Never was, never will.
Never was, never will.
Reversing is the only way to move forward.
ac1d_buRn (12-30-2013),Fєηix (12-28-2013),Timboy67678 (12-28-2013)
Oh gooooooooooooooooooood!
There are so MANY ways to do chams WITHOUT dip...
Just stop that shit...
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Wow, hook the damn call inside DIP and be happy, I can do exactly the same thing...
Lets see, do you can make REAL chams with overlaying colors?
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
May i ask , how would you hook something inside a scanned module by HS ? not mention if u bypass that or run over that like i did , i stuck on blackcipher the new version they done is detecting if i hook any function in d3d9 module or any , bypassing it aint success full for me cuz the game stuck after time :S
Appreciate it , if you have idea to share
Last edited by n4n033; 12-29-2013 at 05:53 PM.
The Only Bests :
R3d_L!n3(Fares)
Aeroman (Brent)
TheCamels8 (Ori)
Blackcipher bypass is mov al,1 and ret ^^
But IDK if it works for the new version too, Im not anymore into CA hacking cuz I got HWID ban :P
The cool thing is that Im NOT hooking THE call, but IN the call. Means =>
And Im placing my hook @ 0xDEADBEEF.Code:CALL 0xDEADBEEF
This is in the middle of DIP so you cant do overlay chams or I just dont know how. I asked that before, got some tips but bone of them worked for me.
Was probably my fault.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
The Only Bests :
R3d_L!n3(Fares)
Aeroman (Brent)
TheCamels8 (Ori)
DIP, DrawIndexedPrimitive is a function that combat arms uses. Therefore it will never be "patched", because they can't patch their own function. They can increase the amount of checks they do to see if anybody is altering their function, which will make it harder to make chams with DIP. The reason that players next to you are not fully showing is most likely due to incorrect strides, or a lack of strides. I recommend making a stride logger, basically it will be a simple hack and what you will do is simply move the arrow keys to keep changing the stride, as the strides change you will see different models in the game changing colors. If you change it to the point where you see a player's legs highlighted then save that stride and add it to your list. If you have any questions, feel free to private message me.