Anyone managed to fixed the .freecraft bug I mentioned previously? It's getting reeeally frustating.
This bug was an issue before the 1.2 release, I usually depend on this feature to back up my PVP inventory so when I run out of bullets/potions I can restore it, but it is very frustrating when all your items are deprefixed. Also a suggestion I have for this command is the ability to have multiple backed up Inventories. for example .bui (name1) would back up your inventory in a different file than .bui (name2) Is that possible? It would be soooo useful for PVP and Building.
One more question: Are you going to start releasing more updates that add new features to the client, or is it dead besides patching for the 1.2 update?
well, yeah, but now he is working on and fixing things, so might as well bring it up...
oh jeez I can't tell if this is just me or it's intended so you can't connect to multiplayer(I can't connect to multiplayer atleast) It just stays at connecting
I always wanted terrahax to have this but it still doesn't, i want a function just like freecraft but that offers all the items possible. The command item is buggy and requires a lot of observation, i just want to have a big library of the items in front of me that let me choose what i want. Also i want the function .spelunker in this, just like .grav and others
thx![]()
Nicely done, Although I cannot join a multiplayer server =/ Any solutions?
can u make a solar eclipse command
I think you should add add a txt file of all the npc in ids and items also.
10/21/2013 6:38:57 PM
Microsoft.Xna.Framework.Conten*****ntentLoadExcepti on: Error loading "Images\IceBarrier". File not found. ---> System****.FileNotFoundException: Error loading "Content\Images\IceBarrier.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream( String name)
at Microsoft.Xna.Framework.Conten*****ntentManager.Ope nStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Conten*****ntentManager.Ope nStream(String assetName)
at Microsoft.Xna.Framework.Conten*****ntentManager.Rea dAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Conten*****ntentManager.Loa d[T](String assetName)
at A..LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at A..Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at A..(String[] )
/n
This is what i keep getting when i attempt to download it.
I have tried redownloading terraria and terrahax client but it just gives me the same error.
10/21/2013 7:04:23 PM
System.DllNotFoundException: Unable to load DLL 'steam_api.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at A..()
at A..(String[] )
/n
Thats what it gives me for the steam download.
Last edited by dusk4lfie; 10-21-2013 at 05:56 PM.
So far so good.
Minor spelling error when using ".cloudinabottle" as the response appears as "Clound In A Bottle has been activated.".
Clound < Cloud
Turning the command off sends the more grammatically correct message of "Cloud In A Bottle has been deactivated.".
Instead of .cloudinabottle can we get .bundleofballoons for a quadruple jump we don't need an accessory for? Maybe .ninja for Ninja Gear style movement?
I would like to suggest a general command to spawn in any buff by its ID, rather than just gravitation or the other specific commands. This would be INCREDIBLY useful; hope you can take the time to add it. Oh, another request - could you add a command to disable the negative buffs inflicted by developers' items, or one to just disable buffs in general? Thanks for your time.
Update: Some bugs I've noticed - the .create command appears to be bugged; I can only use it with 1-word names (e.g. Uzi or Minishark, but nothing with spaces, or it says "Something broke!"). Also, the .summon command appears to only recognize NPC ID's of NPCs from 1.1.2 or earlier, none of the new ID numbers.
Last edited by Ivy; 10-23-2013 at 03:42 PM.