Code:
//Generated using ReClass by DrUnKeN ChEeTaH
class cConsole
{
public:
char unknown0[4]; //0x0000
float ShowFps; //0x0004
char unknown8[32]; //0x0008
float Statitics; //0x0028
char unknown44[4264]; //0x002C
float PlayerGravity; //0x10D4
char unknown4312[824]; //0x10D8
float BaseMoveAccel; //0x1410
char unknown5140[32]; //0x1414
float StartAccel; //0x1434
char unknown5176[32]; //0x1438
float MaxAccel; //0x1458
char unknown5212[32]; //0x145C
float AccelInc; //0x147C
char unknown5248[32]; //0x1480
float WalkVel; //0x14A0
char unknown5284[32]; //0x14A4
float FRunVel; //0x14C4
char unknown5320[32]; //0x14C8
float BRunVel; //0x14E8
char unknown5356[32]; //0x14EC
float SRunVel; //0x150C
char unknown5392[32]; //0x1510
float JumpVel; //0x1530
char unknown5428[32]; //0x1534
float DuckVel; //0x1554
char unknown5464[31160]; //0x1558
float ActivationDistance; //0x8F10
char unknown36628[13860]; //0x8F14
float ShowFirePath; //0xC538
char unknown50492[9988]; //0xC53C
}//Size=0xEC40(60480)
Access:
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Ensinou