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  1. #31
    rabir007's Avatar
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    Quote Originally Posted by I2espect View Post
    that's a good idea i want ideas like that one
    Modifying grenade radius isn't so easy, but nade damage is







  2. #32
    dark rai20's Avatar
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    1.anti client error

  3. #33
    ~Miracle_Summoner~'s Avatar
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    He said new not old but I got an idea came into my mind. Nade grenade throwing thru wall. Wouldn't that be so amazing. Or defuse c4 from a far distance.

  4. #34
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    Quote Originally Posted by rabir007 View Post


    Modifying grenade radius isn't so easy, but nade damage is
    DmgVariationFactory Or AmmoDamage , Range is problem

  5. #35
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    Quote Originally Posted by rabir007 View Post


    if (FlashType) Weapon + Range = 0; //No Flash
    if (SmokeType) Weapon + GrenadeTime = 9999999; //No Smoke (String: "ThrowVelAirResTime" (Throw Velocity, Air Resistance, Blow Delay Time)
    what's blow delay time for !?

    Quote Originally Posted by ~Miracle_Summoner~ View Post
    He said new not old but I got an idea came into my mind. Nade grenade throwing thru wall. Wouldn't that be so amazing. Or defuse c4 from a far distance.
    It Was Patched Before

  6. #36
    rabir007's Avatar
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    Quote Originally Posted by I2espect View Post
    what's blow delay time for !?



    It Was Patched Before
    The delay between the throw and the grenade explode...
    If you set it 0, the grenade instantly will blow in your hands (only on your screen) [With smoke nade, it will instantly blow on impact with surface]
    If you set it 9999999 the nade actually will never explode (there is no such a long round ), with smoke, it will never spread out the smoke field...


    Note: this is only will show on YOUR screen, the others will still see the normal grenades, the smoke will spread out the smoke field...







  7. #37
    I2espect's Avatar
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    Quote Originally Posted by rabir007 View Post


    The delay between the throw and the grenade explode...
    If you set it 0, the grenade instantly will blow in your hands (only on your screen) [With smoke nade, it will instantly blow on impact with surface]
    If you set it 9999999 the nade actually will never explode (there is no such a long round ), with smoke, it will never spread out the smoke field...


    Note: this is only will show on YOUR screen, the others will still see the normal grenades, the smoke will spread out the smoke field...
    Nice One just finished it ..
    Will Add It In Next Release Thx
    PS : what are " DamageVariantionFactor & DamageFactorByDistance " !!

  8. #38
    VinceeentTran's Avatar
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    the .rez hack is mighty op mates. BRING IT BACK~

  9. #39
    rabir007's Avatar
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    Quote Originally Posted by I2espect View Post
    Nice One just finished it ..
    Will Add It In Next Release Thx
    PS : what are " DamageVariantionFactor & DamageFactorByDistance " !!
    Uhhh... (Possible i remember wrong, so run some test)
    DamageFactorByDistance is the ammo damage decreasing upon distance... (i mean if the enemy is more far away, he get less damage)
    Set it to a bigger value...
    DamageVariantFactor can be the value the damage decreasing (i'm not sure)
    try with negative value, so the ammo damage would increase

    But again, maybe i remember wrong...

    Try to test them, with only changing one of them at a time...
    Good luck, tell me what you got...
    Last edited by rabir007; 11-12-2013 at 06:33 AM.







  10. #40
    I2espect's Avatar
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    Quote Originally Posted by rabir007 View Post


    Uhhh... (Possible i remember wrong, so run some test)
    DamageFactorByDistance is the ammo damage decreasing upon distance... (i mean if the enemy is more far away, he get less damage)
    Set it to a bigger value...
    DamageVariantFactor can be the value the damage decreasing (i'm not sure)
    try with negative value, so the ammo damage would increase

    But again, maybe i remember wrong...

    Try to test them, with only changing one of them at a time...
    Good luck, tell me what you got...
    ok i am working on it and will tell u the results

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