HERE's THE NEXT BIT
Customizing.txt
no idea
Customizing.txt - Pastebin.com
DamageFX.txt
The Visual FX controls for Damage
DamageFX.txt - Pastebin.com
DamageTypes.txt
The different types of damage possible
DamageTypes.txt - Pastebin.com
Debris.txt
Not very important
Debris.txt - Pastebin.com
DefaultWidgit.txt
No Idea
DefaultWidgit.txt - Pastebin.com
Dryftsdrt.txt
no idea, its just here
Code:
Red = Slayers
Blue = Veterans
2550 = Block Fort
fields.txt
Stuff with the UI
fields.txt - Pastebin.com
fontlist.txt
Controls the text types and sizes
fontlist.txt - Pastebin.com
FX.txt
All the information for all the different special FX
FX.txt - Pastebin.com
GadgetTargets.txt
Search And Destroy related
Code:
[GadgetTarget0]
Name = "Bombable01"
FileName = "props\models\bombtarget.ltb"
Skin0 = "props\skins\bombtarget.dtx"
DebrisType = ""
Scale = <1.5, 1.5, 1.5>
HitPoints = -1
Solid = 0
Visible = 1
Shadow = 0
MoveToFloor = 0
DetailTexture = 0
Chrome = 0
Chromakey = 0
RenderStyle0 = "RS\bombtarget2.ltb"
ObjectColor = <255.0, 255.0, 255.0>
Alpha = 1
Additive = 0
Multiply = 0
Type = 9
MinTime = 0.0
MaxTime = 0.0
DisablingSound = "GUNS_SND_ETC\T9\defusing.wav"
DisabledSound = "GUNS_SND_ETC\T9\defused.wav"
SoundRadius = 500.0
CodeID = 0
RemoveWhenDisabled = 0
InfiniteDisables = 0
InfiniteActivates = 0
LightType = 0
LightScale = <1.0, 1.0, 1.0>
LightRenderStyle0 = ""
Light1Filename = ""
Light1Skin0 = ""
Light1Socket = ""
Light2Filename = ""
Light2Skin0 = ""
Light2Socket = ""
GameRoom.txt
All the information about different maps and gametypes
GameRoom.txt - Pastebin.com
GunSmithGraphicResources.txt
Gun Smith crap
Code:
[Npc]
ModelFile="GUNSMITH_NPC\npc_model.ltb"
Skin0="GUNSMITH_NPC\CM_CP_Gunsmith_NPC_JP.dtx"
Skin1="GUNSMITH_NPC\CM_FC_Gunsmith_NPC_JP.dtx"
Skin2="GUNSMITH_NPC\CM_Body_Gunsmith_NPC_JP.dtx"
Skin3="GUNSMITH_NPC\CM_Table_Gunsmith_NPC_JP.dtx"
Skin4="UI_SCR_Common\bg.dtx"
Skin5="GUNSMITH_NPC\Goggles.dtx"
RenderStyle0="RS\default.ltb"
RenderStyle1="RS\GLOW.LTB"
RenderStyle2="RS\MARKTRANSPARENT.LTB"
RenderStyle3="RS\TRANSPARENT.ltb"
AnimStart="start"
AnimIdle1="idle_1"
AnimIdle2="idle_2"
AnimSuccess="win"
AnimFailure="fail"
AnimQuestDesc = "que"
AnimQuestIdleAfterDesc = "que_id"
AnimQuestAccept = "que_yes"
AnimQuestDecline = "que_no"
AnimQuestInProgress = "que_ing"
AnimQuestDisable = "que_next"
AnimBoringTime=20.0
[UI]
NotYet="UI_SCR_ItemImage\Weapon\notyet.dtx"
[List]
Weapon0=0
Weapon1=1
Weapon2=2
Weapon3=3
Weapon4=4
Weapon5=26
Item0=32
//AR = 0 Assult Rifle
//SMG = 1 Sub Machine Gun
//SR = 2 Sniper Rifle
//MG = 3 Machine Gun
//PISTOL = 4 PISTOL
//SG = 5 Shot Gun
//THW = 6 Åõô¹«±â
//KNIFE = 7 ´ë°Ë
//ROCKET = 8 ·ÎÄÏ·±ÃÄ
//FLAME = 9 È*¿°¹æ»ç±â
//CROSSBOW = 10 ¼®±Ã
//HEADGEAR = 11 ¸ðÀÚ ¾ÆÀÌÅÛ
//FACEATTACH = 12 ¾ó±¼ ºÎÂø ¾ÆÀÌÅÛ : °í±Û ³ªÀÌÆ®ºñÀü
//FACEMODEL = 13 ¾ó±¼ ¸ðµ¨
//CLOTHE = 14 ÀǺ¹·ù
//CLASSKIT = 15 º´°ú Àåºñ
//BACKPACK = 16 ÀüÅõ¹賶
//SILENCER = 17 Ãѱâ ÀåÂø ¿ɼÇ
//SIGHT = 18
//MAGAZINE = 19
//GACHAPON = 20 °¡Â÷Æù type
//FUNCTION = 21
//CHARACTER = 22
//PLUS = 23
//SET = 24
//COUPON = 25 ÄíÆù
//SG_PRIMARY = 26
//HEARTBEAT = 27
//NOTITEM = 28
//SPECIAL = 29
//SPECIALLIST = 30
//ITEMTYPE_SERVER_DUMMY = 31
//ITEMTYPE_COLLECTITEM = 32
GunSmithRecipe.txt
All the different combos for custom guns
GunSmithRecipe.txt - Pastebin.com
Hisecs.txt
Model info for the different hisec cases
HISECS.txt - Pastebin.com
Removed
KeyMappingStrings.txt
different keys on keyboard
KeyMappingStrings.txt - Pastebin.com
LargeMapDesc.txt
Map Descriptions
LargeMapDesc.txt - Pastebin.com
Layout.txt
The physical UI layout control
Layout.txt - Pastebin.com
Levels.txt
Ranks for users and clans and others
Levels.txt - Pastebin.com
Marks.txt
team markers
Code:
[TeamMark]
TeamName0 = "CHARS_T_BODY\Alpha.dtx"
RenderStyle0 = "RS\MARKTRANSPARENT.LTB"
TeamName1 = "CHARS_T_BODY\RED_Tie.dtx"
RenderStyle1 = "RS\GLOW.LTB"
Medal.txt
Different awards
Code:
[Medal0]
Name = "Openbeta"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_001.dtx"
IconSize = (22,22)
DescriptionTex = "interface\screen\commons\medal\item_badge_001.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_001.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_001.dtx"
[Medal1]
Name = "Openbeta1"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_002.dtx"
IconSize = (53,52)
DescriptionTex = "interface\screen\commons\medal\item_badge_002.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_002.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_002.dtx"
[Medal2]
Name = "Openbeta2"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_001.dtx"
IconSize = (22,22)
DescriptionTex = "interface\screen\commons\medal\item_badge_001.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_001.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_001.dtx"
[Medal3]
Name = "Openbeta3"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_002.dtx"
IconSize = (53,52)
DescriptionTex = "interface\screen\commons\medal\item_badge_002.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_002.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_002.dtx"
[Medal4]
Name = "Openbeta4"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_001.dtx"
IconSize = (22,22)
DescriptionTex = "interface\screen\commons\medal\item_badge_001.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_001.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_001.dtx"
[Medal5]
Name = "Openbeta5"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_002.dtx"
IconSize = (53,52)
DescriptionTex = "interface\screen\commons\medal\item_badge_002.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_002.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_002.dtx"
[Medal6]
Name = "Openbeta6"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_001.dtx"
IconSize = (22,22)
DescriptionTex = "interface\screen\commons\medal\item_badge_001.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_001.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_001.dtx"
[Medal7]
Name = "Openbeta7"
Comment = "¿ÀÇ º£Å¸¿¡ ÂüÀüÇÑ À庴(±ºÀÎ)¿¡°Ô Áö±Ǵ ±â³ä ÈÆÀå."
IconTex = "interface\screen\commons\medal\badge_s_002.dtx"
IconSize = (53,52)
DescriptionTex = "interface\screen\commons\medal\item_badge_002.dtx"
DescriptionSize = (512,128)
TargetTex = "interface\screen\commons\medal\badge_s_002.dtx"
TargetSize = (0,0)
BadgeTex = "interface\screen\commons\medal\badge_002.dtx"
MinMission.txt
Mini Mission controls
MinMission.txt - Pastebin.com
Missions.txt
just normal mission stuff
Code:
[Mission0]
NameId = 2500
DescId = 2750
ObjectiveIds = "5001"
LayoutInfo = "LoadScreenC01x"
BriefingLayout = "LoadScreenC01"
SelectedWeapon = "LK72"
DefaultWeapons = "LK72"
DefaultAmmo = ""
DefaultMods = ""
Level0 = "Worlds\RetailMultiPlayer\Alcatraz"
Level0NameId = 2550
Level0HelpId = 3100
ModelButes.txt
All the information for different models
ModelButes.txt - Pastebin.com
Music.txt
Just different in game music
music.txt - Pastebin.com
MutationItems.txt
Papa Boxes, control every effect and how long it lasts here
MutationItems.txt - Pastebin.com
MVPReward.txt
reward stuff
MVPReward.txt - Pastebin.com
NPC_SHOP_ITEMS.txt
different npc drop items
NPC_SHOP_ITEMS.txt - Pastebin.com
more when i get the chance tomorrow!