Darakath (12-20-2013),JamesRo (11-24-2013),kanlican (11-22-2013),Pikalyze (11-24-2013),Rance-Sama (11-22-2013)
So I spent quite a while decoding what each individual room ID means and I believe I have cracked the code.
Room IDs either load an actual map area such as grotto, horkfort, ogre, etc. or they initiate a random battle at a SPECIFIC location (i.e. the nightmare dungeon)
Although some locations are unique to 1 monster (i.e. ninja and wet eye have their own room ID) most locations have a variety of monsters. For this reason room IDs will not work as viable monster loaders (hopefully someone can make a working monster loader soon).
Also one more note: THESE IDs ONLY WORK IN SOLACE AND THE WORLD MAP (if you enter these at another map areas such as grotto, the IDs change), BUT IN ORDER TO CATCH DESIRED MONSTERS, THE ROOM ID MUST BE ENTERED AT THE WORLD MAP (if you are at solace and enter an ID, the game will skip monster possession chance)
*I am not sure if these are the only IDs since they only work @ Solace and the main center world map; perhaps at other maps areas (i.e. grotto) and other maps (i.e. North map, south map, etc.) the IDs may change. But I'm done finding IDs for now.
Room IDs (I did not determine all the locations, but just included some, not all the monsters you can encounter per ID):
1: Solace-1 (map area)
2: young paladin
3: earth apprentice
4: shadow apprentice
5: young paladin
6: peasant
7: light guardian
8: sword maiden
9: gold lycan, spear native
10: vampire lord
11: young paladin
12: void knight (red one, not rare)
13: NINJA, Lei (This ID is unique to the Ninja and lei characters)
14: shadow apprentice
15: ice beetle, augustiner, ice bat
16: ice apprentice, matron, augustiner
17: earth fairy
18: NOTHING
19: ice apprentice
20: barbarian
21: NOTHING
22: bavaria, barbarian
23: water fairy
24: caveman zard
25: fire witch
26: bat
27: stone assassin, earth nomad (Labyrinth Dungeon)
28: TAURUS (Labyrinth Dungeon Boss)
29: stone knight (Labyrinth Dungeon)
30: stone knight, earth golem, treasure chest (Labyrinth Dungeon)
31: sleepywolf-31 (map area)
32: Cellar Rat (sleepy wolf in cellar quest standard monster)
33: Big Ben (sleepy wolf in cellar quest BOSS)
34: NOTHING
35: DEGORE (Undead Dungeon Bosses)
36: Blade skeleton
37: dire maggot
38: ancient shogun
39: undead axeman
40: crypt soldier, undead warrior, treasure chest, crypt rogue, shadow priest, UNDEAD DUNGEON RANDOM BATTLE)
41: NOTHING
42: NOTHING
43: NOTHING
44: Dread Hound, Resonance
45: shadow acolyte
46: witchblade, storm knight, fiend of vergil (Nightmare Dungeon Bosses)
47: NOTHING
48: shadow acolyte
49: axe zard
50: Grotto-50 (map area)
51: orc warrior
52: Horkfort-52 (map area)
53: orc warrior
54: Ogre-54 (map area)
55: void knight (red one, not rare)
56: Wet eye (UNIQUE LOCATION, 100% spawn rate)
57: frost void
58: tharr
59: NOTHING
60: NOTHING
Last edited by SSJEV; 11-23-2013 at 01:16 PM.
Darakath (12-20-2013),JamesRo (11-24-2013),kanlican (11-22-2013),Pikalyze (11-24-2013),Rance-Sama (11-22-2013)
You should get the IDs for the other maps
I really don't have the time at the moment, but I'm actually not sure if the IDs change entirely for the other maps. Plus getting the IDs was quite repetitive since the "log out" function on the trainers opens the Oversoul web page rather than logging you out--I had to open and close tons of times.
Good work! Looks like this is the closest to a monster loader we have atm...
58 is actually any monster from Trainee's evolutionary line.
more ids please
#update plox
do you think you could add the code for engineer?