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    maat7043's Avatar
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    [Mod Selector] Improved Autoaim 19.1

    19.1 Auto-Aim

    Changes:

    I made a couple of tweaks to autoaim that have been requested several times on here.

    1. I added in a check to make it shoot at Tesla Coils
    2. I added a new local register that saves the objectID for Constructs if they are in range and saves them until the very end of the trait method. If there is no other enemies in your firing range then it will fire at the constructs.

    I would add an attachment, but I am under the impression that this is not working atm. Instead just replace your 19.1.0_jNoobAutoAim.txt with:

    Code:
    ;----------------------------------
    ;AIMBOT ; Edited by maat7043 1/22/2014
    ;----------------------------------
    ; NAMES TO UPDATE
    ;
        #set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
    	#set functionname "aim_"                                       ; the function name
    	#set mouseClass "com.company.assembleegameclient.game:_-0zX" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    	#set mouseClicked "_-F0"                                      ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    	#set playerNamespace "_-0l7"                                    ; Namespace of the Player class
    	#set characterNamespace "_-Ll"                                ; Namespace of the Character class
    	#set gameobjectNamespace "_-Ko"                                ; Namespace of the GameObject class
    	#set basicobjectNamespace "_-1n6"                               ; Namespace of the BasicObject class
    	#set projectileNamespace "_-0Xr"                                ; Namespace of the Projectile class
    	#set Aimbot_charMaxHealth "_-0J6"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    	#set ObjLibDictionary "_-11j"                                   ; Found in ObjectLibrary class, this is the slot 7  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
    	#set gameobjVector "_-16e"                                     ;If wrong replace for _-NC Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
    	#set ObjPropertiesDictionary "_-1ii"                            ; Found in ObjectProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
    	#set FunctionIsInvincible "_-1XK"
    	#set FunctionsIsStasis "_-1nS"
    	#set FunctionsIsInvulnerable "_-Br"
    
    ;----------------------------------
    ; CODE
    ;----------------------------------
    trait method QName(PackageNamespace(""), $"functionname");
       method
        refid $"fullfunctionname"
        param QName(PackageNamespace(""), "Number")
        returns QName(PackageNamespace(""), "void")
        body
        maxstack 16
         localcount 17
         initscopedepth 16
         maxscopedepth 18
         code
          getlocal0
          pushscope
          
    	  ; Get Camera Angle and add it to firing angle
          getlocal1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "data_")
          getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          add
          setlocal            7
          
          ; Check to see if manual fire is on
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "mui_")
          getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
          iftrue              SHOOT
          
          ; Empty Current Object
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
          setlocal            4
      
          ; Create a new register for Constructs
          setlocal            16  
    	  
          ; Set Current Distance to -1
          pushbyte            255
          setlocal            8
          
          ; Set considered distance to 0
          pushbyte            0
          setlocal            9
          
          ; Initialize Weapon range as null
          pushnull
          coerce_a
          setlocal            11
    
          ; Initialize considered target health
          pushbyte            0
          setlocal            12
    	  
          ; Initialize current target health
          pushbyte            0
          setlocal            13
    	  
          ; Used as the Enumerator index in the hasnext2 loop
          pushbyte            0
          setlocal            5
          
          ; Create an array of all the object currently loaded
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "goDict_")
          coerce_a
          setlocal            6
    
          jump                NEXTOBJ
    
    L34:
          ; Move to the next object in the array
          label
          getlocal            6
          getlocal            5
          nextvalue
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
          setlocal            4
    	  
          ; Tesla Coil Check
          getproperty         QName(PackageNamespace(""), "props_")           
          getproperty         QName(PackageNamespace(""), "id_")       
          pushstring          "Tesla Coil"
          ifeq                TESLA
    	  
          ; Check if the object is a character i.e. not a wall
    	  getlocal            4
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
          istypelate
          iffalse             NEXTOBJ
    	  
    TESLA:	  
          ; Check to see if the object is an enemy	  
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             NEXTOBJ
    	  
    	  
          getlocal            4                                                       ;---------------Check added by CrazyJani 6/19/2013--------------
          getproperty         QName(PackageNamespace(""), "props_")             ;     This allows you to choose what enemies autoaim shoots
          getproperty         QName(PackageNamespace(""), "id_")                ;     while they are invulnerable. This works better than
          setlocal            14                                                      ;     long ignore list in many ways
    
          getlocal            14
          pushstring          "Oryx Stone Guardian Right"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Oryx Stone Guardian Left"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Septavius the Ghost God"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Limon the Sprite God"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Oryx the Mad God 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Oryx the Mad God 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Crystal Prisoner"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Defender"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Support"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Attacker"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Defender Statue"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Support Statue"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Tomb Attacker Statue"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Lord Ruthven"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Archdemon Malphas"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Grand Sphinx"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Ghost Ship"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Davy Jones"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Stheno the Snake Queen"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Ent Ancient"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Actual Ent Ancient"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Kage Kami"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Ghost of Skuld"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Troll 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Arena Grave Caretaker"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Spoiled Creampuff"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Swoll Fairy"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Desire Troll"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Gigacorn"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "MegaRototo"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Sphinx Artifact 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Sphinx Artifact 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Sphinx Artifact 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Nile Artifact 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Nile Artifact 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Nile Artifact 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Pyramid Artifact 1"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Pyramid Artifact 2"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Pyramid Artifact 3"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Jon Bilgewater the Pirate King"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "Djinn"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "Epic Larva"
          ifeq                SKIP_CHECK
               
          getlocal            14
          pushstring          "Epic Mama Megamoth"
          ifeq                SKIP_CHECK
    
          getlocal            14
          pushstring          "Murderous Megamoth"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "shtrs Stone Mage"
          ifeq                SKIP_CHECK
          
          getlocal            14
          pushstring          "shtrs Stone Knight"
          ifeq                SKIP_CHECK
                
          getlocal            14
          pushstring          "shtrs Stone Paladin"
          ifeq                SKIP_CHECK
                      
          getlocal            14
          pushstring          "shtrs Titanum"
          ifeq                SKIP_CHECK
                            
          getlocal            14
          pushstring          "shtrs Bridge Titanum"
          ifeq                SKIP_CHECK
                            
          getlocal            14
          pushstring          "shtrs Paladin Obelisk"
          ifeq                SKIP_CHECK
                                        
          getlocal            14
          pushstring          "shtrs Defense System"
          ifeq                SKIP_CHECK
          
          ; Check to see if enemy is damagable
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE 
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsStasis"), 0  ;Check if target is in STASIS
          iftrue              NEXTOBJ
          
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsInvulnerable"), 0  ;Check if target is in INVULNERABLE
          iftrue              NEXTOBJ
     
    SKIP_CHECK:
          ; Get Distance to considered target
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          dup
          multiply
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          dup
          multiply
          add
          callproperty        QName(PackageNamespace(""), "sqrt"), 1
          dup
          setlocal            9
    
          ; Get Weapon Range
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
          getproperty         QName(PackageNamespace(""), $"ObjLibDictionary")
          getlex              QName(PackageNamespace(""), $"gameobjVector")
          pushbyte            0 
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          convert_i
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          getproperty         QName(PackageNamespace(""), $"ObjPropertiesDictionary")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")]) 
          dup
          setlocal            11
          
          ; Check to see if current Object is within range
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply   
          pushbyte            1 ; Add 1 to range
          add      
          ifgt                NEXTOBJ
          
          ; Define Object ID
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")      
          getproperty         QName(PackageNamespace(""), "id_")
          setlocal            15
          
          ; Check to see if Constructs are in range
          getlocal            15
          pushstring          "Steel Bot"
          ifeq                CONSTRUCT
    
          getlocal            15
          pushstring          "Rock Bot"
          ifeq                CONSTRUCT
    
          getlocal            15
          pushstring          "Paper Bot"
          ifeq                CONSTRUCT
          
          jump                SKIP
          
    CONSTRUCT:
          getlocal            4
          setlocal            16
          jump                NEXTOBJ
    
    SKIP:            
          ; List of enemies to ignore    
          getlocal            15
          pushstring          "Steel Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Rock Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Paper Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Oryx Suit of Armor"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Sprite Child"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Shield"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Key"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Flooder"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Blue Flaming Skull"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Red Flaming Skull"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Pentaract Eye"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beach Spectre"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Cube Overseer"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Mysterious Crystal"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Steed"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Cube Defender"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Cube Blaster"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Clone"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Swarm"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Pet"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Assassin of Oryx"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Minion of Oryx"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Active Sarcophagus"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beam Priestess"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beam Priest"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Ghost Lanturn On"
          ifeq                NEXTOBJ      
          
          getlocal            15
          pushstring          "Whirlpool"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Deadwater Docks Macaw"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Deadwater Docks Parrot"
          ifeq                NEXTOBJ
                
          getlocal            15
          pushstring          "Malphas Protector"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Malphas Missile"
          ifeq                NEXTOBJ
    	  	  
          ; Get Current enemy Health
          getlocal            4
          getproperty         QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
          setlocal            13
    	  
    	  ; HP Priority Override
    	  getlocal            15
    	  pushstring          "Greater Nature Sprite"
    	  ifeq                HP
    	  
    	  getlocal            15
    	  pushstring          "Actual Greater Nature Sprite"
    	  ifeq                HP
    	  
    	  jump                HP_SKIP
    	  
    HP:	  
    	  pushshort           10000
    	  setlocal            13
    
    HP_SKIP:	  
          ; Check to see if they are equal
    	  getlocal            13
          getlocal            12
          ifeq                L103
    
          ; Check to see if new health is higher
          getlocal            13
          getlocal            12
          iflt                NEXTOBJ
    
          jump                L107
    
    L103:
          ; Check to see which Enemy is closer in the event of equal health
          getlocal            9
          getlocal            8
          iflt                L107
    
          jump                NEXTOBJ
    
    L107:
          ; Update Considered health
          getlocal            13
          setlocal            12
    
          ; Update considered distance
          getlocal            9
          setlocal            8
    
          ; Update angle to considered target
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            4    
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    
          jump                NEXTOBJ
    
    NEXTOBJ:
          ; Loop
          hasnext2            6, 5
          iftrue              L34
    
          ; Empty the Stack
          kill                6
          kill                5
          
          ; Check to see if enemy health is still 0
          getlocal            12
          pushbyte            0
          ifeq                CHECK
         
          jump                SHOOT
    
    CHECK:      
          ; Check to see if only constructs remain
          getlocal            16
          pushnull
          ifeq                END
          
          ; Firing Angle to constructs
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            16
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            16
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    
    SHOOT:
          getlocal0
          getlocal            7
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
    
    END:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
    * Note I also added in extensive comments that help me a lot when I am trying to make changes to the code.

    Please let me know if you have any more tweaks for auto-aim and I will implement them in this thread

    EDIT: Fixed local register for ignoring shatters enemies
    EDIT2: Fixed broken code after Edit 1
    EDIT3: Fixed Character Check
    EDIT4: Added HP Override Priority
    EDIT5: Changed pushbyte to pushshort
    Last edited by maat7043; 01-23-2014 at 06:53 PM.

  2. The Following 11 Users Say Thank You to maat7043 For This Useful Post:

    059 (01-23-2014),AwesomeMiner321 (01-25-2014),bog624 (02-18-2014),CrazyJani (01-23-2014),Cryogen235 (01-23-2014),HippeHerbert (01-28-2014),hukarua (01-26-2014),Plus22 (01-22-2014),QuickNick (01-22-2014),Reksu (01-23-2014),UrASmurf (01-23-2014)

  3. #2
    IAmDM's Avatar
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    I think a nice tweak would be mouse clicking changes autofire to Manuel fire. You can alternate between the 2 at any given moment with a simple click of the mouse. Also, does this shoot at enemies while they're invulnerable?

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    Sweeeeeeeet. Thanks a lot. I already modified it to shoot constructs, but i didn't even think about adding tesla coils haha great!

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    Add this at your own discretion considering it is an open source with no approval.

  6. #5
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    Quote Originally Posted by IAmDM View Post
    I think a nice tweak would be mouse clicking changes autofire to Manuel fire. You can alternate between the 2 at any given moment with a simple click of the mouse. Also, does this shoot at enemies while they're invulnerable?
    Or you could, you know, press I to toggle it off and on, or if you're even lazier, hold left mouse button and you can aim where you want....

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  7. #6
    IAmDM's Avatar
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    Quote Originally Posted by c2k8s View Post
    Or you could, you know, press I to toggle it off and on, or if you're even lazier, hold left mouse button and you can aim where you want....
    Just a luxury..

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    Paranoid Raple ... ): Great release by the way!

  9. #8
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    Quote Originally Posted by rawronu View Post
    Paranoid Raple ... ): Great release by the way!
    Not paranoid, it's my job to protect my community.

  10. The Following 7 Users Say Thank You to Raple For This Useful Post:

    059 (01-23-2014),aosdnffoia (01-23-2014),Durdy (01-23-2014),Fellepelle (02-02-2014),Lovroman (01-22-2014),MI550 (02-06-2014),Mohzin (01-23-2014)

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    infern000's Avatar
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    is there any reason the shatters objects are checked against local 15 and not 14 like the others? this is not maat's code i know that. im just curious.

    and maybe as an idea, give annotations what to comment out to make the aimbot go "always shoot nearest enemy regardless of enemyhp"!?!

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    Works like a Charm!


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    Quote Originally Posted by Raple View Post


    Not paranoid, it's my job to protect my community.
    That sounded so fucking awesome ;-;
    VOUCHES

    Quote Originally Posted by donthurt View Post
    Vouch for Mohsin, Have had the great opportunity to trade with him. couldnt of gone any smoother, was easy to contact, Skyped with me until the whole deal was done. I bought 17 life potions and 2 pyras off him for a $10 UGC, Nice guy, great trade, and good offers.
    Quote Originally Posted by 1xt View Post
    Vouch for Mohzin. Bought the accounts, he's direct and honest. Thank you.
    Quote Originally Posted by Vijen View Post
    Vouch for Mohzin! +1

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    Cryogen235's Avatar
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    Quote Originally Posted by infern000 View Post
    is there any reason the shatters objects are checked against local 15 and not 14 like the others?
    It should be 14 and not 15. I was the one that added the shatters objects but I added then to the ignore list by mistake then cut and pasted them to the skip check list and never changed the local count. I never noticed because I rarely do the shatters and when I do, I don't use auto aim.
    Last edited by Cryogen235; 01-23-2014 at 03:23 AM.

  15. #13
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    Quote Originally Posted by Cryogen235 View Post
    It should be 14 and not 15. I was the one that added the shatters objects but I added then to the ignore list by mistake then cut and pasted them to the skip check list and never changed the local count. I never noticed because I rarely do the shatters and when I do, I don't use auto aim.
    Thanks for letting me know I made the switch

  16. #14
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    hey maat i changed the file but when i press the "i" button flash player shuts down immediately

  17. #15
    maat7043's Avatar
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    Quote Originally Posted by Hurcan View Post
    hey maat i changed the file but when i press the "i" button flash player shuts down immediately
    I will fix this in a few minutes. I fixed the formatting and messed something up. I'll let you know when it's updTed.

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