Adress Logger Coder.Dias

Posts 1–15 of 43 · Page 1 of 3
Adress Logger Coder.Dias
Alguns Endereços Foram Removidos


Code:
	Coder.Dias Logger
		Loading...

		[ Entry Points | Code Sizes | Off Sets ]

Engine Entry Point : 0x1000
Engine .code Size : 0x319000
Engine .code Offset : 0x1000
CShell Entry Point : 0x1000
CShell .code Size : 0x5FFA00
CShell .code Offset : 0x1000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000


		[ Adress Encontrados ]

#define LTClientEXE		0x4860B0
#define EspName1		0x3725C519
#define EspName2		0x3725C59F
#define WeaponRange1		0x37507089
#define WeaponRange2		0x37507409
#define RapidFire		0xA4868B3E
#define SuperBullets		0x37501716
#define NoRecoil		0x374AEF3C
#define NoReload		0x37506E01
#define DeviceGame		0x9138F8
#define CameraUpdate		0x374B32FF
#define PlayerByIndex		0x372CB5D0
#define RemoteKill1		0x375071B1
#define RemoteKill2		0x375071B2
#define RemoteKill3		0x37507531
#define RemoteKill4		0x37507532
#define GetConsoleInt		0x373C4350
#define GetFontHand		0x373AFA90
#define LTBase			0x37808460
#define PlayerMgr		0x37864C3C
#define ClientInfoMgr		0x378079B8
#define LocalPlayer		0x372CBFC0
#define DrawPrimitive		0x807998
#define SendToServer		0x474380
#define GCS			0x3784DC48
Creditos

@Coder.DiasII
@arun823
@Ch40zz-C0d3r
@xCyniu
@pDevice
@TokolocoSK
@gellin
@XarutoUsoCrack
@kssiobr
And Others
Obrigado Por Postar Coder.Dias
Quote Originally Posted by Otaviomorais View Post
Ótimo hack manolinho
Logger e tambem isso são endereços
Quote Originally Posted by Coder.DiasII View Post


Logger e tambem isso são endereços
Quote Originally Posted by Otaviomorais View Post
Ótimo hack manolinho

kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Quote Originally Posted by yuripwl View Post
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
oq vc esta rindo loka
Mudo alguma coisa no endereços? To perguntando se ta achando todos os address ou alguns não estão mais sendo achados.

É que meu CA ta atualizando ainda acabei de chegar. '-'
Quote Originally Posted by _Debug_ View Post
Mudo alguma coisa no endereços? To perguntando se ta achando todos os address ou alguns não estão mais sendo achados.

É que meu CA ta atualizando ainda acabei de chegar. '-'
combat arms desistiu da atualização para tirar as ptc
q lixo
Pelo que eu vi muitos endereços não mudaram...
Quote Originally Posted by Otaviomorais View Post
Pelo que eu vi muitos endereços não mudaram...
sim alguns nem mudarão SendToServer Mudo
************************************************** ******
* | Buscar Endereços Combat Arms | *
* | WE11ington | *
************************************************** ******

[13:29:34]=> Aguardando módulos...

[13:29:55]=> Módulos encontrados.

[13:30:01]=> Escaneamento dos endereços inicializado...

#define DeviceGame 0x009138F8
#define GlassWalls 0x00575DDA
#define DIPEngine 0x00664A4A
#define LTClientEXE 0x004860B0
#define LTClientDLL 0x37808478
#define GameStatus 0x3781F62C
#define EspName1 0x3725C519
#define EspName2 0x3725C59F
#define NoRecoil 0x374AEF3C
#define NoReload 0x37506E01
#define SuperBullets 0x37501716
#define WeaponRange1 0x37507089
#define WeaponRange2 0x37507409
#define PlayerRandom Não encontrado.
#define RapidFire 0x37507B85

USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR


Waiting for game to reach proper state...
Game reached proper state, logging started...

Engine Entry Point : 0x460000
Engine .code Size : 0x319000
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x5FFA00
CShell .code Offset : 0x1000

ClientFX Entry Point : 0xD1B0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000


Starting to log addies...

#define ADDR_GAMESTATUS 0x3781F62C
#define ADDR_MTBWCRET 0x373A8917
#define ADDR_LTCLIENT 0x37808478
#define ADDR_CLIENTINFOMGR 0x378079B8
#define ADDR_PLAYERMGR 0x37864C3C
#define ADDR_PLAYERBYINDEX 0x372CB5D0
#define ADDR_LOCALPLAYER 0x372CBFC0
#define ADDR_WEAPONMGR 0x3785498C
#define ADDR_LOCALPTR 0x3788E7BC
#define ADDR_BUILDFONT 0x375E5550
#define ADDR_FILLFONT 0x375E61E0
#define ADDR_FONTECX 0x3784F454
#define ADDR_GETFONTHAND 0x373AFA90
#define ADDR_GETCONSOLEINT 0x373C4350
#define ADDR_GCS 0x3784DC48
#define ADDR_LTCOMMON 0x378547B0
#define ADDR_NORECOIL 0x374AEF3C
#define ADDR_S_BULLETS 0x37501716
#define ADDR_REMOTEKILL1 0x375071B1
#define ADDR_REMOTEKILL2 0x375071B2
#define ADDR_REMOTEKILL3 0x37507531
#define ADDR_REMOTEKILL4 0x37507532
#define ADDR_WEAPON_RANGE1 0x37507089
#define ADDR_WEAPON_RANGE2 0x37507409
#define ADDR_RAPIDFIRE1 0x374FDFC7
#define ADDR_RAPIDFIRE2 0x37507B7E
#define ADDR_RAPIDFIRE3 0x37503687
#define ADDR_RAPIDFIRE4 0x37507B85
#define ADDR_NAMETAG1 0x3725C51F
#define ADDR_NAMETAG2 0x6
#define ADDR_NORELOAD 0x37506E01
#define ADDR_FORCEFPS 0x37808268
#define ADDR_LTCSBASE 0x37808460

#define OFF_FPS 0x16E4C

#define ADDR_W2S 0x491690
#define ADDR_INTERSECT 0x470C70
#define ADDR_D3D 0x9138F8
#define ADDR_DRAWPRIM 0x807998
#define ADDR_CURSORCENTER 0x7F1C6C
#define ADDR_CONSOLEUNWRAPPED 0x4860B0 //LTClientEXE

#define ADDR_CLIENTFX 0x66F34
Quote Originally Posted by yuripwl View Post
************************************************** ******
* | Buscar Endereços Combat Arms | *
* | WE11ington | *
************************************************** ******

[13:29:34]=> Aguardando módulos...

[13:29:55]=> Módulos encontrados.

[13:30:01]=> Escaneamento dos endereços inicializado...

#define DeviceGame 0x009138F8
#define GlassWalls 0x00575DDA
#define DIPEngine 0x00664A4A
#define LTClientEXE 0x004860B0
#define LTClientDLL 0x37808478
#define GameStatus 0x3781F62C
#define EspName1 0x3725C519
#define EspName2 0x3725C59F
#define NoRecoil 0x374AEF3C
#define NoReload 0x37506E01
#define SuperBullets 0x37501716
#define WeaponRange1 0x37507089
#define WeaponRange2 0x37507409
#define PlayerRandom Não encontrado.
#define RapidFire 0x37507B85

USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR


Waiting for game to reach proper state...
Game reached proper state, logging started...

Engine Entry Point : 0x460000
Engine .code Size : 0x319000
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x5FFA00
CShell .code Offset : 0x1000

ClientFX Entry Point : 0xD1B0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000


Starting to log addies...

#define ADDR_GAMESTATUS 0x3781F62C
#define ADDR_MTBWCRET 0x373A8917
#define ADDR_LTCLIENT 0x37808478
#define ADDR_CLIENTINFOMGR 0x378079B8
#define ADDR_PLAYERMGR 0x37864C3C
#define ADDR_PLAYERBYINDEX 0x372CB5D0
#define ADDR_LOCALPLAYER 0x372CBFC0
#define ADDR_WEAPONMGR 0x3785498C
#define ADDR_LOCALPTR 0x3788E7BC
#define ADDR_BUILDFONT 0x375E5550
#define ADDR_FILLFONT 0x375E61E0
#define ADDR_FONTECX 0x3784F454
#define ADDR_GETFONTHAND 0x373AFA90
#define ADDR_GETCONSOLEINT 0x373C4350
#define ADDR_GCS 0x3784DC48
#define ADDR_LTCOMMON 0x378547B0
#define ADDR_NORECOIL 0x374AEF3C
#define ADDR_S_BULLETS 0x37501716
#define ADDR_REMOTEKILL1 0x375071B1
#define ADDR_REMOTEKILL2 0x375071B2
#define ADDR_REMOTEKILL3 0x37507531
#define ADDR_REMOTEKILL4 0x37507532
#define ADDR_WEAPON_RANGE1 0x37507089
#define ADDR_WEAPON_RANGE2 0x37507409
#define ADDR_RAPIDFIRE1 0x374FDFC7
#define ADDR_RAPIDFIRE2 0x37507B7E
#define ADDR_RAPIDFIRE3 0x37503687
#define ADDR_RAPIDFIRE4 0x37507B85
#define ADDR_NAMETAG1 0x3725C51F
#define ADDR_NAMETAG2 0x6
#define ADDR_NORELOAD 0x37506E01
#define ADDR_FORCEFPS 0x37808268
#define ADDR_LTCSBASE 0x37808460

#define OFF_FPS 0x16E4C

#define ADDR_W2S 0x491690
#define ADDR_INTERSECT 0x470C70
#define ADDR_D3D 0x9138F8
#define ADDR_DRAWPRIM 0x807998
#define ADDR_CURSORCENTER 0x7F1C6C
#define ADDR_CONSOLEUNWRAPPED 0x4860B0 //LTClientEXE

#define ADDR_CLIENTFX 0x66F34

Noob Use

Code:
Codigos
¬¬¬¬
Eu acho totalmente desnecessário postar endereços, sendo que tem loggers postados...
WHIT BASE DETECTED...
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