How do I change the amount of money / skill points if I over used it?
If I run with all the Skills ( on all skill trees ) but I play only with my friends, is there any chance I'll be detected ?
How do I change the amount of money / skill points if I over used it?
How do I dump the Lua scripts from the game's bundle files. So I can write my own scripts and edit things.
question i want a NORMAL lvl like my original 58 , but how i cant remove the lvl 100 ????
Clear progress and start a new char
Updated thread, waiting on mod to approve.
Last edited by Lonesome Cowboy; 09-25-2013 at 12:17 PM.
Update done!
Minecraft Wiki Manager since: 2012.12.16.
Games Wiki Manager since: 2012.12.16Minecraft Section Minion: 2013.05.04.-2014.05.04
League of Legends Section Minion: 2013.05.04.-2014.05.04
Need for Speed World Minion: 2013.07.23.-2014.05.04
Steam Games Section Minion: 2013.08.05.-2014.05.04
Warrock Section Minion: 2013.10.09.-2014.05.04
If you would like to become a Minecraft Wiki Editor, apply here!
If you would like to become a Games Wiki Editor, PM me!
Gifts:
Gyongytyuk,Gyongytyuk,Zaps
Hello i wanted to know where i can find script that spawn Spooks?
Or also known as Cloakers in Payday 1, i seen alot ppl posting screenshot with Spooks in-game, im really interested
This should work;
Code:function FollowUnit() local new_objective local valid_criminals = {} for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do if pl_record.status ~= "dead" then table.insert( valid_criminals, pl_key ) end end if #valid_criminals > 0 then local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player new_objective = { type = "follow", follow_unit = follow_unit, scan = true, is_default = true } end return new_objective end function SpawnMob() local spawn_point = managers.network:game():get_next_spawn_point() local spawn_pos = spawn_point.pos_rot[1] local spawn_rot = spawn_point.pos_rot[2] local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" ) local myobjective = FollowUnit() local spawn_ai = { init_state = "idle", objective = myobjective } local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot ) unit:movement():set_character_anim_variables() end