : 16
// Local count : 14
// Scope depth : 16
// Max Scope depth : 18
// Exception Count : 0
// Trait Count : 0
// Code Length : 314 bytes.
0 pushfalse
1 pushtrue
2 setlocal2
3 setlocal3
4 getlocal0
5 pushscope
6 getlocal1
8 getlex com.company.assembleegameclient.parameters:Parameters
10 getproperty data_
13 getproperty cameraAngle
14 add
16 setlocal 7
18 getlex map_
20 getproperty gs_
23 getproperty mui_
26 getproperty private:_-bh
30 iftrue LOC_1:
31 pushnull
33 coerce com.company.assembleegameclient.objects:GameObject
35 setlocal 4
37 pushbyte 255
39 setlocal 8
41 pushbyte 0
43 setlocal 9
45 pushbyte 0
47 setlocal 10
48 pushnull
49 coerce_a
51 setlocal 11
53 pushbyte 0
55 setlocal 12
57 pushbyte 0
59 setlocal 13
61 pushbyte 0
63 setlocal 5
65 getlex map_
68 getproperty goDict_
69 coerce_a
71 setlocal 6
75 jump LOC_2:
LOC_3:
LOC_7:
76 label
78 getlocal 6
80 getlocal 5
81 nextvalue
83 coerce com.company.assembleegameclient.objects:GameObject
85 setlocal 4
87 getlocal 10
89 pushbyte 1
90 add
92 setlocal 10
94 getlocal 4
96 getproperty props_
99 getproperty isEnemy_
103 iffalse LOC_2:
105 getlocal 4
109 callproperty _-F5,0
113 iftrue LOC_2:
115 getlocal 4
119 callproperty _-QL,0
123 iftrue LOC_2:
125 getlocal 4
129 callproperty _-Uc,0
133 iftrue LOC_2:
135 getlocal 4
139 callproperty isPaused,0
143 iftrue LOC_2:
145 getlex Math
147 getlocal 4
149 getproperty y_
151 getlex y_
152 subtract
153 dup
154 multiply
156 getlocal 4
158 getproperty x_
160 getlex x_
161 subtract
162 dup
163 multiply
164 add
168 callproperty sqrt,1
169 dup
171 setlocal 9
173 getlex com.company.assembleegameclient.objects:ObjectLibrary
176 getproperty _-jq
179 getlex _-jc
181 pushbyte 0
184 getproperty multinameL
185 convert_i
187 getproperty multinameL
189 getproperty multinameL
192 getproperty _-qh
194 pushbyte 0
196 getproperty multinameL
198 getproperty multinameL
199 dup
201 setlocal 11
204 getproperty speed_
207 pushshort 10000
208 divide
210 getlocal 11
213 getproperty lifetime_
214 multiply
218 ifgt LOC_2:
220 getlocal 8
222 pushbyte 255
226 ifeq LOC_4:
228 getlocal 9
230 getlocal 8
234 iflt LOC_4:
238 jump LOC_2:
LOC_4:
240 getlocal 4
243 getproperty _-rF
244 dup
246 setlocal 13
248 getlocal 12
252 iflt LOC_2:
254 getlocal 13
256 setlocal 12
258 getlocal 9
260 setlocal 8
262 getlex Math
264 getlocal 4
266 getproperty y_
268 getlex y_
269 subtract
271 getlocal 4
273 getproperty x_
275 getlex x_
276 subtract
280 callproperty atan2,2
282 setlocal 7
286 jump LOC_2:
LOC_2:
289 hasnext2 6,
293 iftrue LOC_3:
295 kill 6
297 kill 5
299 getlocal 12
301 pushbyte 0
305 ifeq LOC_6:
LOC_1:
306 getlocal0
308 getlocal 7
312 callpropvoid private:shoot,1
LOC_6:
313 returnvoid
}
com.company.assembleegameclient.objects.player update()
com.company.assembleegameclient.objects:player Super
.