Code:
********************************************************
* | Buscar Endereços Combat Arms | *
* | Coder.Dias V4.0 | *
* arun823, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK *
* kssiobr , gellin, _Debug_ *
********************************************************
[ Engine.exe ]
#define DeviceGame 0x88C888
#define LTClientEXE 0x48FEA0
#define WorldToScreen 0x49BF10
#define S2S 0x47A820
#define Start3DEngine 0x53D84F
#define Endscene 0x576A43
#define DipEngine 0x626FED
#define DrawPrimitive 0x780714
#define IntersectSegment 0x477647
[ CShell.dll ]
#define LTClientDLL 0x3794CFB4
#define EspName1 0x37123C7C
#define EspName2 0x37123CAA
#define WeaponMgr 0x379B7404
#define GCS 0x3798D9CC
#define PlayerByIndex 0x3719EE90
#define PlayerMgr 0x3798DA30
#define PlayerStatus 0x3796BF98
#define ClientInfoMgr 0x3794CD90
#define LocalPlyer 0x3719F930
#define SuperBullets 0x37454CB6
#define NoReload 0x3745A7C9
#define NoRecoil 0x3735CBA8
#define RemoteKill1 0x3745AB71
#define RemoteKill2 0x3745AB72
#define RemoteKill3 0x3745AEF1
#define RemoteKill4 0x3745AEF2
#define WeaponRange1 0x3745AA49
#define WeaponRange2 0x3745ADD9
#define RapidFire 0x3745B54A
#define UnlAmmo 0x37451337
#define CameraUpdate 0x3735FE0F
#define LTCommon 0x379BF8F0
#define GetFontHandle 0x37375AB0
#define GetConsoleInt 0x373CE740
#define BuildFont 0x3759B3C0
#define FillFont 0x3759C081
#define FontECX 0x379B72E8
#define Damage 0x371178B3
#define DeathDamage 0x376F444C
[ PushToConsole Adress ]
#define AdressJump 0x3793994C
#define AdressBaseMoveAccel 0x3793982C
#define AdressStartAccel 0x37939850
#define AdressMaxAccel 0x37939874
#define AdressAccelInc 0x37939898
#define AdressWalkVel 0x379398BC
#define AdressFRunVel 0x379398E0
#define AdressBRunVel 0x37939904
#define AdressSRunVel 0x37939928
#define AdressDuckVel 0x37939970
#define AdressGravity 0x379394F0
#define AdressFPS 0x37938420
#define AdressTracers 0x37941CFC
Code:
********************************************************
* | Buscar Endereços Combat Arms | *
* | Coder.Dias Logger | *
********************************************************
| Engine.EXE |
#define DipEngine 0x626FED
#define DeviceGame 0x88C888
#define LTClientEXE 0x48FEA0
#define S2S 0x47A820
#define DrawPrimitive 0x780714
| CSHell.DLL |
#define GameStatus 0x37965994
#define LTClientDLL 0x3794CFB4
#define EspName1 0x37123C7C
#define EspName2 0x37123CAA
#define WeaponMgr 0x379B7404
#define GCS 0x3798D9CC
#define PlayerStatus 0x3796BF98
#define ClientInfoMgr 0x3794CD90
#define CameraUpdate 0x3735FE0F
#define SuperBullets 0x37454CB6
#define NoReload 0x3745A7C9
#define NoRecoil 0x3735CBA8
#define RemoteKill1 0x3745AB71
#define RemoteKill2 0x3745AB72
#define RemoteKill3 0x3745AEF1
#define RemoteKill4 0x3745AEF2
#define WeaponRange1 0x3745AA49
#define WeaponRange2 0x3745ADD9
#define RapidFire 0x3745B54A
#define UnlAmmo 0x37451337