LightbulbOutdated*WIP* Borderlands 2 Save Editor Revision 147/146 + ID List

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*WIP* Borderlands 2 Save Editor Revision 147/146 + ID List
Borderlands 2 Save Editor Revision + ID List

THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER WAS Kryptos1018.

THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.

BTW I WILL ALWAYS POST A NEW REVISION SO THAT WAY I DON'T KEEP MAKING NEW THREADS ;D SO BE ON THE LOOKOUT IN THIS THREAD

I HAVE NOW INCLUDED THE GUN/ITEM ID LIST SO YOU CAN MAKE YOUR OWN GUN/SHIELD/CLASS MOD/GRENADE MOD/ AND EVEN TACOS (JUST KIDDING)!!!

WARNING, THIS PROGRAM IS STILL IN DEVELOPING STAGES, SO THERE WILL STILL BE BUGS/ISSUES AND ABILITIES MISSING/UNUSABLE! DON'T TELL ME THE OBVIOUS PLEASE!

UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET. *THIS ONLY APPLIES IF THE DLC HASN'T CAME OUT YET*

Now, here is Rick's BL2 Save Editor. All you have to do is simply unpack the WHOLE save editor to your desired place and open the save editor and click open on save folder and select which one you want to edit and click open at the bottom right. WAHLA!! You just know accessed your save and are free to do whatever you want at your OWN RISK!

Here is a link to SniperZero's Save Editor Paste Codes for All types of Guns/Items http://www.mpgh.net/forum/658-border...organized.html

WORKING AS OF 10/26/2012 5:00 PM (Almost Halloween)

 
Change Log
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r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line

Correcting some protobuf definitions.
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r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line

Use Gearbox's name for packed weapon/item data.
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r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

Add level sync buttons to Backpack, Bank tabs.
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r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

Add level sync buttons to Backpack, Bank tabs.
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r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines

- Removed unused Weapon Parts and Item Parts resources from GameInfo.
- Added Weapon Name Parts and Item Name Parts resources to GameInfo.
- Weapon and item name generation in SaveEdit.
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r111 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 2 lines

- Dump weapon and item name parts in DumpParts.
- Fixed item part dumping.
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r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line




Group level transitions by DLC.
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r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line



Sort level transitions by resource name.
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r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines




- Updated Travel Stations dump.
- Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
- Add all level transitions to LastVisitedTeleporter comx in FastTravelView in SaveEdit.
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r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line




Add a dummy teleporter entry to the LastVisitedTeleporter comx on FastTravelViewModel when it's an unknown one.
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r105 | rick | 2012-10-23 07:23:05 -0400 (Tue, 23 Oct 2012) | 1 line




Correct teleporter names in the LastVisitedTeleporter comx on FastTravelViewModel.
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r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line

Better short URL for IsBadassModeSaveGame info.

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r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load, now with notification about it.
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r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load.
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r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line

Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
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r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line

Fix teleporter display name in FastTravelViewModel.
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r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines

- Implemented loading of fast travel station ordering information in GameInfo.
- Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
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r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line

Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
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r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines

- ResourceName for TravelStationDefinition in GameInfo.
- Updated Travel Stations resource in GameInfo.
- Implemented Fast Travel tab in SaveEdit.
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r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines

- Minor cleanup of some GameInfo loader code.
- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
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r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line

Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
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r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

Implemented loading of travel station information in GameInfo.
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r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

Cleanup of protobuf member names.
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r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

- Add Experience info to GameInfo.
- Sanity check experience points and level on save load.
- Add buttons to SaveEdit for synchronizing experience level and points.
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r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

Use a static unique ID (0) instead of a random one for copied codes.
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r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line

Display a warning when attempting to paste codes and none were found.
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r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines

Not mentioned in previous commit:
- Player classes are now provided via GameInfo.
- DownloadableContent and DownloadablePackage info provided via GameInfo.
- CustomizationSet removed from GameInfo (due to previous line).

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r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines

- Cleaned up member naming in BaseItem/BaseWeapon.
- Retooled most of the GameInfo project for better organization and data loading.
- With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
- BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
- Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
- Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
- Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
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r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line

Prevent editing of IsBadassModeSaveGame.
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r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines

- Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
- CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
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r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines

- Corrected LockoutData definition.
- Fixed some field names in MissionData and RegionGameStageData.
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r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line

Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
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r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines

- Update Weapon Types and Item Types in GameInfo, as well as their backing code.
- Update SaveEdit to reflect previous change.
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r73 | rick | 2012-10-15 19:02:21 -0400 (Mon, 15 Oct 2012) | 1 line

Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
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r72 | rick | 2012-10-15 18:34:23 -0400 (Mon, 15 Oct 2012) | 1 line

Clarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.
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r71 | rick | 2012-10-15 18:06:31 -0400 (Mon, 15 Oct 2012) | 3 lines

- Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.
- PlayerView now assumes CharacterName is UTF8 data.
- Set quite a few bindings to update on property change.
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r70 | rick | 2012-10-15 16:32:42 -0400 (Mon, 15 Oct 2012) | 2 lines

- LZO code updated to support offsets into byte buffers.
- Support for "fat" save files, this should fix LookbehindOverrun load failures.
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r69 | rick | 2012-10-15 11:29:53 -0400 (Mon, 15 Oct 2012) | 1 line

Resharper recommendations.
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r68 | rick | 2012-10-15 11:28:31 -0400 (Mon, 15 Oct 2012) | 1 line

Resharper recommendations.
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r67 | rick | 2012-10-15 11:26:53 -0400 (Mon, 15 Oct 2012) | 1 line

Resharper recommendations.
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r66 | rick | 2012-10-15 11:25:45 -0400 (Mon, 15 Oct 2012) | 1 line

Resharper recommendations.
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r65 | rick | 2012-10-15 11:00:06 -0400 (Mon, 15 Oct 2012) | 1 line

Wrap CopySelectedSlotCode in a DelegateResult.
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r64 | rick | 2012-10-15 10:48:17 -0400 (Mon, 15 Oct 2012) | 1 line

Yet another attempt at clipboard shenanigans.
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r63 | rick | 2012-10-15 10:13:11 -0400 (Mon, 15 Oct 2012) | 1 line

Resharper recommendations.
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r62 | rick | 2012-10-15 10:02:43 -0400 (Mon, 15 Oct 2012) | 1 line

Another attempt at clipboard shenanigans.
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r61 | rick | 2012-10-15 09:36:20 -0400 (Mon, 15 Oct 2012) | 1 line

Handle every clipboard COM result.
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r60 | rick | 2012-10-15 09:27:41 -0400 (Mon, 15 Oct 2012) | 1 line

Fix handling of exceptions in MyClipboard.
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r59 | rick | 2012-10-15 09:12:08 -0400 (Mon, 15 Oct 2012) | 1 line

Implement wrapper around WPF Clipboard since it prefers to blow up.
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r58 | rick | 2012-10-15 08:18:38 -0400 (Mon, 15 Oct 2012) | 1 line

Temporary try/catch handler in CopySelectedSlotCode for Kyle873.
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r57 | rick | 2012-10-15 07:58:38 -0400 (Mon, 15 Oct 2012) | 1 line

dist updates.
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r56 | rick | 2012-10-15 07:15:23 -0400 (Mon, 15 Oct 2012) | 5 lines

- Renamed ISlot to IBaseSlot.
- BaseWeapon and BaseItem now both use the IBaseSlot interface.
- Added BankView, BankViewModel to SaveEdit.
- Renamed PackedData in BankSlot to Data.
- Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses the standard Windows message box dialog.
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r55 | rick | 2012-10-15 03:51:47 -0400 (Mon, 15 Oct 2012) | 3 lines

- Add CustomizationSet and related resource file to GameInfo.
- Renamed GameInfo resource Customization to Customizations.
- Implemented grouping of head and skin assets in PlayerView.
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r53 | rick | 2012-10-15 03:14:07 -0400 (Mon, 15 Oct 2012) | 1 line

Add ErrorCode enum to LZO code.
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r52 | rick | 2012-10-15 00:44:57 -0400 (Mon, 15 Oct 2012) | 1 line

Assign a new unique ID to copy and pasted slots.
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r51 | rick | 2012-10-15 00:30:01 -0400 (Mon, 15 Oct 2012) | 1 line

Implement duplicate, delete, copy code, paste code in BackpackView.
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r50 | rick | 2012-10-14 02:08:13 -0400 (Sun, 14 Oct 2012) | 1 line

Didn't mean to update the set IDs.
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r49 | rick | 2012-10-14 02:03:41 -0400 (Sun, 14 Oct 2012) | 1 line

Load json via unmanaged resource stream.
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r48 | rick | 2012-10-14 01:34:37 -0400 (Sun, 14 Oct 2012) | 3 lines

- Update GameInfo & co to reflect small name change in balance data.
- Redumped most json files.
- Add Fast Travel Stations json file.
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r40 | rick | 2012-10-12 22:38:19 -0400 (Fri, 12 Oct 2012) | 1 line

Updated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBalanceDefinition.
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r38 | rick | 2012-10-12 17:32:31 -0400 (Fri, 12 Oct 2012) | 1 line

Add extra configuration for building distributable SaveEdit to solution.
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r37 | rick | 2012-10-12 17:32:04 -0400 (Fri, 12 Oct 2012) | 1 line

Add build_distributable_saveedit.bat & co.
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r33 | rick | 2012-10-10 19:03:42 -0400 (Wed, 10 Oct 2012) | 2 lines

- Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly flagged as IsPacked.
- Temporary workaround with PendingMissionRewards packed weapon and item data.
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r32 | rick | 2012-10-10 11:16:02 -0400 (Wed, 10 Oct 2012) | 1 line

Improved handling of data on PlayerView.
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r31 | rick | 2012-10-10 09:21:34 -0400 (Wed, 10 Oct 2012) | 1 line

Forgot to fire off NOPCs in BaseItemViewModel.
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r30 | rick | 2012-10-10 09:20:13 -0400 (Wed, 10 Oct 2012) | 1 line

Don't default to raw tab.
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r29 | rick | 2012-10-10 09:17:58 -0400 (Wed, 10 Oct 2012) | 1 line

Oops.
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r28 | rick | 2012-10-10 09:16:20 -0400 (Wed, 10 Oct 2012) | 1 line

Revert default new weapon/item to set 0 (not set 1).
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r27 | rick | 2012-10-10 09:15:40 -0400 (Wed, 10 Oct 2012) | 8 lines

- Moved packable related code out of SaveEdit to FileFormats.
- PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.
- Lots of reorganization & refactoring on SaveEdit.
- PropertyGrid now uses an accessibility style, which is a WIP.
- PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.
- Added ViewModel wrappers around BackpackWeapon/BackpackItem.
- And due to above, reimplemented how comx data is built from balance information.
- Seraph crystals moved back out of reserved expander. Plus icons.
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r26 | rick | 2012-10-09 20:05:43 -0400 (Tue, 09 Oct 2012) | 3 lines

- Reorganized AssetLibraryManager (and co.) to better support asset library sets properly (since everything broke with the new DLC release).
- Redumped asset library manager, customizations, item balances, item types, weapon balances (they now include Orchid / Tulip information).
- PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets properly.
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r25 | rick | 2012-10-09 15:53:18 -0400 (Tue, 09 Oct 2012) | 1 line

Enable Gaige AssetDisplay now that I know its asset path.
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r24 | rick | 2012-10-09 15:51:15 -0400 (Tue, 09 Oct 2012) | 1 line

Flag MarketingCodesNeedingNotification as IsPacked.
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r23 | rick | 2012-10-08 23:58:01 -0400 (Mon, 08 Oct 2012) | 1 line

Fix some issues with the default values on BackpackWeapon/BackpackItem (ie, they don't start out as marked as trash).
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r22 | rick | 2012-10-08 06:20:41 -0400 (Mon, 08 Oct 2012) | 1 line

Disable the UI in SaveEdit until a save is loaded.
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r21 | rick | 2012-10-08 03:28:21 -0400 (Mon, 08 Oct 2012) | 1 line

Let's try that again.
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r20 | rick | 2012-10-08 03:25:29 -0400 (Mon, 08 Oct 2012) | 2 lines

- Save reading/writing is now wrapped in an IResult.
- Fix another silent crash occurring when save path wasn't being found.
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r19 | rick | 2012-10-08 03:06:12 -0400 (Mon, 08 Oct 2012) | 3 lines

- Fix a silent crash occurring when save path wasn't being found (todo: move save read/writing to a custom IResult).
- Move seraph crystals under reserved section, since they're unused.
- Ability to modify endian of the save file.
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r18 | rick | 2012-10-08 02:42:58 -0400 (Mon, 08 Oct 2012) | 1 line

VerifySaves support for big-endian save files (probably should migrate it to use SaveFile directly).
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r17 | rick | 2012-10-08 02:40:54 -0400 (Mon, 08 Oct 2012) | 1 line

Support for big-endian save data (360, probably PS3).
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r16 | rick | 2012-10-07 09:07:19 -0400 (Sun, 07 Oct 2012) | 1 line

Fix handling of 'None' balance.
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r15 | rick | 2012-10-07 08:43:28 -0400 (Sun, 07 Oct 2012) | 3 lines

- Add CustomizationDefinition (and underlying data) to GameInfo.
- SaveEdit now has dropdown data for Head / Skin customization choices.
- New Weapon / New Item now function in SaveEdit backpack view.
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r14 | rick | 2012-10-07 04:52:02 -0400 (Sun, 07 Oct 2012) | 1 line

Move to a custom built version of CMContrib to fix a stack overflow crash.
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r13 | rick | 2012-10-07 01:43:31 -0400 (Sun, 07 Oct 2012) | 1 line

Prevent loading of XBOX 360 CON files (because some people are just stupid).
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r12 | rick | 2012-10-07 00:24:36 -0400 (Sun, 07 Oct 2012) | 2 lines

- Save now works in SaveEdit.
- BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData on save.
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r11 | rick | 2012-10-06 23:57:19 -0400 (Sat, 06 Oct 2012) | 1 line

Add readme.
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r10 | rick | 2012-10-06 23:55:54 -0400 (Sat, 06 Oct 2012) | 2 lines

- Add SaveEdit project.
- Add Test project.
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r9 | rick | 2012-10-06 23:35:29 -0400 (Sat, 06 Oct 2012) | 1 line

Add SparkTmsUnpack project.
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r8 | rick | 2012-10-06 23:16:00 -0400 (Sat, 06 Oct 2012) | 1 line

Add VerifySaves project.
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r7 | rick | 2012-10-06 23:14:02 -0400 (Sat, 06 Oct 2012) | 1 line

Forgot GameInfo todo list.
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r6 | rick | 2012-10-06 23:09:42 -0400 (Sat, 06 Oct 2012) | 1 line

Implemented SaveFile serialization.
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r5 | rick | 2012-10-06 23:02:21 -0400 (Sat, 06 Oct 2012) | 2 lines

- Migrate some dependencies to NuGet.
- Set up bin/bin_test directories & properties.
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r4 | rick | 2012-10-06 20:57:18 -0400 (Sat, 06 Oct 2012) | 1 line

Add FileFormats, ProtoBufFormats.
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r3 | rick | 2012-10-06 20:55:05 -0400 (Sat, 06 Oct 2012) | 1 line

Add some dependencies.
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r2 | rick | 2012-10-06 20:46:52 -0400 (Sat, 06 Oct 2012) | 1 line

Add GameInfo project.
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r1 | rick | 2012-09-19 08:32:08 -0400 (Wed, 19 Sep 2012) | 1 line

Initial repository structure.
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************************************************** ***************************
Props to @Versa for always updating this thread for me and working on it.

************************************************** ***************************

Borderlands 2 Save Editor Revision Virus Scans:
https://www.virustotal.com/file/585a...is/1353911685/
http://virusscan.jotti.org/en/scanre...a51f7b287d1e66
************************************************** ***************************

Borderlands 2 Gun/Item ID List Virus Scans:
https://www.virustotal.com/file/6100...2cdd/analysis/
http://virusscan.jotti.org/en/scanre...9bb052055a52eb

************************************************** ***************************

Borderlands 2 Save Editor Revision & Borderlands 2 Gun/Item ID List:



Ok here we go! Revision 224!

Save Editor Revision 224: https://www.virustotal.com/en/file/b...is/1382473860/
saveedit_r224.zip - Jotti's malware scan




*Also if a Mod could update the front page and thread title with the new information. Thanks a lot! - Corogast ;D
Borderlands 2 Gun & Item ID List_mpgh.net.rar236 KB · 10,556 downloads Clean
saveedit_r146_mpgh.net_mpgh.net.zip1013 KB · 1,998 downloads Scanning…
saveedit_r147_mpgh.net.zip1012 KB · 5,698 downloads Scanning…
saveedit_r224_mpgh.net.zip1.2 MB · 1,937 downloads Clean
still utterly confused as to how this editor works. where do you paste these codes into? the paste code option does nothing but create new items, and i dunno where to paste those long codes like "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)" into. and what is this spreadsheet i hear about? do i need something else in order to import items? sorry for all the noob questions
 
Changelog

  • rev70
    1. LZO code updated to support offsets into byte buffers
    2. Support for "fat" save files (Should fix LookbehindOverrun failures)
  • rev71
    1. Change characterName from string to bytes, preventes encoding issues
    2. PlayerView now assumes CharacterName is UTF8
    3. Set new bindings to update on property change
  • rev72
    1. Clarify to people you can copy exception error using Ctrl+C
  • rev73
    1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
  • rev74
    1. Preliminary version of DumpItems implemented.
    2. Add DumpParts project.
  • rev75
    1. Improved dumping of weapon and item types.
  • rev76
    1. Update Weapon Types and Item Types in GameInfo, as well as their backing code.
    2. Update SaveEdit to reflect previous change.
  • rev77
    1. Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
  • rev78
    1. Corrected LockoutData definition.
    2. Fixed some field names in MissionData and RegionGameStageData.
  • rev79
    1. Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
    2. CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
  • rev80
    1. WillowDatamining support for BL2 patch 1.1.2 (675451).
  • rev81
    1. Missed file from previous commit.
  • rev82
    1. Prevent editing of IsBadassModeSaveGame.
  • rev83
    1. Add DumpDownloadableContentManager, DumpMissions, DumpPlayerClasses projects.
    2. Remove dumping of customization sets in DumpCustomizations, since that information is provided by DumpDownloadableContentManager now.
  • rev84
    1. Cleaned up member naming in BaseItem/BaseWeapon.
    2. Retooled most of the GameInfo project for better organization and data loading.
    3. With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
    4. BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
    5. Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
    6. Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
    7. Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
  • rev85
    1. Player classes are now provided via GameInfo.
    2. DownloadableContent and DownloadablePackage info provided via GameInfo.
    3. CustomizationSet removed from GameInfo (due to previous line).
  • rev86
    1. Don't output fake types array for WeaponBalanceDefinition, in favor of type.
    2. Output type for ItemBalanceDefinition.
    3. Only output types array for ClassModBalanceDefinition.
  • rev87
    1. Display a warning when attempting to paste codes and none were found.
  • rev88
    1. Use a static unique ID (0) instead of a random one for copied codes.
  • rev89
    1. Add Experience info to GameInfo.
    2. Sanity check experience points and level on save load.
    3. Add buttons to SaveEdit for synchronizing experience level and points.
  • rev90
    1. Cleanup of protobuf member names.
  • rev91
    1. Implemented loading of travel station information in GameInfo.
  • rev92
    1. Rename project DumpFastTravelStations to DumpTravelStations.
    2. Implemented dumping of level travel stations in DumpTravelStations.
  • rev93
    1. Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
  • rev94
    1. Minor cleanup of some GameInfo loader code.
    2. Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
  • rev95
    1. Dump ResourceName in DumpTravelStations.
  • rev96
    1. ResourceName for TravelStationDefinition in GameInfo.
      Updated Travel Stations resource in GameInfo.
      Implemented Fast Travel tab in SaveEdit.
  • rev97
    1. Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
  • rev98
    1. Dump fast travel station ordering in DumpTravelStations.
  • rev99
    1. Implemented loading of fast travel station ordering information in GameInfo.
    2. Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
  • rev100
    1. Fix teleporter display name in FastTravelViewModel.
  • rev101
    1. Add a "None" entry to AvailableTeleporters in FastTravelViewModel.


Quote Originally Posted by phasuul View Post
still utterly confused as to how this editor works. where do you paste these codes into? the paste code option does nothing but create new items, and i dunno where to paste those long codes like "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)" into. and what is this spreadsheet i hear about? do i need something else in order to import items? sorry for all the noob questions
You create a new item, have "BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL)" copied, and right after you hit create new item, hit Paste Code. Then save it. If it does not show up in game, there was an error in one of the entry fields and the weapon data was not viable.
copy BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL) to the clipboard.
then click paste code.
Quote Originally Posted by Kryptos1018 View Post
copy BL2(h2/V3n+mGlXGeO8zxX8PVUyUhQuLayUPJYlikvHB65/Ell/prsQL) to the clipboard.
then click paste code.
I don't get it, where is the clipboard?

---------- Post added at 08:47 PM ---------- Previous post was at 08:44 PM ----------

im starting to think im missing a file or something. when i select "new weapon", it starts out with a item with blank properties. do i paste that long code into the ID or something? because i can't click on that. or is there some spreadsheet thats supposed to import these items?
Quote Originally Posted by phasuul View Post
I don't get it, where is the clipboard?

---------- Post added at 08:47 PM ---------- Previous post was at 08:44 PM ----------

im starting to think im missing a file or something. when i select "new weapon", it starts out with a item with blank properties. do i paste that long code into the ID or something? because i can't click on that. or is there some spreadsheet thats supposed to import these items?
Clipboard is an integral component of the Windows operating system that supports copy and paste operations between different applications, including both text and non-textual information.


There is a button with the text "paste code". Once the code is pasted it fills out the weapon properties.



[MPGH]lockdown6435's instructions were very clear, copy the code via windows - hit new item - hit paste code - once done creating items/editing save make sure to actually save it. Simple
Approved.~
ah i got it, thanks so much you guys!
thanks! i needed this
Is the attachment not working?
Thank You
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