Thumbs upFLY HACK !

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FLY HACK !
Define Offset:

Code:
	FLY						= 0x5F0;
	NORECOIL1				= 0x22E;
	NORECOIL2				= 0xC;
	NORECOIL3				= 0x234;

Code:
		if(flyhack == 1)
		{
			if(GetAsyncKeyState(VK_SHIFT))
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = -2.125f;
			}
			else
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
			}
		}

		if(flyhack == 2)
		{
			if(GetAsyncKeyState(VK_MENU))
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = -2.125f;
			}
			else
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
			}
		}

		if(flyhack == 3)
		{
			if(GetAsyncKeyState(VK_CONTROL))
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = -2.125f;
			}
			else
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
			}
		}

		if(!flyhack)
		{
			*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
		}

How to Get BASEPLAYER?

Code:
03F4F8F0   8B15 188F3804    MOV EDX,DWORD PTR DS:[4388F18]           ; cshell.04397130
03F4F8F6   0FB682 58610000  MOVZX EAX,BYTE PTR DS:[EDX+6158]
03F4F8FD   3D FF000000      CMP EAX,0FF
03F4F902   74 3D            JE SHORT cshell.03F4F941
03F4F904   69C0 C8040000    IMUL EAX,EAX,4C8
03F4F90A   8B8410 74610000  MOV EAX,DWORD PTR DS:[EAX+EDX+6174]
03F4F911   85C0             TEST EAX,EAX
03F4F913   74 2C            JE SHORT cshell.03F4F941
03F4F915   80B8 6D170100 01 CMP BYTE PTR DS:[EAX+1176D],1
03F4F91C   74 23            JE SHORT cshell.03F4F941
03F4F91E   8A4424 04        MOV AL,BYTE PTR SS:[ESP+4]
03F4F922   84C0             TEST AL,AL
03F4F924   8841 68          MOV BYTE PTR DS:[ECX+68],AL
03F4F927   74 18            JE SHORT cshell.03F4F941
03F4F929   8B0D F0C6C104    MOV ECX,DWORD PTR DS:[4C1C6F0]
03F4F92F   6A 00            PUSH 0
03F4F931   6A 00            PUSH 0
03F4F933   6A 00            PUSH 0
03F4F935   6A 00            PUSH 0
03F4F937   68 843F2E04      PUSH cshell.042E3F84                     ; ASCII "rez/Snd2/Ghost/Etc/EscapeAirplane.wav"

Code:
BASEPLAYER = *(DWORD *)(0x4388F18) + 0x54

BONUS FOR YOU !

Weapon Recoil without error

Code:
			*(DWORD *)(*(DWORD *)(BASEPLAYER) + NORECOIL1) = - 1;
			*(DWORD *)(*(DWORD *)(BASEPLAYER) + NORECOIL2) = 10000000;
			*(DWORD *)(*(DWORD *)(BASEPLAYER) + NORECOIL3) = 10000000;
Already posted by HL.BOT ....
Quote Originally Posted by V I View Post
Already posted by HL.BOT ....
***** didn't post anythig except the no recoil , and this codes goes for HL.BOT i think , anyway thanks
Pls i need the CF-EU Addys
ye what stiring mane did you use to fine norecoil addys??
what does that offeset refers to !?!?
is it gravity or y position ?!!?
optmized:

Code:
INT Variable[50], Key[50];

if(Key[1] == 0)
Key[0] = VK_SHIFT;
else if(Key[1] == 1);
Key[0] = VK_MENU;
else if(Key[1] == 2);
Key[0] = VK_CONTROL;

	if(Variable[0] == 1)
	{
		if(GetAsyncKeyState(Key[0]))
		{
			*(float *)(*(DWORD *)(BASEPLAYER) + FLY) = -2.125f;
		}
		else
		{
			*(float *)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
		}
	}
HAHHA, this just Nop (Change) Y Coord.

Appears be Only Visual..
Quote Originally Posted by XarutoUsoCrack View Post
HAHHA, this just Nop (Change) Y Coord.

Appears be Only Visual..
It's freezing the Y-Coord. that's right. But I'm sure that it isn't visual. Other people are able to see it
Quote Originally Posted by lucifereviluser View Post
Define Offset:

Code:
	FLY						= 0x5F0;
	NORECOIL1				= 0x22E;
	NORECOIL2				= 0xC;
	NORECOIL3				= 0x234;

Code:
		if(flyhack == 1)
		{
			if(GetAsyncKeyState(VK_SHIFT))
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = -2.125f;
			}
			else
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
			}
		}

		if(flyhack == 2)
		{
			if(GetAsyncKeyState(VK_MENU))
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = -2.125f;
			}
			else
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
			}
		}

		if(flyhack == 3)
		{
			if(GetAsyncKeyState(VK_CONTROL))
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = -2.125f;
			}
			else
			{
				*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
			}
		}

		if(!flyhack)
		{
			*(float*)(*(DWORD *)(BASEPLAYER) + FLY) = 1;
		}

How to Get BASEPLAYER?

Code:
03F4F8F0   8B15 188F3804    MOV EDX,DWORD PTR DS:[4388F18]           ; cshell.04397130
03F4F8F6   0FB682 58610000  MOVZX EAX,BYTE PTR DS:[EDX+6158]
03F4F8FD   3D FF000000      CMP EAX,0FF
03F4F902   74 3D            JE SHORT cshell.03F4F941
03F4F904   69C0 C8040000    IMUL EAX,EAX,4C8
03F4F90A   8B8410 74610000  MOV EAX,DWORD PTR DS:[EAX+EDX+6174]
03F4F911   85C0             TEST EAX,EAX
03F4F913   74 2C            JE SHORT cshell.03F4F941
03F4F915   80B8 6D170100 01 CMP BYTE PTR DS:[EAX+1176D],1
03F4F91C   74 23            JE SHORT cshell.03F4F941
03F4F91E   8A4424 04        MOV AL,BYTE PTR SS:[ESP+4]
03F4F922   84C0             TEST AL,AL
03F4F924   8841 68          MOV BYTE PTR DS:[ECX+68],AL
03F4F927   74 18            JE SHORT cshell.03F4F941
03F4F929   8B0D F0C6C104    MOV ECX,DWORD PTR DS:[4C1C6F0]
03F4F92F   6A 00            PUSH 0
03F4F931   6A 00            PUSH 0
03F4F933   6A 00            PUSH 0
03F4F935   6A 00            PUSH 0
03F4F937   68 843F2E04      PUSH cshell.042E3F84                     ; ASCII "rez/Snd2/Ghost/Etc/EscapeAirplane.wav"

Code:
BASEPLAYER = *(DWORD *)(0x4388F18) + 0x54

BONUS FOR YOU !

Weapon Recoil without error

Code:
			*(DWORD *)(*(DWORD *)(BASEPLAYER) + NORECOIL1) = - 1;
			*(DWORD *)(*(DWORD *)(BASEPLAYER) + NORECOIL2) = 10000000;
			*(DWORD *)(*(DWORD *)(BASEPLAYER) + NORECOIL3) = 10000000;
where you find 0x5F0, what string you use?
can someone pls tellme addy for fly hack for EU v. or give me Patter to scen for it
sry for bad eng.
can some one give me a hand at what should I do to put this on work plz because a lot of plp got it and I dont know how to put it on work plz need some help here
Posts 1–15 of 30 · Page 1 of 2

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