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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › All Points Bulletin Reloaded Hacks › Patch Notes for 1.10.1

Patch Notes for 1.10.1

Posts 1–15 of 30 · Page 1 of 2
BO
boydsybren
Patch Notes for 1.10.1
WEAPONS (BALANCE):

Our weapon system now supports "Range" as a variable allowing us to balance weapons over distance. As a results we've reviewed every weapon and rebalanced them to take this new factor into account. All weapons will now act differently over range, losing damage faster after their effective range is hit. The one exception here is the DMR series, which gains damage at high range.

On top of the range changes, the following balance tweaks have also occurred:

Recoil:

RSA - Horizontal Recoil Reduced, Vertical Increased while in MMS mode.

PMG - Recoil tightened but recovery reduced.

DMR - Horizontal Recoil Reduced, Vertical Increased while in MMS mode.

CR762 - Recoil increased.

OSCAR - Recoil increased (double).

Core Stats:

Alig - Increased Damage vs Vehicles

Nano - Reduced Damage (1 more shot to kill)

Joker Carbine - Reduced Damage (1 more shot to kill)

CR762 - Reduced Fire Rate

OBIR - Reduced Fire Rate

Oscar - Reduced Damage (same shots to kill, but effectively lower range). Reduced Reload Time, Increased Fire Rate, Increased Move Speed while in MMS.

Accuracy Stats:

NFA-9 - Improved Minimum Accuracy.

RSA - Improved Accuracy regeneration.

CR762 - Increased Accuracy loss per shot. Increased delay before accuracy recovery. Increased accuracy recovery. Increased Minimum Accuracy.

Oscar - Increased Minimum Accuracy. Reduced Marksmanship benefit. Reduced Accuracy penalty for firing while running.

PMG - Increased Accuracy Recovery. The PMG now recovers more accuracy than before and faster.


COLLISION VOLUMES:

• We now have independent hit boxes for crouching and moving while crouched. This should have a huge impact on the use of cover (in that, it is now usable). You will find further details of this change on the APB Dev Blog.


WEAPON MODELS:

• Added a new model for the ALIG.

SCOREBOARD:

• Added Ignore and Whisper functions to the scoreboard. Now you can simply select a player and choose to either ignore them or whisper to them.


AUDIO:

• Updated Wwise to the latest version & cleaned up the audio packages. This should help performance somewhat and will do neat new things like fade between audio zones (before it would simply cut out).

• New Siren Audio added to the game (The Boomer DL-5).


MODS:

• SPOTTER: Allow the spotter icon to appear above the head of the player who has been spotted.

• SPOTTER: Allow the spotter modification to work on vehicles. All the players in a vehicle will be spotted.

• SPOTTER: Added a more fitting crosshair for the mod that is displayed for as long as the mod is active.

• Integrated Sniper Rifle Silencer - Removed bolt time reduction, added range reduction.


VEHICLES:

• FLASH PATTERNS: Added new flash patterns for all vehicles that support police lights.

• FLASH PATTERNS: Added new flash patterns for the ambient ambulances and garbage trucks.

• PARTS: Han Veo has a new bullbar and 2 aerials (unlocked through the tier 1 vehicle contacts - you should automatically have them unlocked if you have already completed these contacts).

• VEHICLE COST: Standardizing APB$ costs for ARMAS vehicles, some were set to 1000000 others to 500000, they are now all set to 1500 APB$.


WEAPON SKINS:

• The following weapons now support skins: ALIG LMG & RSA Magnum Revolver.

• New country weapon skins & a new unique pattern have been added to the game - please keep an eye on ARMAS for details.

• O-PGL: Hazard skin updated to be a more well-defined skin.


CHAT:

• Upping 'Say' Radius (the distance players can be heard with the 'Say' command) to 15m. Upping 'Yell' Radius to 99m.



SLI USERS:

• Added a "Time Sliced Customization" checkbox in the general video settings to fix the glowing green character issue that SLI users see.

Notes on this feature:

Essentially this option forces the game to build a character customisation in a single frame - rather than taking 2 or 3. As a result, un-checking it could work around the glowing or invisible characters by speeding up how quickly other player's customisations are loaded for you - but it will also carry a performance penalty as a result. The affects of this penalty will depend on how good your system specifications are (high spec PCs should not notice a performance hit).

We do not recommend using this feature if you are running a low spec machine.

This feature will be updated very soon with an improved system - the one present here is simply the first version of it.



BUG FIXES:

• AMMO: Ammo vending machines near vehicle spawn machines no longer function as a vehicle spawners.

• WEAPONS: Fixed an issue with the Italian flag on the LMG - flipped the flag so it is the correct way around.

• GRENADES: Fixed an issue that could cause grenades to become "stuck inside" players if they quickly cycled between primary and secondary weapons.

• WEAPON SKINS: Otome Neko skin adjusted for the Snub Nose Revolver.

• WEAPON SKINS: Fixed an issue with the USA weapon skin.

• CLOTHING: The New Gresty Cowgirl Hat & Impact Forearm Pads (part of Birth's final level unlock package) can now be equipped.

• ENVIRONMENT (FINANCIAL): Fixed an issue that allowed you to get through the roof in the corridor at the back of the Golden Mall, using an ambulance.

• Fixed the an issue that was preventing the title 'Dangerous Individual' from unlocking.

• EXPLOIT: For the vehicle Mobile Supply Unit, ensure the field supplier modifier effect turns off if the mod is removed from a vehicle.

• ALIENWARE: Fixed some issues that could cause client crashes while using AlienFX hardware.

• CHARACTER (FEMALE): Fixed an issue that caused the female character's eyes to roll into the top of the head when they switched their camera shoulder/crouched.

• SPOTTER MOD: Made the Spotter modifier take higher precedence than the Tagger modifier. You now can't use tagger on someone who is already spotted.

• GARAGE EDITOR: Fixed an issue that was causing the warning message "the customisation is too complex" for the Kurai NO4 "All Star" to appear.

• GARAGE EDITOR: Siren audio will now only last for a few seconds after it is previewed.

• GARAGE EDITOR: Fixed an issue that caused the siren audio to stop previewing if you changed vehicle parts.

• VEHICLES: Fixed an issue that was preventing the "Defender" Citadel's siren audio from working correctly.

• VEHICLES: Fix the Garage to handle the "None" siren properly. It now ensures that the audio is reset when "None" is selected.

• VEHICLE KITS: Joker Store Colima Kit now includes the non-plastic bumpers.

• VEHICLES: Fixed an issue with passenger cameras for Vegas G20 4x4.

• MESSAGES: Fixed an issue that could cause a tutorial message to pop up at the end of Fight Club missions.

• TEAM ALLIANCE: If a meta-group is on an unopposed mission and they are diverted to a witness mission they will no longer receive an offer to form a proper group as soon as the witness mission starts.
#1 · edited 13y ago · 13y ago
'Bruno
'Bruno
well, can still rape with JG and fbw, its all ok
#2 · 13y ago
BO
boydsybren
And nano is Nerfed
#3 · 13y ago
FU
furkan123222
what means nerfed lol can i buy it on an npc ???

---------- Post added at 08:09 AM ---------- Previous post was at 08:08 AM ----------

ik bedoel hoe ik het kan kopen lol
#4 · 13y ago
CheeseWookie
CheeseWookie
Quote Originally Posted by boydsybren View Post
And nano is Nerfed
They only added 1bullet extra to kill somebody. The weapon is still OP
#5 · 13y ago
'Bruno
'Bruno
Weapon has never been op. Stop finding excuses for your failure

FBW > Nano.. now even more
#6 · 13y ago
BO
boydsybren
True its OP...

---------- Post added at 05:44 PM ---------- Previous post was at 05:43 PM ----------

Quote Originally Posted by furkan123222 View Post
what means nerfed lol can i buy it on an npc ???

---------- Post added at 08:09 AM ---------- Previous post was at 08:08 AM ----------

ik bedoel hoe ik het kan kopen lol
Dat het slechter is gemaakt.

---------- Post added at 05:45 PM ---------- Previous post was at 05:44 PM ----------

Quote Originally Posted by 'Bruno View Post
Weapon has never been op. Stop finding excuses for your failure

FBW > Nano.. now even more
Its Still freaking Op dude, not funny :I
#7 · 13y ago
azndarkblade
azndarkblade
Quote Originally Posted by 'Bruno View Post
Weapon has never been op. Stop finding excuses for your failure

FBW > Nano.. now even more
It's still OP to me, but again i agree with u. FBW > NANO, only cuz i'm used to semi-auto handguns.
#8 · 13y ago
'Bruno
'Bruno
Quote Originally Posted by azndarkblade View Post
It's still OP to me, but again i agree with u. FBW > NANO, only cuz i'm used to semi-auto handguns.
I think it is only OP at mid range where It can actually kill fast as hell and it's easy to hit.

But yea, I also use FBW 95% of the time ;x
#9 · 13y ago
BO
boydsybren
Quote Originally Posted by 'Bruno View Post


I think it is only OP at mid range where It can actually kill fast as hell and it's easy to hit.

But yea, I also use FBW 95% of the time ;x
Nano is also op at Long range xD
#10 · 13y ago
BE
Bestiking12
K nano its low damage fuking this
#11 · 13y ago
'Bruno
'Bruno
Quote Originally Posted by boydsybren View Post
Nano is also op at Long range xD
It is not. You are stupid if you try to kill someone with a weapon that does better than yours long-range. It doesnt mean that the weapon is overpowered tho.
#12 · 13y ago
BE
Bestiking12
i pay for this in this shit game and this game patch this wep add 1 kill for dead its fuking this
Quote Originally Posted by 'Bruno View Post


It is not. You are stupid if you try to kill someone with a weapon that does better than yours long-range. It doesnt mean that the weapon is overpowered tho.
#13 · 13y ago
BO
boydsybren
Quote Originally Posted by Bestiking12 View Post
i pay for this in this shit game and this game patch this wep add 1 kill for dead its fuking this
Dude 9 Hits To kill, Do you know how fast that thing shoots, its still damn OP...
#14 · 13y ago
'Bruno
'Bruno
Quote Originally Posted by boydsybren View Post
Dude 9 Hits To kill, Do you know how fast that thing shoots, its still damn OP...
fbw = 5 shots to kill, do you know how fast it shoots? or are you one of those guys R235 and still yet to know that semi auto weapons jam if you try to spam click? xDD
#15 · 13y ago
Posts 1–15 of 30 · Page 1 of 2

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