ExclamationAlguem Me Ajuda com A base do Coder64?

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Alguem Me Ajuda com A base do Coder64?
Bem eu estou tentando Compilar só que da esse erro:

1>------ Build started: Project: [W]eb[S] Ultra Free VIP 1.0, Configuration: Debug Win32 ------
1>Compiling...
1>Hack.cpp
1>c:\users\vitor\desktop\private\menu code64 5.0\iltcsbase.h(11) : fatal error C1083: Cannot open include file: 'ltbasedefs.h': No such file or directory
1>Build log was saved at "file://c:\Users\Vitor\Desktop\Private\Menu Code64 5.0\Debug\BuildLog.htm"
1>[W]eb[S] Ultra Free VIP 1.0 - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Alguém Poderia me ajudar?

O CÓDIGO QUE TA DANDO ERRO É ESSE:


#ifndef __ILTCSBASE_H__
#define __ILTCSBASE_H__


#ifndef __LTBASEDEFS_H__
#include "ltbasedefs.h"
#endif

#ifndef __LTMODULE_H__
#include "ltmodule.h"
#endif


Lembrando! eu tenho o SDK JUNE 2010 E O SDK de uma tal de FL4R3 Axo que é isso!
Quote Originally Posted by demonhunter1996 View Post
kkk ta aew a solucao dos seus poblemas

http://www.mpgh.net/forum/476-combat...-visual-c.html
VLW Cara! Vou ver se da Agora!

---------- Post added at 12:49 PM ---------- Previous post was at 12:46 PM ----------

Quote Originally Posted by demonhunter1996 View Post
kkk ta aew a solucao dos seus poblemas

http://www.mpgh.net/forum/476-combat...-visual-c.html

OLHA COMO TA Agora:

1>------ Build started: Project: [W]eb[S] Ultra Free VIP 1.0, Configuration: Debug Win32 ------
1>Compiling...
1>Hack.cpp
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(6) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(6) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(6) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(7) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(7) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(7) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(8) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(8) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(8) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(9) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(9) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(9) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(10) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(10) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(10) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(11) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(11) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(11) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(12) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(12) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(12) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(13) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(13) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(13) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(14) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(14) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(14) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(57) : error C2065: 'GameStatus' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(84) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(84) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(84) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(71) : error C2065: 'Local_Player' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(99) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(99) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(99) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(100) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(100) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(100) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(92) : error C2065: 'Charector' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(93) : error C2065: 'SFXOBJ' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(113) : error C2039: 'Charector' : is not a member of 'Charectors'
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(89) : see declaration of 'Charectors'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(114) : error C2039: 'SFXOBJ' : is not a member of 'Charectors'
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(89) : see declaration of 'Charectors'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(115) : error C2039: 'SFXOBJ' : is not a member of 'Charectors'
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(89) : see declaration of 'Charectors'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(115) : error C2227: left of '->Object' must point to class/struct/union/generic type
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(121) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(121) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(121) : error C2086: 'int PlayerInfo' : redefinition
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(13) : see declaration of 'PlayerInfo'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(121) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(122) : error C2065: 'player' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(122) : error C2227: left of '->JogadorIndex' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(124) : error C2065: 'player' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(128) : error C2065: 'player' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(134) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(134) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(135) : error C2039: 'Charector' : is not a member of 'Charectors'
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(89) : see declaration of 'Charectors'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(135) : error C2227: left of '->index' must point to class/struct/union/generic type
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(135) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(135) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(135) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(135) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2228: left of '.ID' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(136) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(139) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(139) : error C2228: left of '.ID' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(139) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(139) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(141) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(141) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(142) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(142) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(143) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(143) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(144) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(144) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(153) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(153) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2228: left of '.ID' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2228: left of '.ID' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2039: 'Charector' : is not a member of 'Charectors'
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(89) : see declaration of 'Charectors'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(158) : error C2227: left of '->index' must point to class/struct/union/generic type
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(159) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(159) : error C2228: left of '.ID' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(166) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(166) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(171) : error C2039: 'Charector' : is not a member of 'Charectors'
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(89) : see declaration of 'Charectors'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(171) : error C2227: left of '->index' must point to class/struct/union/generic type
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(171) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(171) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(171) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(171) : error C2228: left of '.ID' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(173) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(173) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(174) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(174) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(183) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(183) : error C2228: left of '.index' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(187) : error C2143: syntax error : missing ';' before '*'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(187) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(187) : error C2086: 'int PlayerInfo' : redefinition
1> c:\users\vitor\desktop\private\menu code64 5.0\engine.h(13) : see declaration of 'PlayerInfo'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(187) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(190) : error C2227: left of '->Primeiro' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(194) : error C2227: left of '->PlayerNext' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(199) : error C2227: left of '->PlayerPrev' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(203) : error C2227: left of '->index' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(204) : error C2227: left of '->PlayerPrev' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(208) : error C2227: left of '->pIsDead' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(209) : error C2227: left of '->PlayerNext' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(213) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(213) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(213) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(213) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(213) : error C2227: left of '->pTeam' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(214) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(214) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(214) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(214) : error C2228: left of '.Ativo' must have class/struct/union
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(214) : error C2227: left of '->pTeam' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(216) : error C2227: left of '->PlayerNext' must point to class/struct/union/generic type
1> type is 'int *'
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(221) : error C2065: 'Caixa' : undeclared identifier
1>c:\users\vitor\desktop\private\menu code64 5.0\engine.h(221) : fatal error C1003: error count exceeds 100; stopping compilation
1>Build log was saved at "file://c:\Users\Vitor\Desktop\Private\Menu Code64 5.0\Debug\BuildLog.htm"
1>[W]eb[S] Ultra Free VIP 1.0 - 130 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

---------- Post added at 12:54 PM ---------- Previous post was at 12:49 PM ----------

Se Quizer eu Mostro o Código que ta dando Erro!
Ta faltando a SDK ltbasedefs.h... baixa o pacote de SDK do F.E.A.R,e cole as SDK's no seu projeto!
ta dando erro nessa funsao aew da caixa box
pode arancar isso

---------- Post added at 06:41 PM ---------- Previous post was at 06:40 PM ----------

so eu vendo a base pra dizer serto manda o cod da onde ta o erro
Quote Originally Posted by demonhunter1996 View Post
ta dando erro nessa funsao aew da caixa box
pode arancar isso

---------- Post added at 06:41 PM ---------- Previous post was at 06:40 PM ----------

so eu vendo a base pra dizer serto manda o cod da onde ta o erro
Ta Dizendo que o erro inteiro é isso aki:

//Variaveis
DWORD ClienteFxEntry;
DWORD ClientFX;

//Pontos Memória
cGameClientShell *pGameClientShell;
cLTClientShellBase *pClientShellBase;
cLTModel *pLTModel;
cLTBase *pLTBase;
cPlayerMgr *pPlayerManager;
ClienteInfo *pClientInfoMgr;
LocalInfo *pLocal;
PlayerInfo* PointerJogador;
CLTClient* g_LTClient;

LPDIRECT3DDEVICE9 g_pDevice;

bool ZumbiKill = false;

bool AtivarScene[2] = {false, false};

bool MoverJanela(int &X, int &Y, int W, int H, int index);
void JanelaOpcoes(char* Nome, int &JanelaX, int &JanelaY, int X, int Y, int Tab, int index, LPDIRECT3DDEVICE9 pDevice);

char* Criptografa(const char *plaintext)
{
int len = strlen(plaintext);
char *cyphertext = new char[len + 1];
for(int i = 0; i < len; ++i) {
cyphertext[i] = plaintext[i] - 4;
}
cyphertext[len] = 0;
return cyphertext;
}

void ComandoPush(const char* cmd){
_asm
{
PUSH cmd
MOV EAX, LTClientEXE
CALL EAX
ADD ESP, 0x4
}
}

class InfoJogando
{
public:
BYTE jogando;
};

InfoJogando* cJogando = NULL;

bool Jogando(){

if(!cJogando)
cJogando = (InfoJogando *)GameStatus;

if(cJogando->jogando == 1){
return true;
}

return false;
}

struct Local{

Local(){
Object = NULL;
CameraObject = NULL;
Local_Player = NULL;
}

bool bDead;
int* Object;
int* CameraObject;

unsigned int iIndex,
iTeam,
iGameMode;

D3DXVECTOR3 CameraPos;

PlayerInfo* Local_Player;
};

Local local;

struct Charectors{

Charectors(){
Charector = NULL;
SFXOBJ = NULL;
}

bool bIsDead,
bSpawnShield;

PlayerInfo* Charector;
cCharacterFX* SFXOBJ;
};

Charectors Players[25];

bool ValidPointer( void* p )
{
return !IsBadReadPtr( p, 4 ) && p;
}

bool bValidObject( int i )
{

if( ValidPointer( Players[i].Charector )
&& ValidPointer( Players[i].SFXOBJ )
&& ValidPointer( Players[i].SFXOBJ->Object ) )
return true;

return false;
}

PlayerInfo* JogadorIndex(unsigned char index){
PlayerInfo* player = pClientInfoMgr->JogadorIndex((int)index);

if(!ValidPointer(player)){
return NULL;
}

return player;
}

int EscolheJogador(){

for(int i = 0; i < 24; i++){
if(bValidObject(i) && Caixa[7][5].index){
if(Players[i].Charector->index == Caixa[8][Caixa[7][5].index].index){
if(Caixa[8][Caixa[7][5].index].ID && Caixa[8][Caixa[7][5].index].Ativo && !Players[i].bIsDead){

if(GetAsyncKeyState(VK_MENU)&1)
Caixa[7][5].ID = Caixa[7][5].index;
else {
if(Caixa[2][6].Ativo && !Players[i].bSpawnShield)
return Caixa[7][5].index;
else if(!Caixa[2][6].Ativo)
return Caixa[7][5].index;
}
}

break;
}
}
}

Caixa[7][5].index = NULL;

for(int i = 0; i < 24; i++){
if(bValidObject(i)){

if(Caixa[7][5].ID && Caixa[8][Caixa[7][5].ID].index == Players[i].Charector->index){
Caixa[7][5].ID = NULL;
continue;
}

if(Players[i].bIsDead)
continue;

if(Caixa[2][6].Ativo)
if(Players[i].bSpawnShield)
continue;

for(int j = 1; j < 16; j++){
if(Players[i].Charector->index == Caixa[8][j].index && Caixa[8][j].ID){

if(Caixa[8][j].Ativo)
Caixa[7][5].index = j;

break;
}
}

}
}

return Caixa[7][5].index;

}

PlayerInfo* TeleKill(){

if(!PointerJogador){
PointerJogador = pClientInfoMgr->Primeiro;
}

if(GetAsyncKeyState(VK_RIGHT)&1){
PointerJogador = PointerJogador->PlayerNext;
return NULL;
}

if(GetAsyncKeyState(VK_LEFT)&1){
PointerJogador = PointerJogador->PlayerPrev;
return NULL;
}

if(PointerJogador->index == local.iIndex){
PointerJogador = PointerJogador->PlayerPrev;
return NULL;
}

if(PointerJogador->pIsDead){
PointerJogador = PointerJogador->PlayerNext;
return NULL;
}

if( (Caixa[2][4].Ativo && !Caixa[2][5].Ativo && PointerJogador->pTeam == local.iTeam) ||
(Caixa[2][5].Ativo && !Caixa[2][4].Ativo && PointerJogador->pTeam != local.iTeam)
){
PointerJogador = PointerJogador->PlayerNext;
return NULL;
}

int i = 0;
if(Caixa[2][6].Ativo)
for(i = 0; i < 24; i++){
if(bValidObject(i)){
if(Players[i].Charector->index == PointerJogador->index){

if(Players[i].bSpawnShield){
PointerJogador = PointerJogador->PlayerNext;
i = 25;
}
break;
}
}
}

if(i > 24){
return NULL;
}

return PointerJogador;
}

D3DXVECTOR3 MyGetObjectMaxPos(int* obj){
return *(D3DXVECTOR3*)(obj + 0x4);
}

D3DXVECTOR3 EquipeArmada(){

cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();

if(ValidPointer(SFXMgr)){

for(int i = 0; i < SFXMgr->SFXList[0x18].Num ; i++){

cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x18].List[i];

if(ValidPointer(fx) && ValidPointer(fx->Object)){
if(!fx->IsPlayer){
return MyGetObjectMaxPos(fx->Object) + D3DXVECTOR3(50.f, 30.f, 0.0f);
}
}
}
}

return D3DXVECTOR3(0.0f, 0.0f, 0.0f);
}

void SetObject(int *Object, D3DXVECTOR3 Pos)
{
_asm
{
MOV ECX,DWORD PTR DS:[LTClientDLL]
MOV EDX,DWORD PTR DS:[ECX]
PUSH 1
LEA EAX,Pos
PUSH EAX
PUSH Object
MOV EDX,DWORD PTR DS:[EDX + 0xC4]
CALL EDX
}
} //by mo3ad001

float PegarDistancia(D3DXVECTOR3 Camera, D3DXVECTOR3 Jogador)
{
return sqrt(
(Camera.x-Jogador.x) * (Camera.x-Jogador.x) +
(Camera.y-Jogador.y) * (Camera.y-Jogador.y) +
(Camera.z-Jogador.z) * (Camera.z-Jogador.z)
);
}

D3DXVECTOR3 SalvaPosicao, SalvaPosicaoZero;

float PosicaoAO;

void OPK(){

if(ValidPointer(local.Object)){

if(/*local.iGameMode != 5 ||*/ local.bDead)
return;

if(!Caixa[7][7].Ativo){
SalvaPosicao = MyGetObjectMaxPos(local.Object);
SalvaPosicao.x += 50.0f;
SalvaPosicao.y -= 50.0f;
PosicaoAO = SalvaPosicao.x;

SalvaPosicaoZero.x = 0.0f;
SalvaPosicaoZero.y = 0.0f;
SalvaPosicaoZero.z = 0.0f;

Caixa[7][7].Ativo = true;
}

if(local.iGameMode != 5){

//removido!

SalvaPosicao.x = PosicaoAO;

} else {

//removido!
}
}
}

D3DXVECTOR3 PegarPosicaoLocal(){
ClienteFxEntry = (DWORD)GetModuleHandle("ClientFX.fxd");
ClientFX = *(DWORD*)(ClienteFxEntry + ClienteFX);

if(ClientFX == NULL)
return D3DXVECTOR3(0.0f, 0.0f, 0.0f);

return D3DXVECTOR3(*(float*)(ClientFX + 0xC8), *(float*)(ClientFX + 0xCC), *(float*)(ClientFX + 0xD0));
}

void SetarPosicaoLocal(D3DXVECTOR3 Pos){
if(Pos != D3DXVECTOR3(0.0f, 0.0f, 0.0f)){
ClienteFxEntry = (DWORD)GetModuleHandle("ClientFX.fxd");
ClientFX = *(DWORD*)(ClienteFxEntry + ClienteFX);

if(ClientFX == NULL)
return;

*(float*)(ClientFX + 0xC8) = Pos.x;
*(float*)(ClientFX + 0xCC) = Pos.y;
*(float*)(ClientFX + 0xD0) = Pos.z;
}
}

D3DXVECTOR3 LocalPosicao(0, 0, 0);

int JogadorKill = NULL;
int JogadorTeleKill = -1;

void SetarPosicao(void){
while(!GetModuleHandle("CShell.dll") && !GetModuleHandle("ClientFX.fxd"))
Sleep(100);

while(1){
if(Jogando() && Caixa[7][1].Ativo && !local.bDead){

if(Caixa[2][1].Ativo || Caixa[2][2].Ativo){

if(AtivarScene[1])
{
if(Caixa[2][8].Ativo)
if(!((Caixa[2][9].Ativo && (GetAsyncKeyState(VK_LBUTTON)<0)) ||
(Caixa[2][10].Ativo && (GetAsyncKeyState(VK_RBUTTON)<0)) ||
(Caixa[2][11].Ativo && (GetAsyncKeyState(VK_MBUTTON)<0)) ||
(Caixa[2][12].Ativo && (GetAsyncKeyState(VK_CAPITAL)<0)) ||
(Caixa[2][13].Ativo && (GetAsyncKeyState(VK_SHIFT)<0)) ||
(Caixa[2][14].Ativo && (GetAsyncKeyState(VK_CONTROL)<0)) ||
(Caixa[2][15].Ativo && (GetAsyncKeyState(VK_HOME)<0)) ||
(Caixa[2][16].Ativo && (GetAsyncKeyState(VK_END)<0))
)
)
continue;

if(local.iGameMode == 5){

if(Caixa[2][2].Ativo){
SetarPosicaoLocal(EquipeArmada());
}

} else {

if(Caixa[2][2].Ativo && (Caixa[2][4].Ativo || Caixa[2][5].Ativo) && JogadorTeleKill != -1){
PlayerInfo *pPlayer = JogadorIndex(JogadorTeleKill);
//PlayerInfo *pPlayer = TeleKill();
if(pPlayer){
if(ValidPointer(pPlayer->Object))
{
SetarPosicaoLocal(D3DXVECTOR3(MyGetObjectMaxPos(pP layer->Object).x + 50.0f, MyGetObjectMaxPos(pPlayer->Object).y + 30.0f, MyGetObjectMaxPos(pPlayer->Object).z));
}
}
}

else

if(Caixa[2][1].Ativo && JogadorKill/*EscolheJogador()*/){
PlayerInfo *pPlayer = JogadorIndex(Caixa[8][JogadorKill/*EscolheJogador()*/].index);
if(pPlayer){
if(ValidPointer(pPlayer->Object))
{
SetarPosicaoLocal(D3DXVECTOR3(MyGetObjectMaxPos(pP layer->Object).x + 50.0f, MyGetObjectMaxPos(pPlayer->Object).y + 30.0f, MyGetObjectMaxPos(pPlayer->Object).z));
}
}
}
}
}
} else

if(Caixa[1][11].Ativo)
if(local.bDead)
LocalPosicao = PegarPosicaoLocal();
else
SetarPosicaoLocal(LocalPosicao);
}

Sleep(1);
}
}

bool VerificaPontos(){
if( ValidPointer( pClientShellBase )
&& ValidPointer( pGameClientShell )
&& ValidPointer( pLTModel )
&& ValidPointer( pLTBase )
&& ValidPointer( pClientInfoMgr )
&& ValidPointer( pPlayerManager )
&& ValidPointer( pLocal )
&& ValidPointer( g_LTClient )
&& ValidPointer( g_CommonLT ) )
return true;

return false;
}

bool AtualizaLocal(void){
local.Object = pLTBase->GetClientObject();
local.CameraObject = pPlayerManager->CameraObject;

if( local.Object && local.CameraObject )
{
local.CameraPos = MyGetObjectMaxPos( local.CameraObject );
local.iGameMode = pClientInfoMgr->ModoJogo;

pLTBase->GetLocalClientID(&local.iIndex);
local.Local_Player = JogadorIndex(local.iIndex);

if(local.Local_Player){
local.iTeam = local.Local_Player->pTeam;
local.bDead = local.Local_Player->pIsDead;
return true;
}
}

return false;
}

void AtualizaJogadores(){

cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();

if(ValidPointer(SFXMgr) && ValidPointer(local.Object)){

for(int i = 0; i < 24; i++){
Players[i].SFXOBJ = NULL;
Players[i].Charector = NULL;

cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x18].List[i];

if(ValidPointer(fx) && ValidPointer(fx->Object)){
if(fx->Index == local.iIndex)
continue;

if(fx->Object == local.Object)
continue;

PlayerInfo* client_info = pClientInfoMgr->JogadorIndex(fx->Index);

if(ValidPointer(client_info)){
Players[i].bIsDead = client_info->pIsDead;

Players[i].bSpawnShield = fx->bSpawnSheild;

Players[i].Charector = client_info;
Players[i].SFXOBJ = fx;
}

}
}
}
}

#define M_PI 3.14159265358979323846f

void Ghostmode( void )
{
float PlayerPitch = pPlayerManager->Pitch;
float PlayerYaw = pPlayerManager->Yaw;

bool Forward, Backward, Left, Right;

if(Caixa[1][12].Ativo){
Forward = (GetAsyncKeyState('W') & 0x8000) != 0;
Backward = (GetAsyncKeyState('S') & 0x8000) != 0;
Left = (GetAsyncKeyState('A') & 0x8000) != 0;
Right = (GetAsyncKeyState('D') & 0x8000) != 0;
} else if(Caixa[1][13].Ativo){
Forward = (GetAsyncKeyState('I') & 0x8000) != 0;
Backward = (GetAsyncKeyState('K') & 0x8000) != 0;
Left = (GetAsyncKeyState('J') & 0x8000) != 0;
Right = (GetAsyncKeyState('L') & 0x8000) != 0;
} else {
Forward = (GetAsyncKeyState(VK_UP) & 0x8000) != 0;
Backward = (GetAsyncKeyState(VK_DOWN) & 0x8000) != 0;
Left = (GetAsyncKeyState(VK_LEFT) & 0x8000) != 0;
Right = (GetAsyncKeyState(VK_RIGHT) & 0x8000) != 0;
}

if (Forward || Backward || Left || Right)
{
if (Forward || Backward)
{
float Sign = (Forward ? 1.0f : -1.0f);
LocalPosicao.x += Sign * 20.0f * sinf(PlayerYaw);
LocalPosicao.y += Sign * 20.0f * sinf(-PlayerPitch);
LocalPosicao.z += Sign * 20.0f * cosf(PlayerYaw);
}
if (Left)
{
LocalPosicao.x += 20.0f * sinf(PlayerYaw - (M_PI / 2.0f));
LocalPosicao.y += 0;
LocalPosicao.z += 20.0f * cosf(PlayerYaw - (M_PI / 2.0f));
}
if (Right)
{
LocalPosicao.x += 20.0f * sinf(PlayerYaw + (M_PI / 2.0f));
LocalPosicao.y += 0;
LocalPosicao.z += 20.0f * cosf(PlayerYaw + (M_PI / 2.0f));
}
}
}

int UserKillX = 20;
int UserKillY = 300;

void UserKill(LPDIRECT3DDEVICE9 pDevice){
MoverJanela(UserKillX, UserKillY, 105, 20, 2);

DrawBox(UserKillX, UserKillY - 20 - 3, 105, 20, Cinza, Black, pDevice);
DrawBorder(UserKillX - 1, UserKillY - 20 - 3 - 1, 106, 20 + 1, 1, Black, pDevice);
DrawText(pDevice, UserKillX + 5, UserKillY - 20 - 3 + 5, White, Criptografa("YwivOmpp")/*"UserKill"*/);

cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();

if(ValidPointer(SFXMgr)){

for(int lista = 1; lista < 16; lista++){
if(Caixa[8][lista].ID != NULL){
PlayerInfo *pPlayer = JogadorIndex(Caixa[8][lista].index);
if(pPlayer){

if(Caixa[8][lista].ID != pPlayer->ID){
Caixa[8][lista].ID = NULL;
Caixa[8][lista].index = NULL;
Caixa[8][lista].Nome = NULL;
Caixa[8][lista].Ativo = false;
} else {

if(((!Caixa[2][4].Ativo && pPlayer->pTeam != local.iTeam) || (!Caixa[2][5].Ativo && pPlayer->pTeam == local.iTeam)) ||
( (Caixa[2][4].Ativo && !Caixa[2][5].Ativo && pPlayer->pTeam == local.iTeam) ||
(Caixa[2][5].Ativo && !Caixa[2][4].Ativo && pPlayer->pTeam != local.iTeam)
)
){
Caixa[8][lista].ID = NULL;
Caixa[8][lista].index = NULL;
Caixa[8][lista].Nome = NULL;
Caixa[8][lista].Ativo = false;
}
}

} else {
Caixa[8][lista].ID = NULL;
Caixa[8][lista].index = NULL;
Caixa[8][lista].Nome = NULL;
Caixa[8][lista].Ativo = false;
}
}
}

for(int i = 0; i < SFXMgr->SFXList[0x18].Num ; i++){

cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x18].List[i];
Caixa[8][0].Ativo = false;

if(ValidPointer(fx) && ValidPointer(fx->Object)){
if(fx->IsPlayer && fx->Index != local.iIndex){
PlayerInfo *pPlayer = JogadorIndex(fx->Index);
if(pPlayer){

for(int lista = 1; lista < 16; lista++)
if(Caixa[8][lista].ID == pPlayer->ID)
Caixa[8][0].Ativo = true;

if(Caixa[8][0].Ativo)
continue;

if((Caixa[2][4].Ativo && pPlayer->pTeam != local.iTeam) || (Caixa[2][5].Ativo && pPlayer->pTeam == local.iTeam)){

for(int lista = 1; lista < 16; lista++){
if(Caixa[8][lista].ID == NULL){
Caixa[8][lista].ID = pPlayer->ID;
Caixa[8][lista].index = fx->Index;
Caixa[8][lista].Nome = pPlayer->pName;
break;
}
}
}
}
}
}
}
}

Caixa[8][0].index = 0; //Número de Jogadores
for(int lista = 1; lista < 16; lista++)
if(Caixa[8][lista].ID != NULL)
Caixa[8][0].index++;

Caixa[8][0].ID = 23; //Posição Y lista

DrawBox(UserKillX, UserKillY, 105, 6 + (19) + (Caixa[8][0].index * 14) + 3, Cinza, Cinza, pDevice);
DrawBorder(UserKillX - 1, UserKillY - 1, 106, 6 + (19) + (Caixa[8][0].index * 14) + 3 + 1, 1, Black, pDevice);

JanelaOpcoes("Selec. Todos", UserKillX, UserKillY, 0, 4, 8, 19, pDevice);

for(int lista = 1; lista < 16; lista++){
if(Caixa[8][lista].ID != NULL){
JanelaOpcoes(Caixa[8][lista].Nome, UserKillX, UserKillY, 0, Caixa[8][0].ID, 8, lista, pDevice);
Caixa[8][0].ID += 14;
}
}

JogadorKill = EscolheJogador();
}

void TeleKillJogador(){

PlayerInfo* Jogador = TeleKill();
if(Jogador)
JogadorTeleKill = Jogador->index;
else
JogadorTeleKill = -1;
}

D3DXVECTOR3 SalvaPosicao2;

float PosAntigo;

void Armas(LPDIRECT3DDEVICE9 pDevice){

cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();

if(ValidPointer(SFXMgr) && ValidPointer(local.Object)){

if(Caixa[3][8].Ativo &&
((Caixa[3][9].Ativo && (GetAsyncKeyState(VK_CAPITAL)&1)) ||
(Caixa[3][10].Ativo && (GetAsyncKeyState(VK_SHIFT)&1)) ||
(Caixa[3][11].Ativo && (GetAsyncKeyState(VK_CONTROL)&1)) ||
(Caixa[3][12].Ativo && (GetAsyncKeyState(VK_HOME)&1)) ||
(Caixa[3][13].Ativo && (GetAsyncKeyState(VK_END)&1))
)
)
Caixa[7][10].Ativo = false;

if(!Caixa[7][10].Ativo){
SalvaPosicao2 = MyGetObjectMaxPos(local.Object);
SalvaPosicao2.x += 50.0f;
SalvaPosicao2.y -= 65.0f;
PosAntigo = SalvaPosicao2.y;
Caixa[7][10].Ativo = true;
}

for(int i = 0; i < SFXMgr->SFXList[0x17].Num; i++){

cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x17].List[i];

if(ValidPointer(fx) && ValidPointer(fx->Object)){

if(!fx->IsPlayer){

unsigned int NumeroPontos;
pLTModel->GetNumNodes(fx->Object, NumeroPontos);

if(NumeroPontos != 2)
continue;

SalvaPosicao2.y += 10;

SetObject(fx->Object, SalvaPosicao2);

}
}
}
SalvaPosicao2.y = PosAntigo;
}
}

bool SetWepData = true, StoreWepData = false;
float OgAwepData[20][500];

void AimCorrection( bool Correct )
{
if( !StoreWepData )
{
cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponManager;

if( WepMgr )
{
for( int i = 0; i < WepMgr->WeaponCount; i++ )
{
cWeaponInfo* Wep = WepMgr->Weapons[i];

if( Wep )
{
OgAwepData[0][i] = Wep->fDuckPerturb;
OgAwepData[1][i] = Wep->fMoveDuckPerturb;
OgAwepData[2][i] = Wep->fPerturbIncSpeed;
OgAwepData[3][i] = Wep->fPerturbDecSpeed;
OgAwepData[4][i] = Wep->fCameraSwayXFreq;
OgAwepData[5][i] = Wep->fCameraSwayYFreq;
OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed;
OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
OgAwepData[16][i] = Wep->dwMaxPerturb;
OgAwepData[17][i] = Wep->dwMinPerturb;
OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
}
}
}
StoreWepData = true;
}

if( Correct )
{
if( SetWepData )
{
cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponManager;

if( WepMgr )
{
for( int i = 0; i < WepMgr->WeaponCount; i++ )
{
cWeaponInfo* Wep = WepMgr->Weapons[i];

if( Wep )
{
Wep->fDuckPerturb = 0.0f;
Wep->fMoveDuckPerturb = 0.0f;
Wep->fPerturbIncSpeed = 0.0f;
Wep->fPerturbDecSpeed = 0.0f;
Wep->fCameraSwayXFreq = 0.0f;
Wep->fCameraSwayYFreq = 0.0f;
Wep->fZoomedPerturbIncSpeed = 0.0f;
Wep->fZoomedPerturbDecSpeed = 0.0f;
Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
Wep->fTripleShotPerturbIncSpeed = 0.0f;
Wep->fTripleShotPerturbDecSpeed = 0.0f;
Wep->fBaseCamRecoilPitch = 0.0f;
Wep->fBaseCamRecoilAccelPitch = 0.0f;
Wep->dwTripleShotMinPerturb = 0.0f;
Wep->dwTripleShotMaxPerturb = 0.0f;
Wep->dwMaxPerturb = 0.0f;
Wep->dwMinPerturb = 0.0f;
Wep->dwZoomedMaxPerturb = 0.0f;
Wep->dwZoomedMinPerturb = 0.0f;
}
}
}
SetWepData = false;
}
}
else
{
if( !SetWepData )
{
cWeaponMgr* WepMgr = *(cWeaponMgr**)WeaponManager;

if( WepMgr )
{
for( int i = 0; i < WepMgr->WeaponCount; i++ )
{
cWeaponInfo* Wep = WepMgr->Weapons[i];

if( Wep )
{
Wep->fDuckPerturb = OgAwepData[0][i];
Wep->fMoveDuckPerturb = OgAwepData[1][i];
Wep->fPerturbIncSpeed = OgAwepData[2][i];
Wep->fPerturbDecSpeed = OgAwepData[3][i];
Wep->fCameraSwayXFreq = OgAwepData[4][i];
Wep->fCameraSwayYFreq = OgAwepData[5][i];
Wep->fZoomedPerturbIncSpeed = OgAwepData[6][i];
Wep->fZoomedPerturbDecSpeed = OgAwepData[7][i];
Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
Wep->fTripleShotPerturbIncSpeed = OgAwepData[10][i];
Wep->fTripleShotPerturbDecSpeed = OgAwepData[11][i];
Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
Wep->dwTripleShotMinPerturb = OgAwepData[14][i];
Wep->dwTripleShotMaxPerturb = OgAwepData[15][i];
Wep->dwMaxPerturb = OgAwepData[16][i];
Wep->dwMinPerturb = OgAwepData[17][i];
Wep->dwZoomedMaxPerturb = OgAwepData[18][i];
Wep->dwZoomedMinPerturb = OgAwepData[19][i];
}
}
}
SetWepData = true;
}
}
}

bool WorldToScreen(LPDIRECT3DDEVICE9 pDevice, D3DXVECTOR3 Pos, D3DXVECTOR3 *pScreen)
{
D3DVIEWPORT9 oViewport;
D3DXVECTOR3 dvWorld(Pos.x, Pos.y, Pos.z);
pDevice->GetViewport(&oViewport);
CILTDrawPrim *pDrawPrim = *(CILTDrawPrim **)DrawPrimitive;
D3DXVec3Project(pScreen, &dvWorld, &oViewport, &pDrawPrim->Projection, &pDrawPrim->View, &pDrawPrim->World);

if(pScreen->z < 1){
return TRUE;
}
return FALSE;
}

bool IntersectSegment(IntersectQueryCA* iQuery, IntersectInfoCA* qInfo)
{
bool Resultado = false;

__asm
{
MOV ECX, DWORD PTR DS:[LTClientDLL]
MOV ECX, DWORD PTR DS:[ECX + 0x64]
LEA EAX, qInfo
PUSH EAX
LEA EAX, iQuery
PUSH EAX
CALL ECX
MOV Resultado, AL
ADD ESP, 8
}

return Resultado;
}

bool __cdecl IsVisible( D3DXVECTOR3 Point )
{
IntersectQueryCA iQuery;
IntersectInfoCA iInfo;

memset( &iQuery, 0, sizeof(iQuery) );

iQuery.Start = local.CameraPos;
iQuery.End = Point;

return !pLTBase->IntersectSegment/*IntersectSegment*/( iQuery, &iInfo );
}

void ForceKick(int IndexKick, int Motivo){
CAutoMessage Msg;
Msg.Writeuint8(206);
Msg.Writeuint8(1);
Msg.Writeuint8(IndexKick); //Jogador
Msg.Writeuint8(Motivo); //Motivo
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}

int FoceVoteX = 130;
int FoceVoteY = 300;

void VoteKick(LPDIRECT3DDEVICE9 pDevice){
MoverJanela(FoceVoteX, FoceVoteY, 105, 20, 7);

DrawBox(FoceVoteX, FoceVoteY - 20 - 3, 105, 20, Cinza, Black, pDevice);
DrawBorder(FoceVoteX - 1, FoceVoteY - 20 - 3 - 1, 106, 20 + 1, 1, Black, pDevice);
DrawText(pDevice, FoceVoteX + 5, FoceVoteY - 20 - 3 + 5, White, /*Criptografa("YwivOmpp")*/"Force Vote Kick");

cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();

if(ValidPointer(SFXMgr)){

for(int lista = 1; lista < 16; lista++){
if(Caixa[12][lista].ID != NULL){
PlayerInfo *pPlayer = JogadorIndex(Caixa[12][lista].index);
if(pPlayer){

if(Caixa[12][lista].ID != pPlayer->ID){
Caixa[12][lista].ID = NULL;
Caixa[12][lista].index = NULL;
Caixa[12][lista].Nome = NULL;
Caixa[12][lista].Ativo = false;
}

} else {
Caixa[12][lista].ID = NULL;
Caixa[12][lista].index = NULL;
Caixa[12][lista].Nome = NULL;
Caixa[12][lista].Ativo = false;
}
}
}

for(int i = 0; i < SFXMgr->SFXList[0x18].Num ; i++){

cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x18].List[i];
Caixa[12][0].Ativo = false;

if(ValidPointer(fx) && ValidPointer(fx->Object)){
if(fx->IsPlayer && fx->Index != local.iIndex){
PlayerInfo *pPlayer = JogadorIndex(fx->Index);
if(pPlayer){

for(int lista = 1; lista < 16; lista++)
if(Caixa[12][lista].ID == pPlayer->ID)
Caixa[12][0].Ativo = true;

if(Caixa[12][0].Ativo)
continue;

for(int lista = 1; lista < 16; lista++){
if(Caixa[12][lista].ID == NULL){
Caixa[12][lista].ID = pPlayer->ID;
Caixa[12][lista].index = fx->Index;
Caixa[12][lista].Nome = pPlayer->pName;
break;
}
}
}
}
}
}
}

Caixa[12][0].index = 0; //Número de Jogadores
for(int lista = 1; lista < 16; lista++)
if(Caixa[12][lista].ID != NULL)
Caixa[12][0].index++;

Caixa[12][0].ID = 4; //Posição Y lista

DrawBox(FoceVoteX, FoceVoteY, 105, 6 + (Caixa[12][0].index * 14) + 3, Cinza, Cinza, pDevice);
DrawBorder(FoceVoteX - 1, FoceVoteY - 1, 106, 6 + (Caixa[12][0].index * 14) + 3 + 1, 1, Black, pDevice);

for(int lista = 1; lista < 16; lista++){
if(Caixa[12][lista].ID != NULL){
JanelaOpcoes(Caixa[12][lista].Nome, FoceVoteX, FoceVoteY, 0, Caixa[12][0].ID, 12, lista, pDevice);
Caixa[12][0].ID += 14;
}
}
}

int PosicaoRadarX = 1000;
int PosicaoRadarY = 400;

void MemCopy(PVOID dwAdd, void *val, int bytes)
{
DWORD d, ds;
VirtualProtect(dwAdd, bytes, PAGE_EXECUTE_READWRITE, &d);
memcpy(dwAdd, val, bytes);
VirtualProtect(dwAdd,bytes,d,&ds);
}

/*#define ADDR_RAPIDFIRE1 0x373F6D67
#define ADDR_RAPIDFIRE2 0x373FFE3E
#define ADDR_RAPIDFIRE3 0x373FBCF7
#define ADDR_RAPIDFIRE4 0x373FFE45
#define ADDR_RAPIDFIRE5 0x373FFC78

void MemEdit(PVOID dwAdd, void *val, int bytes)
{
DWORD d, ds;
VirtualProtect(dwAdd, bytes, PAGE_EXECUTE_READWRITE, &d);
memcpy(dwAdd, val, bytes);
VirtualProtect(dwAdd,bytes,d,&ds);
}

bool rRapidfire, SetRapidFire;
float EndWait;
void DoRapidFire(int Status)
{
if(Status)
{
if(GetAsyncKeyState(VK_LBUTTON)<0)
{
if(clock() < EndWait)
{
MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x74\x3E", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
}
else
{
EndWait = clock() + 0.09 * CLOCKS_PER_SEC;
MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x90\x90", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x90\x90\x90\x90\x90\x90\x90", 7);
MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x90\x90", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x90\x90", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x90\x90\x90\x90\x90\x90", 6);
}
SetRapidFire = true;
}
else
{
if(SetRapidFire)
{
MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x74\x3E", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
SetRapidFire = false;
}
}
rRapidfire = true;
}
else
{
if(rRapidfire)
{
MemEdit((PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x74\x09", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE2, (PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00", 7);
MemEdit((PBYTE)ADDR_RAPIDFIRE3, (PBYTE)"\x7E\x15", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE4, (PBYTE)"\x74\x3E", 2);
MemEdit((PBYTE)ADDR_RAPIDFIRE5, (PBYTE)"\x8B\x86\xEC\x00\x00\x00", 6);
rRapidfire = false;
}
}
}*/

HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex,NULL)) )
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<8)
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);

D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;

for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;

(*ppD3Dtex)->UnlockRect(0);

return S_OK;
}
kkkk

ta dando erro nas funsoes q cagada se fes ae

tente tudo do zero denovo amigo

---------- Post added at 09:56 PM ---------- Previous post was at 09:55 PM ----------

vc arancou augo q nao devia xD
Quote Originally Posted by demonhunter1996 View Post
kkkk

ta dando erro nas funsoes q cagada se fes ae

tente tudo do zero denovo amigo

---------- Post added at 09:56 PM ---------- Previous post was at 09:55 PM ----------

vc arancou augo q nao devia xD
Arranquei nada!
Chama o 'Coder'64 que ele te ajuda
Quote Originally Posted by pDevice View Post
Chama o 'Coder'64 que ele te ajuda

aaaattaaaa! ele é mais ocupado do que simbolo de ocupado no skype! :9
cara se vc nao aranco nada como q ta dando esse erro ¬¬
so eu vendo pra te dizer
Inclui aquela pasta que vem com a source, sdks.
E vai ser difícil você fazer funcionar a base do Code 64
Olha o cara vei querendo começar a casa pelo telhado, invés de pegar uma base simples já vai pela a do Code.

Vei se tu num entende de c++ nem tenta pegar essas bases.
Quote Originally Posted by _Debug_ View Post
Olha o cara vei querendo começar a casa pelo telhado, invés de pegar uma base simples já vai pela a do Code.

Vei se tu num entende de c++ nem tenta pegar essas bases.
Eu sei ja peguei base simples e ja att ela! só que o problem da minha base que ela da dc depois de 2 minutos no jogo! é blackciper v5

Quer me ajudar????

Resolva isso aki pq eu n descobri ainda:

1>------ Build started: Project: BlackCiph3r Base v3, Configuration: Debug Win32 ------
1>Compiling...
1>dllmain.cpp
1>[W]eb[S] Hacking 1.1
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(24) : error C2065: 'HShield_Bypass6' : undeclared identifier
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(25) : error C2065: 'HShield_Bypass4' : undeclared identifier
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(26) : error C2065: 'HShield_Bypass7' : undeclared identifier
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(27) : error C2065: 'HShield_Bypass2' : undeclared identifier
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(28) : error C2065: 'HShield_Bypass8' : undeclared identifier
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(29) : error C2065: 'HShield_Bypass1' : undeclared identifier
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(30) : error C2065: 'HShield_Bypass3' : undeclared identifier
1>c:\users\vitor\desktop\private\blackciph3r base v3\dllmain.cpp(31) : error C2065: 'HShield_Bypass5' : undeclared identifier
1>Generating Code...
1>Compiling...
1>Menu.cpp
1>BlackCiph3r
1>Generating Code...
1>Build log was saved at "file://c:\Users\Vitor\Desktop\Private\BlackCiph3r Base v3\Debug\BuildLog.htm"
1>BlackCiph3r Base v3 - 8 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


-----------------


Codigo do erro:

DWORD WINAPI BypassThread(LPVOID)
{
DWORD dwHackshield = 0;
do
{
Sleep(100);
dwHackshield = (DWORD)GetModuleHandle("EhSvc.dll");
} while(!dwHackshield);

BYTE HSB1[1] = {0x74};
BYTE HSB2[1] = {0xD2};
BYTE HSB3[3] = {0xC2, 0x04, 0x00};
BYTE HSB4[1] = {0x31};
BYTE HSB5[2] = {0x90, 0x90};

EditMemory((VOID *)(dwHackshield + HShield_Bypass6), HSB4, 1);
EditMemory((VOID *)(dwHackshield + HShield_Bypass4), HSB3, 3);
EditMemory((VOID *)(dwHackshield + HShield_Bypass7), HSB4, 1);
EditMemory((VOID *)(dwHackshield + HShield_Bypass2), HSB2, 1);
EditMemory((VOID *)(dwHackshield + HShield_Bypass8), HSB5, 2);
EditMemory((VOID *)(dwHackshield + HShield_Bypass1), HSB1, 1);
EditMemory((VOID *)(dwHackshield + HShield_Bypass3), HSB3, 3);
EditMemory((VOID *)(dwHackshield + HShield_Bypass5), HSB4, 1);

return NULL;
}
Essa Base Manolo 99% Pathed, vai tente Pega só o Menu e Foda.

Vai Demora att todo ú.ú
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