Code:
/*
SniperOfGod Alternative Menu
Using the ********* DayZ Hack
*/
// DayZ Hack Directory
HMDIR = "C:\Users\Jake\Desktop\";
// Menu Scripts directory
HDIR = "dodger\Menu_Scripts\";
MENUTITLE = "Alternative AJ-Menu + Custom Scripts";
// Don't touch this!
option = []; img = [];
// Format: hack name, path, togglable, color (should be 0), var (should be 0)
img = img + [""]; option = option + ["HEAL","heal.sqf","1","0","0"];
img = img + [""]; option = option + ["HEAL others 15m","andere.sqf","1","0","0"];
img = img + [""]; option = option + ["KeyMenu","KeyMenu.sqf","1","0","0"];
img = img + [""]; option = option + ["-------- Zombie Scripts --------","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["Zombie Proof","zombieproof.sqf","1","0","0"];
img = img + [""]; option = option + ["Zombie Shield","zombieshield.sqf","1","0","0"];
img = img + [""]; option = option + ["-------- Vehicle Scripts --------","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["Helicopter spawn","vehicle_Spawn.sqf","1","0","0"];
img = img + [""]; option = option + ["Car God","CarGodMode.sqf","1","0","0"];
img = img + [""]; option = option + ["Vehicle Speed","VehicleSpeed.sqf","1","0","0"];
img = img + [""]; option = option + ["Repair","Repair.sqf","1","0","0"];
img = img + [""]; option = option + ["Flip Vehicle","flipvehicle.sqf","1","0","0"];
img = img + [""]; option = option + ["-------- Teleport Scripts --------","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["Teleport to Player","MeToPlayer.sqf","1","0","0"];
img = img + [""]; option = option + ["Teleport All","TeleAll.sqf","1","0","0"];
img = img + [""]; option = option + ["Teleport to Vehicle","SpawnToVehicle.sqf","1","0","0"];
img = img + [""]; option = option + ["Teleport to Me","TeleportToMe.sqf","1","0","0"];
img = img + [""]; option = option + ["Vehicle Delivery","VehicleDelivery.sqf","1","0","0"];
img = img + [""]; option = option + ["-------- Game Kits --------","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["M4 Kit","AssaultLoadout.sqf","1","0","0"];
img = img + [""]; option = option + ["Shit Kit","MainLoadout.sqf","1","0","0"];
img = img + [""]; option = option + ["Sniper Kit","SniperLoadout.sqf","1","0","0"];
img = img + [""]; option = option + ["-------- Fun Scripts --------","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["Rains Kill","RainKill.sqf","1","0","0"];
img = img + [""]; option = option + ["AllTheirVehiclesRBelongToUs","GlueAllVehiclesToMe.sqf","1","0","0"];
img = img + [""]; option = option + ["Summon A Fuckton Of Crows","caw.sqf","1","0","0"];
img = img + [""]; option = option + ["Antihacks","Antihacks.sqf","1","0","0"];
img = img + [""]; option = option + ["Antihacks Invis","Antihacks2.sqf","1","0","0"];
img = img + [""]; option = option + ["3D Text","3Dtext.sqf","1","0","0"];
img = img + [""]; option = option + ["Spawn 100 Planes","100Planes.sqf","1","0","0"];
img = img + [""]; option = option + ["Explosions!","HEBullets.sqf","1","0","0"];
img = img + [""]; option = option + ["Dance1","Dance1.sqf","1","0","0"];
img = img + [""]; option = option + ["Dance2","Dance2.sqf","1","0","0"];
img = img + [""]; option = option + ["Dance3","dance3.sqf","1","0","0"];
img = img + [""]; option = option + ["Glue","gluetarget.sqf","1","0","0"];
img = img + [""]; option = option + ["Debug","showdebug.sqf","1","0","0"];
img = img + [""]; option = option + ["Admin Fucker","AdminFucker.sqf","1","0","0"];
img = img + [""]; option = option + ["Stats","Stats.sqf","1","0","0"];
img = img + [""]; option = option + ["Weather Lord","WeatherLord.sqf","1","0","0"];
img = img + [""]; option = option + ["Box","diebox.sqf","1","0","0"];
img = img + [""]; option = option + ["NamalskBox","Namalskbox.sqf","1","0","0"];
img = img + [""]; option = option + ["Remote Box","giveboxremote.sqf","1","0","0"];
img = img + [""]; option = option + ["3 Bandits Spawn","3bandits.sqf","1","0","0"];
img = img + [""]; option = option + ["Namalsk Stuff","namalsk.sqf","1","0","0"];
img = img + [""]; option = option + ["Morph","New1.sqf","1","0","0"];
img = img + [""]; option = option + ["Rainbow Smoke","sillyflares.sqf","1","0","0"];
img = img + [""]; option = option + ["Light","lich.sqf","1","0","0"];
img = img + [""]; option = option + ["Firework","fireworks.sqf","1","0","0"];
img = img + [""]; option = option + ["Remove Grass","nograss.sqf","1","0","0"];
img = img + [""]; option = option + ["Thunderdome","thunderdome.sqf","1","0","0"];
img = img + [""]; option = option + ["Spectate Player (Select)","playerspectate.sqf","1","0","0"];
img = img + [""]; option = option + ["create Player","createplayer.sqf","1","0","0"];
img = img + [""]; option = option + ["Fly","safeflying.sqf","1","0","0"];
img = img + [""]; option = option + ["Minigun and Artillery","gun.sqf","1","0","0"];
img = img + [""]; option = option + ["Kitty cannon","canon.sqf","1","0","0"];
img = img + [""]; option = option + ["Game Settings","envi.sqf","1","0","0"];
img = img + [""]; option = option + ["-------- Player Scripts --------","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["God Mode","GodMode.sqf","1","0","0"];
img = img + [""]; option = option + ["Infinite Ammo","InfiniteAmmo.sqf","1","0","0"];
img = img + [""]; option = option + ["No Recoil","recoil.sqf","1","0","0"];
img = img + [""]; option = option + ["Invisible","Invisible.sqf","1","0","0"];
img = img + [""]; option = option + ["PlayerShield","playershield.sqf","1","0","0"];
img = img + [""]; option = option + ["-------- ESP+Wallhacks --------","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["2D Map + Teleport Alpmaker","alpm_new","1","0","0"];
img = img + [""]; option = option + ["2D Map Alaska","alaskamap.sqf","1","0","0"];
img = img + [""]; option = option + ["2D Map SniperOfGod ","map.sqf","1","0","0"];
img = img + [""]; option = option + ["Full2D Radar","Full2dRadar.sqf","1","0","0"];
img = img + [""]; option = option + ["Spawn Weapons (Any) ","menu\weapondialog.sqf","0","0","0"];
img = img + [""]; option = option + ["Item Spawn","menu\itemdialog.sqf","0","0","0"];
execVM format['%1menu\menu_generate.sqf',HDIR];
// End file
Take into account when editing a menu, or script, sometimes it is