No Fall Dmg
CODE:
#define FallMgr offset(NoFallDmgAddy)
DWORD pFallMgr = (DWORD)( cshell + FallMgr );
if (pFallMgr)
{
*(float*)(pFallMgr+0x04) = 0.0f;
}
No Bug Dmg
#define VisibleZoneIndex offset(VisibleZoneIndexAddy)
#define DamageZone offset(DamageZoneAddy)
#define DamagePerSec offset(DamagePerSecAddy)
DWORD pVisibleZoneIndex = (DWORD)( cshell + VisibleZoneIndex );
DWORD pDamageZone = (DWORD)( cshell + DamageZone );
DWORD pDamagePerSec = (DWORD)( cshell + DamagePerSec );
//No Bug Dmg/No Zone Dmg
if(pDamageZone)
{
*(float*)(pVisibleZoneIndex+0x4) = 0.0f;
}
if(pDamageZon)
{
*(float*)(pDamageZone+0x4) = 0.0f;
}
if(pDamageZo)
{
*(float*)(pDamagePerSec+0x4) = 0.0f;
}
No Nade Dmg
#define weaponMgr offset(WeaponMgrAddy)
DWORD pWeaponMgr = *(DWORD*)( cshell + weaponMgr );
for (int i=0; i<729; i++)
{
DWORD Weapon = (*(DWORD*)(pWeaponMgr + (4*i)));
//No Nade Dmg
if(Weapon )
{
if(IsDamageGrenade(i))
{
*(float*)(Weapon + AmmoDamage) = 0.0f;
}
}
-[I]fLuX (12-27-2012),Glenox (12-27-2012),jetoni2014 (12-27-2012),Lightning (12-27-2012),Ryuzaki™ (12-27-2012)
You C+P it from My Site I've Post itC+P NQQB
lol, theses source code's its posted a long time ago...
No i don't C+p this source from PCeumel I've got No Fall Dmg,No Bug Dmg,No Nade Dmg from Fabii (IfluX) and the other Features i made it selhf sry for Bad English
ok sry i don't know that but i have Much features now and i don't leeeche anythink except Fall Dmg,No Bug Dmg,No Nade Dmg,Walk Trough Walls
To brake the Raging posts, what if:
Code:if(pDamageZo) { *(float*)(pDamagePerSec+0x4) = -1.0f; //Minus value }